void UpdateRotation(Cell cell, Trackball trackball, Vector4 A_, Vector4 B_) { float[] A = new float[4] { A_.x, A_.y, A_.z, A_.w }; float[] B = new float[4] { B_.x, B_.y, B_.z, B_.w }; trackball.rotate(A, B); for (int i = 0; i < 24; i++) { float[] src = new float[4]; src [0] = cell.srcVertices [i].x; src [1] = cell.srcVertices [i].y; src [2] = cell.srcVertices [i].z; src [3] = cell.srcVertices [i].w; float[] dst = new float[4]; trackball.transform(src, dst); cell.updatepoint4(dst, i); cell.update_edges(); } }
public void UpdateRotation(Trackball trackball, Vector4 A_, Vector4 B_) { float[] A = new float[4] { A_.x, A_.y, A_.z, A_.w }; float[] B = new float[4] { B_.x, B_.y, B_.z, B_.w }; trackball.rotate(A, B); }