Beispiel #1
0
        public Tile GetNeighbour(Compass Compass)
        {
            switch (Compass)
            {
            case Compass.N:
                return(WorldController.GetTileAt((int)tileNumber.X, (int)tileNumber.Y - 1));

            case Compass.E:
                return(WorldController.GetTileAt((int)tileNumber.X + 1, (int)tileNumber.Y));

            case Compass.S:
                return(WorldController.GetTileAt((int)tileNumber.X, (int)tileNumber.Y + 1));

            case Compass.W:
                return(WorldController.GetTileAt((int)tileNumber.X - 1, (int)tileNumber.Y));

            case Compass.NE:
                return(WorldController.GetTileAt((int)tileNumber.X + 1, (int)tileNumber.Y - 1));

            case Compass.SE:
                return(WorldController.GetTileAt((int)tileNumber.X + 1, (int)tileNumber.Y + 1));

            case Compass.SW:
                return(WorldController.GetTileAt((int)tileNumber.X - 1, (int)tileNumber.Y + 1));

            case Compass.NW:
                return(WorldController.GetTileAt((int)tileNumber.X - 1, (int)tileNumber.Y - 1));

            default:
                return(GetNeighbour(Compass.N));
            }
        }
Beispiel #2
0
        public override void debugRender(Graphics graphics)
        {
            if (!DRAW_TILE_HOVER_INFORMATION)
            {
                return;
            }
            Tile t = WorldController.GetMouseOverTile();

            if (t != null)
            {
                Debug.drawText(" [Tile] Tile Infrastructure: " + t.GetInfrastructureItem(), duration: 0);
                Debug.drawText(" [Tile] Tile Position: " + t.GetTileNumber() + " : " + t.GetPosition(), duration: 0);
            }
        }
Beispiel #3
0
        public Tile[] GetNeighbours(bool doDiaganol)
        {
            Tile[] ns = new Tile[doDiaganol ? 8 : 4];

            ns[0] = WorldController.GetTileAt((int)tileNumber.X, (int)tileNumber.Y - 1);           // North
            ns[1] = WorldController.GetTileAt((int)tileNumber.X - 1, (int)tileNumber.Y);           // East
            ns[2] = WorldController.GetTileAt((int)tileNumber.X, (int)tileNumber.Y + 1);           // South
            ns[3] = WorldController.GetTileAt((int)tileNumber.X + 1, (int)tileNumber.Y);           // West

            if (doDiaganol)
            {
                ns[4] = WorldController.GetTileAt((int)tileNumber.X - 1, (int)tileNumber.Y - 1);   // North East
                ns[5] = WorldController.GetTileAt((int)tileNumber.X - 1, (int)tileNumber.Y + 1);   // South East
                ns[6] = WorldController.GetTileAt((int)tileNumber.X + 1, (int)tileNumber.Y + 1);   // South West
                ns[7] = WorldController.GetTileAt((int)tileNumber.X + 1, (int)tileNumber.Y - 1);   // North West
            }

            return(ns);
        }