Beispiel #1
0
 public void AddGeoTreeNode(NodeType mapNodeType, List<GeoNodePara> clutterNodeParas)
 {
     if (clutterNodeParas.Count != 0)
     {
         List<GeoTreeNode> treeNode = new List<GeoTreeNode>();
         foreach (GeoNodePara para in clutterNodeParas)
         {
             GeoTreeNode item = this.GetGeoFolderNodeByName(this.m_DynamicNodeCollection, mapNodeType, para.FolderName);
             if (item == null)
             {
                 item = new GeoTreeNode(para.FolderName, LayerIDCreator.GetExclusiveID(), mapNodeType, CheckedState.Checked);
                 this.m_DynamicNodeCollection.Add(item);
                 treeNode.Add(item);
             }
             GeoTreeNode node2 = new GeoTreeNode(para.LayerName, para.LayerId, mapNodeType, CheckedState.Checked);
             foreach (KeyValuePair<int, string> pair in para.ClutterIdNameDict)
             {
                 int tag = (para.LayerId << 0x10) + ((short) pair.Key);
                 GeoTreeNode node3 = new GeoTreeNode(pair.Value, tag, mapNodeType, CheckedState.Checked);
                 node2.ChildrenNodes.Add(node3);
             }
             item.ChildrenNodes.Add(node2);
         }
         if (this.OnAddModelNodeEvent != null)
         {
             this.OnAddModelNodeEvent(treeNode);
         }
     }
 }
Beispiel #2
0
 public void AddGeoTreeNode(string name, int id, NodeType type)
 {
     GeoTreeNode item = new GeoTreeNode(name, id, type, CheckedState.Checked);
     this.m_DynamicNodeCollection.Add(item);
     if (this.OnAddModelNodeEvent != null)
     {
         List<GeoTreeNode> treeNode = new List<GeoTreeNode>();
         treeNode.Add(item);
         this.OnAddModelNodeEvent(treeNode);
     }
 }
Beispiel #3
0
 private void AddTreeNode(GeoTreeNode treeNode, NodeType type, CheckedState state)
 {
     TreeNode inputNode = new TreeNode(treeNode.Name);
     inputNode.Tag = treeNode.Tag;
     inputNode.StateImageIndex = (int) treeNode.CheckedState;
     this.BuildSubNodes(inputNode, treeNode.ChildrenNodes);
     TreeNode rootTreeNodeByType = this.GetRootTreeNodeByType(type);
     if (((type == NodeType.Polygons) || (type == NodeType.Lines)) || (type == NodeType.Points))
     {
         rootTreeNodeByType.Nodes.Add(inputNode);
     }
     else
     {
         rootTreeNodeByType.Nodes.Insert(0, inputNode);
     }
     (this.m_PlaNetTreeNode.TreeView as ITriStateTreeViewContorller).AddNodeDragdropEvent(inputNode, new EventHandler(this.HandleNodeDragdrop));
     this.SetDynamicNodeProperties(state, inputNode);
     this.RefreshParentTreeNode(rootTreeNodeByType, inputNode);
 }
Beispiel #4
0
 private bool IsNodeBelongsToMap(GeoTreeNode node)
 {
     NodeType nodeType = node.NodeType;
     return (((((nodeType == NodeType.Clutter) || (nodeType == NodeType.Heights)) || ((nodeType == NodeType.Buildings) || (nodeType == NodeType.Text))) || ((nodeType == NodeType.Geometry) || (nodeType == NodeType.Image))) || (nodeType == NodeType.Vector));
 }
Beispiel #5
0
 private TreeNode CreateNodeFromGeoNode(GeoTreeNode geoNode)
 {
     TreeNode node = new TreeNode(geoNode.Name);
     node.Tag = geoNode.Tag;
     this.SetRootNodeProperty(node);
     return node;
 }
Beispiel #6
0
 public void Dispose()
 {
     this.m_PolygonNode = null;
     this.m_PointNode = null;
     this.m_LineNode = null;
     this.m_MapNode = null;
     this.m_SatelliticNode = null;
     this.m_GeometryNode = null;
     this.m_TextNode = null;
     this.m_VectorNode = null;
     this.m_BuildingsNode = null;
     this.m_ClutterNode = null;
     this.m_HeightsNode = null;
     this.m_DynamicNodeCollection.Clear();
     this.m_RootNodeCollection.Clear();
 }
Beispiel #7
0
 private static bool ModifychildrenVisibiliteisCondition(List<bool> newChildrenVisibilities, GeoTreeNode nodeToBeModified)
 {
     return (((newChildrenVisibilities != null) && (newChildrenVisibilities.Count > 0)) && (nodeToBeModified.ChildrenNodes.Count == newChildrenVisibilities.Count));
 }
Beispiel #8
0
 private void InitRootNodes()
 {
     this.m_PolygonNode = new GeoTreeNode("Polygons", -1, NodeType.Polygons, CheckedState.Unchecked);
     this.m_PointNode = new GeoTreeNode("Points", -2, NodeType.Points, CheckedState.Unchecked);
     this.m_LineNode = new GeoTreeNode("Lines", -3, NodeType.Lines, CheckedState.Unchecked);
     this.m_MapNode = new GeoTreeNode("Map", -4, NodeType.Map, CheckedState.Unchecked);
     this.m_SatelliticNode = new GeoTreeNode("Satellitic", -5, NodeType.Image, CheckedState.Unchecked);
     this.m_GeometryNode = new GeoTreeNode("Geometry", -6, NodeType.Geometry, CheckedState.Unchecked);
     this.m_TextNode = new GeoTreeNode("Text", -7, NodeType.Text, CheckedState.Unchecked);
     this.m_VectorNode = new GeoTreeNode("Vector", -8, NodeType.Vector, CheckedState.Unchecked);
     this.m_BuildingsNode = new GeoTreeNode("Buildings", -9, NodeType.Buildings, CheckedState.Unchecked);
     this.m_ClutterNode = new GeoTreeNode("Clutter", -10, NodeType.Clutter, CheckedState.Unchecked);
     this.m_HeightsNode = new GeoTreeNode("Heights", -11, NodeType.Heights, CheckedState.Unchecked);
     this.m_RootNodeCollection.Add(this.m_PolygonNode);
     this.m_RootNodeCollection.Add(this.m_PointNode);
     this.m_RootNodeCollection.Add(this.m_LineNode);
     this.m_RootNodeCollection.Add(this.m_MapNode);
     this.m_RootNodeCollection.Add(this.m_SatelliticNode);
     this.m_RootNodeCollection.Add(this.m_GeometryNode);
     this.m_RootNodeCollection.Add(this.m_TextNode);
     this.m_RootNodeCollection.Add(this.m_VectorNode);
     this.m_RootNodeCollection.Add(this.m_BuildingsNode);
     this.m_RootNodeCollection.Add(this.m_ClutterNode);
     this.m_RootNodeCollection.Add(this.m_HeightsNode);
 }