Beispiel #1
0
        /// <summary>
        /// If you want to know the game is in progress or not
        /// then join that user to the game again
        /// </summary>
        /// <param name="matchId">the id of the match .</param>
        /// <param name="second">the minimum time left from that game.</param>
        /// <param name="onResult"></param>
        /// <returns>true , false</returns>
        public void IsMatchInProgressStatus(string matchId, Action <Result> onResult)
        {
            JSONObject json = new JSONObject();

            json.Add("type", UpdateTypes.isMatchInProgress.ToString());
            json.Add("matchId", matchId);
            json.Add("token", Client.Token);

            _socket.Emit(matchControllerEvent, json.ToString());

            OnIsMatchInProgressResult = onResult;
        }
Beispiel #2
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        public void SearchFriend(string searchUsername, Action <Result> onResult)
        {
            JSONObject json = new JSONObject();

            json.Add("type", FriendTypes.search.ToString());
            json.Add("searchUsername", searchUsername);
            json.Add("token", Client.Token);

            _socket.Emit(friendEvent, json.ToString());

            OnSearchFriendResult = (res) => { onResult(res); };
        }
Beispiel #3
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        public void AuthenticateDeviceId(string deviceId, Action <User, Result> onResult)
        {
            JSONObject json = new JSONObject();

            json.Add("type", AuthenticateType.deviceId.ToString());
            json.Add("deviceId", deviceId);
            json.Add("location", curTimeZone.StandardName.Replace(" Standard Time", ""));
            json.Add("timezone_utc_offset", currentOffset.ToString());

            _socket.Emit(authenticateEvent, json.ToString());

            OnAuthenticateDeviceId = (user, result) => { onResult(user, result); };
        }
Beispiel #4
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        public void SendMessageToId(string receiverUserId, string text, Action <Result> onResult)
        {
            JSONObject json = new JSONObject();

            json.Add("type", CommunicationType.toId.ToString());
            json.Add("receiverUserId", receiverUserId);
            json.Add("text", text);
            json.Add("token", Client.Token);

            _socket.Emit(communicationEvent, json.ToString());

            OnMessageToIdResult = (res) => { onResult(res); };
        }
Beispiel #5
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        /// <param name="roomCapacity">the max capacity of that room.</param>
        /// <param name="requestType">request normal game.</param>
        /// <param name="requestTeamNumber">the number of teams </param>
        /// <param name="matchMode">The mode of Match</param>
        /// <param name="onResult">the result of match request.</param>
        public void RequestMatch(int roomCapacity, int requestTeamNumber, string requestType, string matchMode, Action <Result> onResult)
        {
            //  request match without playmate for normal game

            if (requestType == "level" || requestType == "rank")
            {
                Result result = new Result();
                result.Type    = "error";
                result.Message = "For requesting level or rank match use range parameter";
                onResult(result);
                return;
            }

            Math.DivRem(roomCapacity, requestTeamNumber, out var divideRemaining);
            if (divideRemaining != 0)
            {
                Result result = new Result();
                result.Type    = "error";
                result.Message = "Divide the room capacity by the number of teams should be equal to zero";
                onResult(result);
                return;
            }

            JSONObject json = new JSONObject();

            json.Add("type", MatchTypes.request.ToString());
            json.Add("roomCapacity", roomCapacity);
            json.Add("requestType", requestType);
            json.Add("requestTeamNumber", requestTeamNumber);
            json.Add("matchMode", matchMode);
            json.Add("token", Client.Token);

            _socket.Emit(matchmakerEvent, json.ToString());

            OnRequestMatchResult = (res) => { onResult(res); };
        }