public static LengthAbs ( |
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p1 | ||
p2 | ||
return | double |
protected virtual void MoveTo(HPoint pt) { if (isPenDown) { PenDownLength += HPoint.LengthAbs(current, pt); Min.X = Math.Min(pt.X, Min.X); Min.Y = Math.Min(pt.Y, Min.Y); Max.X = Math.Max(pt.X, Max.X); Max.Y = Math.Max(pt.Y, Max.Y); } else { PenUpLength += HPoint.LengthAbs(current, pt); } current = pt; }