//------------------------------------------------------------------------- // Auto Node API //------------------------------------------------------------------------- public override void Handle(GraphEngine graphEngine) { if (OnSceneReload != null) { TransitionManager.AddTransitionEvents(OnSceneReload); } TransitionManager.ReloadScene(); }
//------------------------------------------------------------------------- // Auto Node API //------------------------------------------------------------------------- public override void Handle(GraphEngine graphEngine) { if (OnSceneLoad != null) { TransitionManager.AddTransitionEvents(OnSceneLoad); } TransitionManager.MakeTransition(scene.SceneName, spawnPoint); }