public void SpawnUnityChan()
        {
            Vector3 position = PositionCalibrator(Camera.main.transform.position + Camera.main.transform.forward * 2);

            Quaternion rotation = RotationCalibrator(180);

            var spawnObject = new SyncSpawnUnityChan();

            spawnObject.TestFloat.Value = Random.Range(0f, 100f);

            spawnManager.Spawn(spawnObject, position, rotation, spawnParentTransform.gameObject, "SpawnUnityChan", false);
        }
        public void SpawnUnityChan()
        {
            Vector3 position = UserRelativeLocation(2);

            position.y = 0; //im not quite sure what her height is position.y - 1;

            //rotation
            var rotation = Camera.main.transform.rotation;

            /*
             * var rot = Camera.main.transform.eulerAngles;
             * rot.y = rot.y + 180; //rotate it 180 to face you
             * rot.x = 0;
             * rot.z = 0;
             * Quaternion rotation = Quaternion.Euler(rot);
             */
            var spawnObject = new SyncSpawnUnityChan();

            spawnObject.TestFloat.Value = Random.Range(0f, 100f);

            spawnManager.Spawn(spawnObject, position, rotation, spawnParentTransform.gameObject, "SpawnUnityChan", false);
        }