private void OnTwoHandManipulationUpdated() { #if UNITY_2017_2_OR_NEWER var targetRotation = hostTransform.rotation; var targetPosition = hostTransform.position; var targetScale = hostTransform.localScale; if ((currentState & ManipulationMode.Move) > 0) { targetPosition = moveLogic.Update(GetHandsCentroid(), targetPosition); } if ((currentState & ManipulationMode.Rotate) > 0) { targetRotation = rotateLogic.Update(handsPressedLocationsMap, hostTransform, targetRotation); } if ((currentState & ManipulationMode.Scale) > 0) { targetScale = scaleLogic.UpdateMap(handsPressedLocationsMap); } UpdateHostTransform(targetPosition, targetRotation, targetScale); #endif // UNITY_2017_2_OR_NEWER }
private void OnTwoHandManipulationUpdated() { #if UNITY_2017_2_OR_NEWER var targetRotation = hostTransform.rotation; var targetPosition = hostTransform.position; var targetScale = hostTransform.localScale; if ((currentState & ManipulationMode.Move) > 0) { targetPosition = moveLogic.Update(GetHandsCentroid(), targetPosition); } if ((currentState & ManipulationMode.Rotate) > 0) { targetRotation = rotateLogic.Update(handsPressedLocationsMap, hostTransform, targetRotation); } if ((currentState & ManipulationMode.Scale) > 0) { targetScale = scaleLogic.UpdateMap(handsPressedLocationsMap); } hostTransform.position = targetPosition; hostTransform.rotation = targetRotation; hostTransform.localScale = targetScale; foreach (Transform child in this.transform.parent.transform) { if (child.GetComponent <LabelResetPosition>()) { child.GetComponent <LabelResetPosition>().ResetPosition(hostTransform.position, true); } } #endif // UNITY_2017_2_OR_NEWER }
private void OnTwoHandManipulationUpdated() { #if UNITY_2017_2_OR_NEWER var targetRotation = HostTransform.rotation; var targetPosition = HostTransform.position; var targetScale = HostTransform.localScale; if ((currentState & State.Moving) > 0) { targetPosition = m_moveLogic.Update(GetHandsCentroid(), targetPosition); } if ((currentState & State.Rotating) > 0) { targetRotation = m_rotateLogic.Update(m_handsPressedLocationsMap, HostTransform, targetRotation); } if ((currentState & State.Scaling) > 0) { targetScale = m_scaleLogic.UpdateMap(m_handsPressedLocationsMap); } HostTransform.position = targetPosition; HostTransform.rotation = targetRotation; HostTransform.localScale = targetScale; #endif // UNITY_2017_2_OR_NEWER }
private void OnTwoHandManipulationUpdated() { #if UNITY_2017_2_OR_NEWER if (gameObject.name == "Movo" && StateManager.Instance.CurrentState != StateManager.State.CalibratingState) { return; } var targetRotation = hostTransform.rotation; var targetPosition = hostTransform.position; var targetScale = hostTransform.localScale; if ((currentState & ManipulationMode.Move) > 0) { targetPosition = moveLogic.Update(GetHandsCentroid(), targetPosition); } if ((currentState & ManipulationMode.Rotate) > 0) { targetRotation = rotateLogic.Update(handsPressedLocationsMap, hostTransform, targetRotation); } if ((currentState & ManipulationMode.Scale) > 0) { targetScale = scaleLogic.UpdateMap(handsPressedLocationsMap); } hostTransform.position = targetPosition; hostTransform.rotation = targetRotation; hostTransform.localScale = targetScale; #endif // UNITY_2017_2_OR_NEWER }