public override void Awake() { Instance = this; vigourTip = mDMono.transform.parent.GetMonoILRComponent <PlayerVigourTip>("PlayerVigourTipUI"); if (mDMono.ObjectParamList != null) { var count = mDMono.ObjectParamList.Count; if (count > 0) { HUDTemplate = (GameObject)mDMono.ObjectParamList[0]; } } InitHUDSPool(); }
public override void OnDestroy() { hudsPool.Clear(); Instance = null; }