InstantiateAndLoad() public static method

Create new instance if none found. Loads plugin data from file.
public static InstantiateAndLoad ( ) : void
return void
	/// <summary>
	/// Returns a valid session by either reconnecting to an existing session, or creating a new session.
	/// Note that this will display error (once) if unable to get a valid session.
	/// </summary>
	/// <returns>A session object (new or existing). Session might not actually have connected successfully. Check IsSessionValid() and error message./returns>
	public static HEU_SessionBase GetOrCreateDefaultSession(bool bNotifyUserError = true)
	{
	    if (_defaultSession == null)
	    {
		// After a code refresh, _defaultSession might be null. So try loading stored plugin data to see if we can get it back.
		HEU_PluginStorage.InstantiateAndLoad();
	    }

	    if (_defaultSession != null && _defaultSession.IsSessionValid())
	    {
		return _defaultSession;
	    }
	    else if (_defaultSession == null || _defaultSession.ConnectionState == SessionConnectionState.NOT_CONNECTED)
	    {
		// Try creating it if we haven't tried yet
		bNotifyUserError &= !CreateThriftPipeSession(HEU_PluginSettings.Session_PipeName, 
		    HEU_PluginSettings.Session_AutoClose, HEU_PluginSettings.Session_Timeout, 
		    bNotifyUserError);
	    }

	    if (bNotifyUserError && !_defaultSession.UserNotifiedSessionInvalid)
	    {
		_defaultSession.UserNotifiedSessionInvalid = true;

		HEU_EditorUtility.DisplayErrorDialog(HEU_Defines.HEU_ERROR_TITLE, HEU_SessionManager.GetLastSessionError(), "OK");
		HEU_EditorUtility.DisplayDialog(HEU_Defines.HEU_INSTALL_INFO, HEU_HAPIUtility.GetHoudiniEngineInstallationInfo(), "OK");
	    }

	    return _defaultSession;
	}
	/// <summary>
	/// Tries to load a stored default session. This would be after a code refresh
	/// or if the Houdini session is still running but Unity hasn't connected to it.
	/// </summary>
	/// <returns>True if successfully reconnected to a stored session.</returns>		
	public static bool LoadStoredDefaultSession()
	{
	    // By forcing our plugin and session data to be loaded here, it will
	    // result in all stored sessions to be recreated, including _defaultSession
	    // being initialized if found in storage.
	    HEU_PluginStorage.InstantiateAndLoad();

	    return (_defaultSession != null && _defaultSession.IsSessionValid());
	}