Beispiel #1
0
        private void Start()
        {
            // Make sure we have all the components in the scene we need.
            anchorManager = WorldAnchorManager.Instance;
            if (anchorManager == null)
            {
                Debug.LogError("This script expects that you have a WorldAnchorManager component in your scene.");
            }

            spatialMappingManager = SpatialMappingManager.Instance;
            if (spatialMappingManager == null)
            {
                Debug.LogError("This script expects that you have a SpatialMappingManager component in your scene.");
            }

            if (anchorManager != null && spatialMappingManager != null)
            {
                anchorManager.AttachAnchor(this.gameObject, SavedAnchorFriendlyName);
            }
            else
            {
                // If we don't have what we need to proceed, we may as well remove ourselves.
                Destroy(this);
            }
        }