Beispiel #1
0
        public static bool CheckHorseInteraction(HorseOverhaul mod, GameLocation currentLocation, int mouseX, int mouseY, bool ignoreMousePosition)
        {
            foreach (Horse horse in currentLocation.characters.OfType <Horse>())
            {
                // check if the interaction was a mouse click on a horse or a button press near a horse
                if (horse != null && !horse.IsTractor() && IsInRange(horse, mouseX, mouseY, ignoreMousePosition))
                {
                    HorseWrapper horseW = null;
                    mod.Horses.Where(h => h?.Horse?.HorseId == horse.HorseId).Do(h => horseW = h);

                    if (Game1.player.CurrentItem != null && mod.Config.Feeding)
                    {
                        Item currentItem = Game1.player.CurrentItem;

                        if (mod.Config.NewFoodSystem)
                        {
                            var potentialhorseFood = HorseFoodData.ClassifyHorseFood(currentItem);

                            if (potentialhorseFood.IsHorseFood)
                            {
                                int friendship = potentialhorseFood.FriendshipOnFeed;

                                FeedHorse(mod, horseW, currentItem, friendship);

                                return(true);
                            }
                            else if (potentialhorseFood.ReplyOnFeed != null)
                            {
                                Game1.drawObjectDialogue(mod.Helper.Translation.Get(potentialhorseFood.ReplyOnFeed));

                                return(false);
                            }

                            // don't return here so we can fall into the saddle bag case
                        }
                        else if (FoodData.IsGenericEdible(currentItem))
                        {
                            int friendship = FoodData.CalculateGenericFriendshipGain(currentItem, horseW.Friendship);

                            FeedHorse(mod, horseW, currentItem, friendship);

                            return(true);
                        }
                    }

                    if (Context.IsWorldReady && Context.CanPlayerMove && Context.IsPlayerFree && mod.Config.SaddleBag)
                    {
                        if (horseW.SaddleBag != null)
                        {
                            horseW.SaddleBag.ShowMenu();

                            return(true);
                        }
                    }
                }
            }

            return(false);
        }
Beispiel #2
0
        public static bool CheckPetInteraction(HorseOverhaul mod, int mouseX, int mouseY, bool ignoreMousePosition)
        {
            if (!mod.Config.PetFeeding || !Game1.player.hasPet())
            {
                return(false);
            }

            Pet pet = Game1.player.getPet();

            if (pet != null && IsInRange(pet, mouseX, mouseY, ignoreMousePosition))
            {
                if (Game1.player.CurrentItem != null)
                {
                    Item currentItem = Game1.player.CurrentItem;

                    if (mod.Config.NewFoodSystem)
                    {
                        if (FoodData.IsDairyProduct(currentItem))
                        {
                            Game1.drawObjectDialogue(mod.Helper.Translation.Get("LactoseIntolerantPets"));

                            return(false);
                        }
                        else if (FoodData.IsChocolate(currentItem))
                        {
                            Game1.drawObjectDialogue(mod.Helper.Translation.Get("DontFeedChocolate"));

                            return(false);
                        }
                        else if (PetFoodData.IsPetFood(currentItem))
                        {
                            int friendship = PetFoodData.CalculatePetFriendshipGain(currentItem);

                            FeedPet(mod, pet, currentItem, friendship);

                            return(true);
                        }
                    }
                    else if (FoodData.IsGenericEdible(currentItem))
                    {
                        int friendship = FoodData.CalculateGenericFriendshipGain(currentItem, pet.friendshipTowardFarmer.Value);

                        FeedPet(mod, pet, currentItem, friendship);

                        return(true);
                    }
                }
            }

            return(false);
        }