Beispiel #1
0
        private void Awake()
        {
            _instance        = this;
            _spawnController = FindObjectOfType <SongObjectSpawnController>();

            if (_spawnController == null)
            {
                Console.WriteLine("Spawn controller was null");
                return;
            }

            // Get notes
            var gameNotePrefab = ReflectionUtil.GetPrivateField <NoteController>(_spawnController, "_gameNotePrefab");

            _notes = gameNotePrefab.GetSpawned <NoteController>();

            if (_notes.Count > 0)
            {
                Console.WriteLine("notes found");
            }
            else
            {
                Console.WriteLine("Notes not found");
                _notes = UnityEngine.Object.FindObjectsOfType <NoteController>().ToList();
                if (_notes.Count > 0)
                {
                    Console.WriteLine("Notes found with Object.FindObj");
                }
                else
                {
                    Console.WriteLine("Notes not found with Object.FindObj");
                }
            }
        }
Beispiel #2
0
 //https://answers.unity.com/questions/1113318/applicationloadlevelapplicationloadedlevel-obsolet.html
 //buildIndex == loadedLevel
 public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
 {
     if (scene.buildIndex == 2)
     {
         HiddenMod.OnLoad();
     }
 }
Beispiel #3
0
 private void Awake()
 {
     // Get notes
     //var notes = ObjectPool.GetSpawned(FindObjectsOfType<GameObject>().FirstOrDefault(x => x.name == "GameNote(Clone)"), _notes, true);
     try
     {
         var noteForType = FindObjectsOfType <GameObject>().FirstOrDefault(x => x.name == "GameNote(Clone)");
         var notes       = ObjectPool.GetSpawned(noteForType, _notes, true);
         Console.WriteLine(notes.Count);
     }
     catch (Exception)
     {
         Console.WriteLine("Hidden: failed");
     }
     Instance = this;
 }