Beispiel #1
0
 public override void load(SpriteFont font)
 {
     this.font = font;
     img_baller = Content.Load<Texture2D>("minigames/BelAir/baller");
     img_hoop = Content.Load<Texture2D>("minigames/BelAir/hoop");
     anim_baller = new Animation(img_baller, 1, 7, 10);
     pixel1 = Game1.hueGraphics.getSolidTexture();
     snd_win = Content.Load<SoundEffect>("minigames/BelAir/slam");
     snd_lose = Content.Load<SoundEffect>("minigames/default_fail");
     bgm = Content.Load<Song>("minigames/BelAir/bgm_cmonand");
 }
Beispiel #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            defaultFont = Content.Load<SpriteFont>("defaultFont");
            instructionFont = Content.Load<SpriteFont>("instructionFont");
            hueGraphics = new HueGraphics(GraphicsDevice, instructionFont, spriteBatch);
            foreach (DictionaryEntry minigame in mg)
            {
                ((Minigame)minigame.Value).load(defaultFont);
            }
            // Create a new SpriteBatch, which can be used to draw textures.

            // TODO: use this.Content to load your game content here
            characters = Content.Load<Texture2D>("characters");
            character1 = new Animation(characters, 1, 4, 1);
            character2 = new Animation(characters, 1, 4, 1);
            character3 = new Animation(characters, 1, 4, 1);
            character4 = new Animation(characters, 1, 4, 1);
        }