public HolofunkRenderer(HolofunkGame game)
        {
            BackgroundColor = Color.Black;
            ForegroundColor = Color.Red;

            /*
            PreferredBackBufferFormat = PixelFormat.R8G8B8A8.UNorm;
            PreferredBackBufferWidth = (int)(game.ViewportSize.X);
            PreferredBackBufferHeight = (int)(game.ViewportSize.Y);
             */
        }
 private static void GameThread()
 {
     using (_holofunkGame = new HolofunkGame(_primaryForm))
     {
         _gameStarted = true;
         _holofunkGame.Run();
     }
 }