/*--------------------------------------------------------------------------------------------*/ private void FadeRow(HoverLayoutRectRow pRow, float pAlpha) { if ( pRow == null || !pRow.gameObject.activeSelf ) { return; } pRow.GetComponentsInChildren(true, vItemDataResults); for ( int i = 0 ; i < vItemDataResults.Count ; i++ ) { FadeItem(vItemDataResults[i], pAlpha); } }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ private void UpdateRow(HoverLayoutRectRow pRow, bool pPreventHighlight) { if ( pRow == null || !pRow.gameObject.activeSelf ) { return; } pRow.GetComponentsInChildren(true, vItemHighStateResults); for ( int i = 0 ; i < vItemHighStateResults.Count ; i++ ) { UpdateHighState(vItemHighStateResults[i], pPreventHighlight); } }