public void OnPostprocessBuild(BuildReport report)
 {
     // moving kinect dlls from assets space back to package space
     // after they where exported in the building process.
     KinectAddinHelper.MovePluginsToPackage();
     KinectAddinHelper.Import();
 }
 public void OnPreprocessBuild(BuildReport report)
 {
     // moving kinect dlls from package space to assets space
     // because kinect helpers copy all required dlls from assets space to
     // the final plugin location.
     KinectAddinHelper.MovePluginsToAssets();
     KinectAddinHelper.Import();
 }
Beispiel #3
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 public void OnPreprocessBuild(BuildReport report)
 {
     // Moving Kinect DLL's from the package to the assets folder
     // because the Kinect helpers copy all required dlls to
     // the final plugin location.
     KinectAddinHelper.MovePluginsToAssets();
     KinectAddinHelper.Import();
 }
Beispiel #4
0
        public void OnPostprocessBuild(BuildReport report)
        {
            // Moving Kinect DLL's from the assets back to package folder
            // after they where exported in the building process.
            KinectAddinHelper.MovePluginsToPackage();
            KinectAddinHelper.Import();

            // Fix plugin subfolder for new Unity versions.
            KinectAddinHelper.FixBuildPluginSubdirectory(report.summary.outputPath, report.summary.platform);
        }