Beispiel #1
0
        private static bool ActPlayer(Wumpus wumpus, Player player, string[,] map, int rowNumber, int columnNumber, string room)
        {
            ConsoleKeyInfo keyInfo = Console.ReadKey(false);

            if (keyInfo.Key == ConsoleKey.Q)
            {
                player.Weapon = new BowWeapon();
                return(true);
            }

            if (keyInfo.Key == ConsoleKey.R)
            {
                player.Weapon = new MorningStarWeapon();
                return(true);
            }

            if (keyInfo.Key == ConsoleKey.T)
            {
                player.Weapon = new SwordWeapon();
                return(true);
            }
            if (player.Weapon.Attack(player, wumpus, rowNumber, columnNumber, keyInfo) == true)
            {
                return(true);
            }

            if (keyInfo.Key == ConsoleKey.UpArrow && player.Coordinates.Y > 0)
            {
                map[player.Coordinates.Y, player.Coordinates.X] = room;
                player.Coordinates.Y--;
                return(true);
            }

            if (keyInfo.Key == ConsoleKey.DownArrow && player.Coordinates.Y < (rowNumber - 1))
            {
                map[player.Coordinates.Y, player.Coordinates.X] = room;
                player.Coordinates.Y++;
                return(true);
            }

            if (keyInfo.Key == ConsoleKey.LeftArrow && player.Coordinates.X > 0)
            {
                map[player.Coordinates.Y, player.Coordinates.X] = room;
                player.Coordinates.X--;
                return(true);
            }

            if (keyInfo.Key == ConsoleKey.RightArrow && player.Coordinates.X < (columnNumber - 1))
            {
                map[player.Coordinates.Y, player.Coordinates.X] = room;
                player.Coordinates.X++;
                return(true);
            }

            if (keyInfo.Key == ConsoleKey.Z)
            {
                player.IsAlife = false;
            }
            return(false);
        }
Beispiel #2
0
        private static void MoveWumpus(Wumpus wumpus, int rowNumber, int columnNumber)
        {
            Random random = new Random();

            int possibleXmove = random.Next(-1, 2);
            int possibleYmove = 0;

            if (wumpus.Coordinates.X == 0)
            {
                possibleXmove = random.Next(0, 2);
            }
            else if (wumpus.Coordinates.X == (columnNumber - 1))
            {
                possibleXmove = random.Next(-1, 1);
            }

            if (possibleXmove == 0 && wumpus.Coordinates.Y == 0)
            {
                possibleYmove = random.Next(0, 2);
            }
            else if (possibleXmove == 0 && wumpus.Coordinates.Y == (rowNumber - 1))
            {
                possibleYmove = random.Next(-1, 1);
            }
            else if (possibleXmove == 0)
            {
                possibleYmove = random.Next(-1, 2);
            }

            wumpus.Coordinates.X += possibleXmove;
            wumpus.Coordinates.Y += possibleYmove;
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            Console.WriteLine("Welcome to HuntTheWumpus");
            Console.WriteLine();
            Console.WriteLine("Choose difficulty: \"e\" for easy, \"n\" for normal,\"h\" for hard");
            ConsoleKeyInfo difficulty = Console.ReadKey(false);

            string room = "[ ]";

            const int rowNumber    = 10;
            const int columnNumber = 10;

            string[,] map = new string[rowNumber, columnNumber];

            for (int i = 0; i < rowNumber; i++)
            {
                for (int j = 0; j < columnNumber; j++)
                {
                    map[i, j] = room;
                }
            }

            Random random = new Random();

            List <GameObject> gameObjects = InitializationGameObjects(rowNumber, columnNumber, difficulty);
            Player            player      = (Player)gameObjects.First(x => x is Player);
            Wumpus            wumpus      = (Wumpus)gameObjects.First(x => x is Wumpus);

            while (player.IsAlife && wumpus.IsAlife)
            {
                Console.Clear();
                PrintMap(rowNumber, columnNumber, map, gameObjects);

                Console.WriteLine();

                player.Weapon.ShowEquipement();

                CheckNearPlayer(rowNumber, columnNumber, player, gameObjects);

                bool hasPlayerActed = ActPlayer(wumpus, player, map, rowNumber, columnNumber, room);

                if (hasPlayerActed)
                {
                    GameProcess(wumpus, player, map, rowNumber, columnNumber, room, random, gameObjects);
                }
            }

            if (player.IsAlife == false)
            {
                Console.WriteLine("You Died!");
            }

            if (wumpus.IsAlife == false)
            {
                Console.WriteLine("You Won!");
            }

            Console.ReadKey();
        }
Beispiel #4
0
        private static List <GameObject> InitializationGameObjects(int rowNumber, int columnNumber, ConsoleKeyInfo difficulty)
        {
            List <GameObject> gameObjects = new List <GameObject>();
            Player            player      = new Player();

            player.Coordinates = Generator(gameObjects, rowNumber, columnNumber);
            gameObjects.Add(player);

            int batCount = 0;
            int pitCount = 0;

            if (difficulty.Key == ConsoleKey.E)
            {
                batCount = 5;
                pitCount = 5;
            }

            if (difficulty.Key == ConsoleKey.N)
            {
                batCount = 10;
                pitCount = 10;
            }

            if (difficulty.Key == ConsoleKey.H)
            {
                batCount = 15;
                pitCount = 15;
            }

            for (int i = batCount; i > 0; i--)
            {
                Bat bat = new Bat();
                bat.Coordinates = Generator(gameObjects, rowNumber, columnNumber);
                gameObjects.Add(bat);
            }

            for (int i = pitCount; i > 0; i--)
            {
                Pit pit = new Pit();
                pit.Coordinates = Generator(gameObjects, rowNumber, columnNumber);
                gameObjects.Add(pit);
            }

            Wumpus wumpus = new Wumpus();

            wumpus.Coordinates = Generator(gameObjects, rowNumber, columnNumber);
            gameObjects.Add(wumpus);

            return(gameObjects);
        }
Beispiel #5
0
        public bool Attack(Player player, Wumpus wumpus, int rowNumber, int columnNumber, ConsoleKeyInfo keyInfo)
        {
            if (keyInfo.Key == ConsoleKey.W && player.Coordinates.Y > 0 && UsesLeft > 0)
            {
                if (wumpus.Coordinates.Y == player.Coordinates.Y - 2 && wumpus.Coordinates.X == player.Coordinates.X)
                {
                    wumpus.IsAlife = false;
                }
                UsesLeft = UsesLeft - 1;
                return(true);
            }

            if (keyInfo.Key == ConsoleKey.S && player.Coordinates.Y < (rowNumber - 1) && UsesLeft > 0)
            {
                if (wumpus.Coordinates.Y == player.Coordinates.Y + 2 && wumpus.Coordinates.X == player.Coordinates.X)
                {
                    wumpus.IsAlife = false;
                }
                UsesLeft = UsesLeft - 1;
                return(true);
            }

            if (keyInfo.Key == ConsoleKey.D && player.Coordinates.X < (columnNumber - 1) && UsesLeft > 0)
            {
                if (wumpus.Coordinates.X == player.Coordinates.X + 2 && wumpus.Coordinates.Y == player.Coordinates.Y)
                {
                    wumpus.IsAlife = false;
                }
                UsesLeft = UsesLeft - 1;
                return(true);
            }

            if (keyInfo.Key == ConsoleKey.A && player.Coordinates.X > 0 && UsesLeft > 0)
            {
                if (wumpus.Coordinates.X == player.Coordinates.X - 2 && wumpus.Coordinates.Y == player.Coordinates.Y)
                {
                    wumpus.IsAlife = false;
                }
                UsesLeft = UsesLeft - 1;
                return(true);
            }
            return(false);
        }
Beispiel #6
0
        public bool Attack(Player player, Wumpus wumpus, int rowNumber, int columnNumber, ConsoleKeyInfo keyInfo)
        {
            if (keyInfo.Key == ConsoleKey.W && player.Coordinates.Y > 0 && ArrowsCount > 0)
            {
                if (wumpus.Coordinates.Y < player.Coordinates.Y && wumpus.Coordinates.X == player.Coordinates.X)
                {
                    wumpus.IsAlife = false;
                }
                ArrowsCount = ArrowsCount - 1;
                return(true);
            }

            if (keyInfo.Key == ConsoleKey.S && player.Coordinates.Y < (rowNumber - 1) && ArrowsCount > 0)
            {
                if (wumpus.Coordinates.Y > player.Coordinates.Y && wumpus.Coordinates.X == player.Coordinates.X)
                {
                    wumpus.IsAlife = false;
                }
                ArrowsCount = ArrowsCount - 1;
                return(true);
            }

            if (keyInfo.Key == ConsoleKey.D && player.Coordinates.X < (columnNumber - 1) && ArrowsCount > 0)
            {
                if (wumpus.Coordinates.X > player.Coordinates.X && wumpus.Coordinates.Y == player.Coordinates.Y)
                {
                    wumpus.IsAlife = false;
                }
                ArrowsCount = ArrowsCount - 1;
                return(true);
            }

            if (keyInfo.Key == ConsoleKey.A && player.Coordinates.X > 0 && ArrowsCount > 0)
            {
                if (wumpus.Coordinates.X < player.Coordinates.X && wumpus.Coordinates.Y == player.Coordinates.Y)
                {
                    wumpus.IsAlife = false;
                }
                ArrowsCount = ArrowsCount - 1;
                return(true);
            }
            return(false);
        }
Beispiel #7
0
        private static void GameProcess(Wumpus wumpus, Player player, string[,] map, int rowNumber, int columnNumber, string room, Random random, List <GameObject> gameObjects)
        {
            if (wumpus.Coordinates.Y == player.Coordinates.Y && wumpus.Coordinates.X == player.Coordinates.X)
            {
                player.IsAlife = false;
                Console.WriteLine("Wumpus caught you");
                return;
            }

            map[wumpus.Coordinates.Y, wumpus.Coordinates.X] = room;
            MoveWumpus(wumpus, rowNumber, columnNumber);

            foreach (var gameObject in gameObjects)
            {
                if (gameObject is Player)
                {
                    continue;
                }

                if (gameObject.Coordinates.Y == player.Coordinates.Y && gameObject.Coordinates.X == player.Coordinates.X)
                {
                    if (gameObject is Pit)
                    {
                        player.IsAlife = false;
                        Console.WriteLine("You fell down!");
                    }

                    if (gameObject is Bat)
                    {
                        player.Coordinates.Y = random.Next(0, rowNumber);
                        player.Coordinates.X = random.Next(0, columnNumber);
                    }

                    if (gameObject is Wumpus)
                    {
                        player.IsAlife = false;
                        Console.WriteLine("Wumpus caught you");
                    }
                }
            }
        }