/// <summary>Executes the state.</summary>
            /// <param name="hovertank">The hover tank game.</param>
            /// <returns>The next state to set or null.</returns>
            public override State Execute(Hovertank hovertank)
            {
                if(!hovertank.verticalBlank)
                    return null;

                hovertank.SetScreen(_crtc, _pel);
                return _nextState;
            }