public static bool CheckForHostage(Player player, Hostage hostage)
        {
            if (player.playerRoomNumber == hostage.hostageRoomNumber)
            {
                Console.WriteLine("You found the hostage!\nCongratulations, you win!!");
                player.alive = false;
            }

            return player.alive;
        }
        public static bool CheckForTerrorists(Player player, Terrorist[] terrorists)
        {
            for (int i=0; i<terrorists.Length; i++)
            {
                if (terrorists[i].terroristRoomNumber == player.playerRoomNumber)
                {
                    if (terrorists[i].flashbanged == false)
                    {
                        Console.WriteLine("Killed by a terrorist.\nBetter luck next time!");
                        player.alive = false;
                    }
                }
            }

            return player.alive;
        }
        public static void CheckAdjacentRooms(Player player, Terrorist[] terrorists, Hostage hostage, Dictionary<int, int[]> roomMap)
        {
            int[] adjacentRooms = roomMap[player.playerRoomNumber];

            for (int i=0; i<adjacentRooms.Length; i++)
            {
                for (int j=0; j<terrorists.Length; j++)
                {
                    if (adjacentRooms[i] == terrorists[j].terroristRoomNumber && terrorists[j].alive == true)
                    {
                        Console.WriteLine("Something doesn't feel right in here...");
                    }
                }

                if (adjacentRooms[i] == hostage.hostageRoomNumber)
                {
                    Console.WriteLine("I think I hear someone shouting in the next room.");
                }
            }
        }
        public static void ChooseAction(Player player1, Terrorist[] terrorists, Hostage hostage, Dictionary<int, int[]> roomMap)
        {
            //While the player has not been killed by the terrorist,
            //the player is prompted for another action.
            while (player1.IsPlayerAlive() == true && hostage.IsHostageAlive() == true)
            {
                //Get adjacent rooms.
                int[] adjacentRooms = roomMap[player1.playerRoomNumber];

                //Ask the player what they want to do.
                Console.WriteLine("Shoot (S), throw a grenade (G), throw a flashbang (F), move (M), or quit (Q): ");
                string input = Console.ReadLine();
                string playerChoice = input.Trim().ToUpper();

                //If player wants to shoot, they lose a bullet.
                if (playerChoice == "S")
                {
                    //Player shoots.
                    player1.ShootBullets();
                    bool isTerroristDead = false;

                    //Check to see if any of the terrorists are in the room the player is in.
                    for (int i=0; i<terrorists.Length; i++)
                    {
                        //If there is a terrorist in the room, the terrorist gets killed.
                        if (terrorists[i].terroristRoomNumber == player1.playerRoomNumber)
                        {
                            terrorists[i].alive = false;
                            Console.WriteLine("\nTerrorist terminated.");
                            isTerroristDead = true;
                        }
                    }
                    //Otherwise the player just loses a bullet.
                    if (isTerroristDead == false)
                    {
                        Console.WriteLine("\nNo terrorists in here. Wasted bullet...");
                    }

                    //Lets the player know how many bullets they have left.
                    Console.WriteLine("You have {0} bullets.", player1.GetPlayerBullets());
                }
                else if (playerChoice == "G")
                {
                    //Player has to choose which room to throw a grenade into.
                    Console.WriteLine("Which room do you want to throw the grenade into?");
                    int grenadeIntoRoomNum = int.Parse(Console.ReadLine());

                    //Player throws grenade.
                    player1.ThrowGrenades();

                    //If a hostage is in the room the player throws a grenade into, game is over.
                    if (hostage.hostageRoomNumber == grenadeIntoRoomNum)
                    {
                        Console.WriteLine("Oh no! You killed the hostage.\nGAME OVER");
                        hostage.alive = false;
                        break;
                    }

                    //If a terrorist is in the room the player throws a grenade into, it dies.
                    for (int i=0; i<terrorists.Length; i++)
                    {
                        if (terrorists[i].terroristRoomNumber == grenadeIntoRoomNum)
                        {
                            terrorists[i].alive = false;
                            Console.WriteLine("\nTerrorist terminated.");
                        }
                    }

                    //Lets the player know how many grenades they have left after throwing one.
                    Console.WriteLine("You have {0} grenades.", player1.GetPlayerGrenades());
                }
                else if (playerChoice == "F")
                {
                    //Player has to choose which room to throw a flashbang into.
                    Console.WriteLine("Which room do you want to throw the flashbang into?");
                    int flashbangIntoRoomNum = int.Parse(Console.ReadLine());
                    bool isTerroristFlashbanged = false;

                    //Player throws flashbang.
                    player1.ThrowFlashbangs();

                    for (int i=0; i<terrorists.Length; i++)
                    {
                        if (terrorists[i].terroristRoomNumber == flashbangIntoRoomNum)
                        {
                            terrorists[i].flashbanged = true;
                            isTerroristFlashbanged = true;
                            Console.WriteLine("You blinded a terrorist. Move now before they regain their sight.");
                        }
                    }

                    if (isTerroristFlashbanged == false)
                    {
                        Console.WriteLine("No one in that room.");
                    }

                    Console.WriteLine("You have {0} flashbangs.", player1.GetPlayerFlashbangs());
                }
                //If player wants to move, they are prompted for which room and are moved there.
                else if (playerChoice == "M")
                {
                    bool roomExists = false;
                    while (!roomExists)
                    {
                        Console.Write("Choose room to move to: ");
                        int roomNumber = int.Parse(Console.ReadLine());

                        for (int i=0; i<3; i++)
                        {
                            if (roomNumber == adjacentRooms[i])
                            {
                                roomExists = true;
                                player1.alive = EnterRoom(player1, roomNumber, terrorists, hostage, roomMap);
                                if (player1.alive == true)
                                {
                                    CheckAdjacentRooms(player1, terrorists, hostage, roomMap);
                                }
                            }
                        }
                    }
                }
                else if (playerChoice == "Q")
                {
                    player1.alive = false;
                }
                else
                {
                    Console.WriteLine("That's not an option.");
                }
            }
        }
        public static bool EnterRoom(Player player, int roomNumber, Terrorist[] terrorists, Hostage hostage, Dictionary<int, int[]> roomMap)
        {
            player.playerRoomNumber = roomNumber;
            Console.WriteLine("--------------------------------------------------------------\nYou have now entered Room {0}.", player.GetPlayerRoomNumber());

            player.alive = CheckForTerrorists(player, terrorists);

            if (player.alive == false)
            {
                return player.alive;
            }
            else
            {
                player.alive = CheckForHostage(player, hostage);

                if (player.alive == false)
                {
                    return player.alive;
                }
                else
                {
                    AnnounceAdjacentRooms(player.playerRoomNumber, roomMap);
                    Console.WriteLine("You have {0} bullets, {1} flashbangs, and {2} grenades.\n", player.GetPlayerBullets(), player.GetPlayerFlashbangs(), player.GetPlayerGrenades());
                }
            }

            return player.alive;
        }
        //This puts the player in one of the outer rooms.
        public static Player DropPlayerinRoom(Dictionary<int, int[]> roomMap)
        {
            Player player = new Player();

            //Player starts from any room from 1 - 5 (outermost rooms)
            Random p = new Random();
            player.playerRoomNumber = p.Next(1,6);

            Console.WriteLine("You have been dropped into Room {0}.", player.playerRoomNumber);
            AnnounceAdjacentRooms(player.playerRoomNumber, roomMap);

            return player;
        }