Beispiel #1
0
        private void OnSelect(ObjectCtrl[] _objectCtrls)
        {
            if (((IList <ObjectCtrl>)_objectCtrls).IsNullOrEmpty <ObjectCtrl>())
            {
                this.objectCtrl = (ObjectCtrl)null;
                this.Visible    = false;
            }
            else
            {
                this.objectCtrl = _objectCtrls.SafeGet <ObjectCtrl>(0);
                switch (this.objectCtrl.Kind)
                {
                case 0:
                    this.itemUI.SetActive(this.OCItem.IsColor1, this.OCItem.IsColor2, this.OCItem.IsColor3, this.OCItem.IsEmissionColor, this.OCItem.IsOption, this.OCItem.IsColor);
                    this.folderUI.Active = false;
                    this.textTitle.set_text("アイテム設定");
                    this.itemUI.color1.Color        = this.OIItem.Color1;
                    this.itemUI.color2.Color        = this.OIItem.Color2;
                    this.itemUI.color3.Color        = this.OIItem.Color3;
                    this.itemUI.emissionColor.Color = this.OIItem.EmissionColor;
                    this.itemUI.option.IsOn         = this.OIItem.VisibleOption;
                    this.Visible = this.itemUI.Active;
                    break;

                case 1:
                    this.Visible         = true;
                    this.itemUI.Active   = false;
                    this.folderUI.Active = true;
                    this.textTitle.set_text("フォルダー設定");
                    this.folderUI.Name = this.OIFolder.Name;
                    break;
                }
            }
        }
Beispiel #2
0
        private void OnSelect(ObjectCtrl[] _objectCtrls)
        {
            ObjectCtrl _objectCtrl = (ObjectCtrl)null;

            if (!((IList <ObjectCtrl>)_objectCtrls).IsNullOrEmpty <ObjectCtrl>())
            {
                _objectCtrl = ((IEnumerable <ObjectCtrl>)_objectCtrls).FirstOrDefault <ObjectCtrl>((Func <ObjectCtrl, bool>)(_oc => _oc is OCItem));
            }
            this.GuideObject.SetTarget(_objectCtrl);
        }
Beispiel #3
0
        public override bool CheckOverlap(ObjectCtrl _oc, bool _load = false)
        {
            bool flag = false;

            foreach (KeyValuePair <IObjectInfo, ObjectCtrl> keyValuePair in this.Child)
            {
                flag |= keyValuePair.Value.CheckOverlap(_oc, _load);
            }
            return(flag);
        }
Beispiel #4
0
        public bool CheckRot(ObjectCtrl _objectCtrl)
        {
            Vector3 zero1 = Vector3.get_zero();
            Vector3 zero2 = Vector3.get_zero();

            _objectCtrl.GetLocalMinMax(_objectCtrl.Position, _objectCtrl.Rotation, this.TransformRoot, ref zero1, ref zero2);
            Vector3Int vector3Int1;

            ((Vector3Int) ref vector3Int1).\u002Ector(this.FloorToInt((float)zero1.x), this.FloorToInt((float)zero1.y), this.FloorToInt((float)zero1.z));
            Vector3Int vector3Int2;

            ((Vector3Int) ref vector3Int2).\u002Ector(this.FloorToInt((float)zero2.x), this.FloorToInt((float)zero2.y), this.FloorToInt((float)zero2.z));
            Vector3 vector3 = Vector3.op_Multiply(this.GridArea, 0.5f);

            return(-vector3.x <= (double)((Vector3Int) ref vector3Int1).get_x() && vector3.x >= (double)((Vector3Int) ref vector3Int2).get_x() && 0 <= ((Vector3Int) ref vector3Int1).get_y() && (this.GridArea.y >= (double)((Vector3Int) ref vector3Int2).get_y() && -vector3.z <= (double)((Vector3Int) ref vector3Int1).get_z() && vector3.z >= (double)((Vector3Int) ref vector3Int2).get_z()));
        }
 public void OnInitializePotentialDrag(PointerEventData _eventData)
 {
     if (!this.isDragButton)
     {
         this.isDragButton = _eventData.get_button() == 0;
     }
     this.isDragButton = _eventData.get_button() == 0;
     if (!this.isDragButton)
     {
         return;
     }
     this.prevScreenPos = _eventData.get_position();
     this.prevPlanePos  = this.PlanePos(_eventData.get_position());
     this.objectCtrl    = this.GuideObject.ObjectCtrl;
     this.oldRot        = this.objectCtrl.LocalEulerAngles;
     this.workRot       = this.oldRot;
 }
        public ObjectCtrl FindOverlapObject(ObjectCtrl _old)
        {
            List <ObjectCtrl> _lst = new List <ObjectCtrl>();

            foreach (KeyValuePair <IObjectInfo, ObjectCtrl> objectCtrl in this.ObjectCtrls)
            {
                if (objectCtrl.Value != null)
                {
                    objectCtrl.Value.GetOverlapObject(ref _lst);
                }
            }
            if (_lst.IsNullOrEmpty <ObjectCtrl>())
            {
                return((ObjectCtrl)null);
            }
            int index = _lst.FindIndex((Predicate <ObjectCtrl>)(v => v == _old));

            return(_lst.SafeGet <ObjectCtrl>(GlobalMethod.ValLoop(index + 1, _lst.Count)));
        }
Beispiel #7
0
        public bool CorrectPos(ObjectCtrl _objectCtrl, ref Vector3 _pos)
        {
            Vector3 zero1 = Vector3.get_zero();
            Vector3 zero2 = Vector3.get_zero();

            _objectCtrl.GetLocalMinMax(_pos, _objectCtrl.Rotation, this.TransformRoot, ref zero1, ref zero2);
            Vector3 vector3 = Vector3.op_Multiply(this.GridArea, 0.5f);
            Vector3 zero3   = Vector3.get_zero();
            bool    flag    = false;

            if (-vector3.x > zero1.x)
            {
                zero3.x = vector3.x + zero1.x;
                flag    = ((flag ? 1 : 0) | 1) != 0;
            }
            else if (vector3.x < zero2.x)
            {
                zero3.x = zero2.x - vector3.x;
                flag    = ((flag ? 1 : 0) | 1) != 0;
            }
            if (0.0 > zero1.y)
            {
                zero3.y = zero1.y;
                flag    = ((flag ? 1 : 0) | 1) != 0;
            }
            else if (this.GridArea.y < zero2.y)
            {
                zero3.y = zero2.y - this.GridArea.y;
                flag    = ((flag ? 1 : 0) | 1) != 0;
            }
            if (-vector3.z > zero1.z)
            {
                zero3.z = vector3.z + zero1.z;
                flag    = ((flag ? 1 : 0) | 1) != 0;
            }
            else if (vector3.z < zero2.z)
            {
                zero3.z = zero2.z - vector3.z;
                flag    = ((flag ? 1 : 0) | 1) != 0;
            }
            _pos = Vector3.op_Subtraction(_pos, this.TransformRoot.TransformVector(zero3));
            return(flag);
        }
Beispiel #8
0
        private void Rotation(float _value)
        {
            ObjectCtrl selectObject      = Singleton <Selection> .Instance.SelectObject;
            Vector3    localEulerAngles1 = selectObject.LocalEulerAngles;
            Vector3    localEulerAngles2 = selectObject.LocalEulerAngles;

            for (int index = 0; index < 3; ++index)
            {
                localEulerAngles2.y           = (__Null)((localEulerAngles2.y + (double)_value) % 360.0);
                selectObject.LocalEulerAngles = localEulerAngles2;
                if (Singleton <GuideManager> .Instance.CheckRot(selectObject))
                {
                    Singleton <UndoRedoManager> .Instance.Push((ICommand) new RotationCommand(selectObject, localEulerAngles1));

                    Singleton <Manager.Housing> .Instance.CheckOverlap((ObjectCtrl)(selectObject as OCItem));

                    Singleton <CraftScene> .Instance.UICtrl.ListUICtrl.RefreshList();

                    return;
                }
            }
            selectObject.LocalEulerAngles = localEulerAngles1;
        }
Beispiel #9
0
        private void Update()
        {
            if (this.DisplayTutorial)
            {
                return;
            }
            bool flag1 = Input.GetKey((KeyCode)306) | Input.GetKey((KeyCode)305);

            if (this.uiCtrl.SaveLoadUICtrl.Visible || Singleton <Scene> .IsInstance() && Singleton <Scene> .Instance.IsNowLoadingFade || (this.IsEndCheck || this.IsEnd || (this.IsInputNow || this.IsGuide)) || (this.IsDialog || this.IsShortcutUI || (this.CheckAddScene() || this.IsWorkingUI)))
            {
                return;
            }
            if (Input.GetKeyDown((KeyCode)283))
            {
                Singleton <Game> .Instance.LoadShortcut(4, (Action)null);
            }
            else
            {
                if (!flag1)
                {
                    return;
                }
                bool flag2 = Input.GetKey((KeyCode)304) | Input.GetKey((KeyCode)303);
                if (Input.GetKeyDown((KeyCode)122))
                {
                    if (flag2)
                    {
                        if (!Singleton <UndoRedoManager> .IsInstance())
                        {
                            return;
                        }
                        Singleton <UndoRedoManager> .Instance.Redo();
                    }
                    else
                    {
                        if (!Singleton <UndoRedoManager> .IsInstance())
                        {
                            return;
                        }
                        Singleton <UndoRedoManager> .Instance.Undo();
                    }
                }
                else if (Input.GetKeyDown((KeyCode)113))
                {
                    this.uiCtrl.SystemUICtrl.Axis = !this.uiCtrl.SystemUICtrl.Axis;
                }
                else if (Input.GetKeyDown((KeyCode)97))
                {
                    this.uiCtrl.SystemUICtrl.Grid = !this.uiCtrl.SystemUICtrl.Grid;
                }
                else if (Input.GetKeyDown((KeyCode)115))
                {
                    this.uiCtrl.SystemUICtrl.Save();
                }
                else if (Input.GetKeyDown((KeyCode)100))
                {
                    this.uiCtrl.ListUICtrl.Duplicate();
                }
                else if (Input.GetKeyDown((KeyCode)102))
                {
                    ObjectCtrl[] selectObjects = Singleton <Selection> .Instance.SelectObjects;
                    ObjectCtrl   objectCtrl    = ((IList <ObjectCtrl>)selectObjects).IsNullOrEmpty <ObjectCtrl>() ? (ObjectCtrl)null : ((IEnumerable <ObjectCtrl>)selectObjects).Where <ObjectCtrl>((Func <ObjectCtrl, bool>)(v => Object.op_Inequality((Object)v.GameObject, (Object)null))).FirstOrDefault <ObjectCtrl>((Func <ObjectCtrl, bool>)(v => v.Kind == 0));
                    if (objectCtrl == null)
                    {
                        return;
                    }
                    this.craftCamera.TargetPos = ((CinemachineVirtualCameraBase)this.craftCamera).get_LookAt().get_parent().InverseTransformPoint(objectCtrl.Position);
                }
                else
                {
                    if (!Input.GetKeyDown((KeyCode)103))
                    {
                        return;
                    }
                    this.overlapObjectCtrl = this.craftInfo.FindOverlapObject(this.overlapObjectCtrl);
                    if (this.overlapObjectCtrl == null)
                    {
                        return;
                    }
                    this.uiCtrl.ListUICtrl.Select(this.overlapObjectCtrl);
                }
            }
        }
Beispiel #10
0
        public override bool CheckOverlap(ObjectCtrl _oc, bool _load = false)
        {
            if (Object.op_Equality((Object)this.ItemComponent, (Object)null) || !(_oc is OCItem _oc1) || this == _oc1)
            {
                return(false);
            }
            if (_load && this.CheckedOverlap.Contains(_oc1))
            {
                return(this.HashOverlap.Contains(_oc1));
            }
            if (!_oc1.ItemComponent.overlap || !this.ItemComponent.overlap)
            {
                if (_load)
                {
                    this.CheckedOverlap.Add(_oc1);
                    _oc1.CheckedOverlap.Add(this);
                }
                return(false);
            }
            bool flag = false;
            IEnumerable <Collider> overlapColliders1 = _oc1.OverlapColliders;

            if (!overlapColliders1.IsNullOrEmpty <Collider>())
            {
                Vector3 zero = Vector3.get_zero();
                float   num  = 0.0f;
                IEnumerable <Collider> overlapColliders2 = this.OverlapColliders;
                if (overlapColliders2.IsNullOrEmpty <Collider>())
                {
                    Bounds bounds = (Bounds)null;
                    ((Bounds) ref bounds).SetMinMax(this.ItemComponent.min, this.ItemComponent.max);
                    BoxCollider boxCollider = Singleton <CraftScene> .Instance.TestColliders.SafeGet <BoxCollider>(0);

                    boxCollider.set_center(((Bounds) ref bounds).get_center());
                    boxCollider.set_size(Vector3.op_Subtraction(((Bounds) ref bounds).get_size(), OCItem.correctionSize));
                    using (IEnumerator <Collider> enumerator = overlapColliders1.GetEnumerator())
                    {
                        while (((IEnumerator)enumerator).MoveNext())
                        {
                            Collider current = enumerator.Current;
                            flag |= Physics.ComputePenetration((Collider)boxCollider, this.Position, this.Rotation, current, ((Component)current).get_transform().get_position(), ((Component)current).get_transform().get_rotation(), ref zero, ref num);
                        }
                    }
                }
                else
                {
                    using (IEnumerator <Collider> enumerator1 = overlapColliders1.GetEnumerator())
                    {
                        while (((IEnumerator)enumerator1).MoveNext())
                        {
                            Collider current1 = enumerator1.Current;
                            using (IEnumerator <Collider> enumerator2 = overlapColliders2.GetEnumerator())
                            {
                                while (((IEnumerator)enumerator2).MoveNext())
                                {
                                    Collider current2 = enumerator2.Current;
                                    flag |= Physics.ComputePenetration(current1, ((Component)current1).get_transform().get_position(), ((Component)current1).get_transform().get_rotation(), current2, ((Component)current2).get_transform().get_position(), ((Component)current2).get_transform().get_rotation(), ref zero, ref num);
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                flag = this.CheckOverlapSize(_oc1);
            }
            if (flag)
            {
                this.HashOverlap.Add(_oc1);
                _oc1.HashOverlap.Add(this);
            }
            else
            {
                this.HashOverlap.Remove(_oc1);
                _oc1.HashOverlap.Remove(this);
            }
            if (_load)
            {
                this.CheckedOverlap.Add(_oc1);
                _oc1.CheckedOverlap.Add(this);
            }
            return(flag);
        }