Beispiel #1
0
        internal bool IsFlyPinch()
        {
            List <int> pinchs4;
            //isPinch = Hand.mState.mJudgeMent.IsPinch(out pinchs4, out ObjectId);
            //if(!isPinch)
            int  ObjectId = -1000;
            bool isPinch  = mHand.mState.mJudgeMent.IsFlyIngPinch(out pinchs4, out ObjectId);

            if (isPinch)
            {
                Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(ObjectId);
                float dis = Mathf.Abs(item.PlaneY - item.transform.position.y);
                if (item != null && item.state == E_Object_State.EMove &&
                    (item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EThrowMove || item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EFree) &&
                    !item.mstatemanager.GetMoveState().IsProtectionFly() && dis > (0.1f * item.GetHeight()))
                {
                    if (item.mObjectType == EObject_Type.ECommon)
                    {
                        Hi5_Interaction_Message.GetInstance().DispenseMessage(Hi5_MessageKey.messageFlyPinchObject, pinchs4, mHand, ObjectId);
                        Hi5_Glove_State_Base baseState = mState.GetBaseState(E_Hand_State.EPinch);
                        if (baseState != null)
                        {
                            (baseState as Hi5_Glove_State_Pinch).isPinchCollider = true;
                            (baseState as Hi5_Glove_State_Pinch).objectId        = ObjectId;
                        }

                        item.transform.position = mHand.GetThumbAndMiddlePoin();


                        item.CleanRecord();
                        mState.ChangeState(E_Hand_State.EPinch);
                        Hi5_Glove_Interaction_Hand handTemp = mHand;

//						if (handTemp.m_IsLeftHand)
//						{
//							Debug.Log ("Left pinch");
//						}
                        {
                            Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(item.idObject,
                                                                                                                            item.mObjectType,
                                                                                                                            handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                            EEventObjectType.EPinch);
                            Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                        }

                        {
                            Hi5_Glove_Interaction_Hand_Event_Data data = Hi5_Glove_Interaction_Hand_Event_Data.Instance(item.idObject,
                                                                                                                        handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                        EEventHandType.EPinch);
                            Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageHandEvent, (object)data, null);
                        }
                        return(true);
                    }
                }
            }
            return(false);
        }
        private bool IsRealese()
        {
            Hi5_Glove_Interaction_Item itemObject = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(objectId);

            if (itemObject == null)
            {
                return(false);
            }
            List <Collider> triggers = itemObject.GetTriggers();

            if (triggers != null && triggers.Count > 0)
            {
                foreach (Collider item in triggers)
                {
                    if (item.gameObject.GetComponent <Hi5_Glove_Collider_Finger>() != null &&
                        item.gameObject.GetComponent <Hi5_Glove_Collider_Finger>().mFinger != null &&
                        item.gameObject.GetComponent <Hi5_Glove_Collider_Finger>().mFinger.mHand != null)
                    {
                        if (Hand.m_IsLeftHand)
                        {
                            if (item.gameObject.GetComponent <Hi5_Glove_Collider_Finger>().mFinger.mHand.m_IsLeftHand)
                            {
                                return(false);
                            }
                        }
                        else
                        {
                            if (!item.gameObject.GetComponent <Hi5_Glove_Collider_Finger>().mFinger.mHand.m_IsLeftHand)
                            {
                                return(false);
                            }
                        }
                    }
                    else if (item.gameObject.GetComponent <Hi5_Glove_Collider_Palm>() != null &&
                             item.gameObject.GetComponent <Hi5_Glove_Collider_Palm>().mHand != null)
                    {
                        if (Hand.m_IsLeftHand)
                        {
                            if (item.gameObject.GetComponent <Hi5_Glove_Collider_Palm>().mHand.m_IsLeftHand)
                            {
                                return(false);
                            }
                        }
                        else if (Hand.m_IsLeftHand)
                        {
                            if (!item.gameObject.GetComponent <Hi5_Glove_Collider_Palm>().mHand.m_IsLeftHand)
                            {
                                return(false);
                            }
                        }
                    }
                }
            }
            return(true);
        }
Beispiel #3
0
        internal bool IsPinch2()
        {
            List <int> pinchs2;
            List <Hi5_Glove_Interaction_Finger> fingers = null;
            int  ObjectId = -1000;
            bool isPinch2 = mHand.mState.mJudgeMent.IsPinch2(out pinchs2, out fingers, out ObjectId);

            Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(ObjectId);


            if (item != null &&
                item.mObjectType == EObject_Type.ECommon &&
                item.mstatemanager != null &&
                item.mstatemanager.GetMoveState() != null &&
                (item.state == E_Object_State.EStatic || item.state == E_Object_State.EPinch || item.state == E_Object_State.EFlyLift || item.state == E_Object_State.EClap ||
                 (item.state == E_Object_State.EMove && item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EPlaneMove) ||
                 (item.state == E_Object_State.EMove && item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EFree)))
            {
                if (isPinch2 && pinchs2 != null && pinchs2.Count > 0 && fingers != null)
                {
                    foreach (Hi5_Glove_Interaction_Finger tempItem in fingers)
                    {
                        tempItem.NotifyEnterPinch2State();
                    }
                    Hi5_Interaction_Message.GetInstance().DispenseMessage(Hi5_MessageKey.messagePinchObject2, pinchs2, mHand, ObjectId);
                    Hi5_Glove_State_Base baseState = mState.GetBaseState(E_Hand_State.EPinch2);
                    if (baseState != null)
                    {
                        (baseState as Hi5_Glove_State_Pinch2).objectId = ObjectId;
                    }

                    item.CleanRecord();
                    Hi5_Glove_Interaction_Hand handTemp = mHand;
                    mState.ChangeState(E_Hand_State.EPinch2);
                    {
                        Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(item.idObject,
                                                                                                                        item.mObjectType,
                                                                                                                        handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                        EEventObjectType.EPinch);
                        Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                    }

                    {
                        Hi5_Glove_Interaction_Hand_Event_Data data = Hi5_Glove_Interaction_Hand_Event_Data.Instance(item.idObject,
                                                                                                                    handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                    EEventHandType.EPinch);
                        Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageHandEvent, (object)data, null);
                    }
                    return(true);
                }
            }
            return(false);
        }
Beispiel #4
0
        internal bool IsLift()
        {
            int objectId = 0;
            // Hi5_Glove_Interaction_Finger_Type fingType;
            bool islift = mHand.mState.mJudgeMent.IsLift(out objectId);

            Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(objectId);

            if (item != null &&
                item.mObjectType == EObject_Type.ECommon &&
                (item.state == E_Object_State.EStatic ||                 /*|| item.state == E_Object_State.EPinch || item.state == E_Object_State.EFlyLift || item.state == E_Object_State.EClap*/
                 (item.state == E_Object_State.EMove)) &&
                islift)
            {
                Hi5_Glove_State_Lift liftState = mHand.mState.GetBaseState(E_Hand_State.ELift) as Hi5_Glove_State_Lift;
                liftState.objectId = objectId;
                Hi5_Glove_Interaction_Hand handTemp = mHand;
                Hi5_Interaction_Message.GetInstance().DispenseMessage(Hi5_MessageKey.messageLiftObject, mHand, objectId);
                if (Hi5_Interaction_Const.TestChangeState)
                {
                    mState.ChangeState(E_Hand_State.ELift);
                }
                {
                    Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(item.idObject,
                                                                                                                    item.mObjectType,
                                                                                                                    handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                    EEventObjectType.ELift);
                    Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                }

                {
                    Hi5_Glove_Interaction_Hand_Event_Data data = Hi5_Glove_Interaction_Hand_Event_Data.Instance(item.idObject,
                                                                                                                handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                EEventHandType.ELift);
                    Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageHandEvent, (object)data, null);
                }


                //Hi5_Glove_Interaction_Object_Event_Data data = new Hi5_Glove_Interaction_Object_Event_Data();
                //if (Hand.m_IsLeftHand)
                //    data.mHandType = EHandType.EHandLeft;
                //else
                //    data.mHandType = EHandType.EHandRight;
                //data.mObjectType = item.mObjectType;
                //data.mEventType = EEventType.ELift;
                //data.mObjectId = item.idObject;
                //Hi5InteractionManger.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                return(true);
            }
            return(false);
        }
Beispiel #5
0
        internal bool IsClap()
        {
            int objectId = 0;
            Hi5_Glove_Interaction_Finger_Type fingTypeOne;
            Hi5_Glove_Interaction_Finger_Type fingTypeTwo;
            bool isClap = mHand.mState.mJudgeMent.IsClap(out objectId, out fingTypeOne, out fingTypeTwo);
            Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(objectId);

            if (item != null && (item.state == E_Object_State.EStatic || item.state == E_Object_State.EPoke))
            {
                Hi5_Object_State_Clap clapState = item.mstatemanager.GetState(E_Object_State.EClap) as Hi5_Object_State_Clap;
                clapState.fingerTypeOne = fingTypeOne;
                clapState.fingerTypeTwo = fingTypeTwo;
                clapState.hand          = mHand;
                if (mHand.m_IsLeftHand)
                {
                    clapState.handType = Hi5_Object_State_Clap.Hi5_Object_Clap_Type.ELeft;
                }
                else
                {
                    clapState.handType = Hi5_Object_State_Clap.Hi5_Object_Clap_Type.ERight;
                }
                Hi5_Glove_Interaction_Hand handTemp = mHand;
                item.mstatemanager.ChangeState(E_Object_State.EClap);
                if (Hi5_Interaction_Const.TestChangeState)
                {
                    mState.ChangeState(E_Hand_State.EClap);
                }
                {
                    Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(item.idObject,
                                                                                                                    item.mObjectType,
                                                                                                                    handTemp.m_IsLeftHand? EHandType.EHandLeft: EHandType.EHandRight,
                                                                                                                    EEventObjectType.EClap);
                    Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                }

                {
                    Hi5_Glove_Interaction_Hand_Event_Data data = Hi5_Glove_Interaction_Hand_Event_Data.Instance(item.idObject,
                                                                                                                handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                EEventHandType.EClap);
                    Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageHandEvent, (object)data, null);
                }

                return(true);
            }
            return(false);
        }
 private void Reset(string messageKey, object param1, object param2, object param3, object param4)
 {
     if (mObjectType == EObject_Type.ECommon)
     {
         if (messageKey.CompareTo(Hi5_MessageKey.messageObjectReset) == 0)
         {
             transform.parent   = Hi5_Interaction_Object_Manager.GetObjectManager().transform;
             transform.position = originalPosition;
             transform.rotation = originalRotation;
             mstatemanager.ChangeState(E_Object_State.EStatic);
             if (Hi5_Interaction_Const.TestChangeState)
             {
                 Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(idObject, mObjectType, EHandType.EHandLeft, EEventObjectType.EStatic);
                 Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
             }
             SetIsKinematic(false);
             SetIsLockYPosition(true);
             SetUseGravity(true);
         }
     }
 }
Beispiel #7
0
        //bool isColliderStaticObjectGrasp = false;

        internal bool IsTouchStaticObject(out int ObjctID)
        {
            ObjctID = -1000;
            bool isTriggerObjectId = false;

            foreach (Hi5_Interaction_Item_Collider item in itemColliders)
            {
                if (item.trigger != null && item.trigger.IsTriggerObject)
                {
                    Hi5_Glove_Interaction_Item itemTemp = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(item.trigger.mTriggerObjectId);
                    if (itemTemp != null)
                    {
                        if (itemTemp.state == E_Object_State.EStatic || itemTemp.state == E_Object_State.EFlyLift || itemTemp.state == E_Object_State.EMove)
                        {
                            ObjctID           = itemTemp.idObject;
                            isTriggerObjectId = true;
                            break;
                        }
                    }
                }
            }
            return(isTriggerObjectId);
        }
Beispiel #8
0
        void Update()
        {
            Dictionary <int, Hi5_Glove_Interaction_Item> dic = Hi5_Interaction_Object_Manager.GetObjectManager().GetItems();
            bool temp = false;

            foreach (KeyValuePair <int, Hi5_Glove_Interaction_Item> item in dic)
            {
                float distance = 100.0f;
                foreach (Hi5_Interaction_Item_Collider itemCollider in item.Value.itemColliders)
                {
                    //Vector3 temp = Other.GetComponent<Collider>().ClosestPoint(transform.position)
                    Vector3 point        = itemCollider.GetComponent <Collider>().ClosestPoint(transform.position);
                    float   distanceTemp = Vector3.Distance(transform.position, point);
                    if (distanceTemp < distance)
                    {
                        distance = distanceTemp;
                    }
                }
                if (distance < 0.1f)
                {
                    IsOpenCollider = false;
                    temp           = true;
                }
            }
            if (!temp)
            {
                IsOpenCollider = true;
            }
            //if (Hi5_Layer_Set.IsResetLayer  && !isSetLayer)
            //{

            //	gameObject.layer = LayerMask.NameToLayer ("Hi5Palm");
            //	transform.GetChild(0).gameObject.layer = LayerMask.NameToLayer ("Hi5Palm");
            //	isSetLayer = true;
            //}
        }
Beispiel #9
0
        internal bool IsColliderSurround(out List <int> handList)
        {
            handList = new List <int>();
            bool     isSurround   = false;
            Collider SelfCollider = GetComponent <Collider> ();

            if (SelfCollider != null)
            {
                Hi5_Interaction_Object_Manager objecManger = Hi5_Interaction_Object_Manager.GetObjectManager();
                if (objecManger != null && objecManger.GetItems() != null)
                {
                    foreach (KeyValuePair <int, Hi5_Glove_Interaction_Item> item in objecManger.GetItems())
                    {
                        isSurround = item.Value.IsSurround(SelfCollider);
                        if (isSurround)
                        {
                            handList.Add(item.Key);
                            isSurround = true;
                        }
                    }
                }
            }
            return(isSurround);
        }
Beispiel #10
0
        internal bool IsColliderSurround(out int objectId)
        {
            objectId = -1000;
            bool     isSurround   = false;
            Collider SelfCollider = GetComponent <Collider> ();

            if (SelfCollider != null)
            {
                Hi5_Interaction_Object_Manager objecManger = Hi5_Interaction_Object_Manager.GetObjectManager();
                if (objecManger != null && objecManger.GetItems() != null)
                {
                    foreach (KeyValuePair <int, Hi5_Glove_Interaction_Item> item in objecManger.GetItems())
                    {
                        isSurround = item.Value.IsSurround(SelfCollider);
                        if (isSurround)
                        {
                            objectId = item.Key;
                            break;
                        }
                    }
                }
            }
            return(isSurround);
        }
Beispiel #11
0
        override protected void OnCollisionEnter(Collision collision)
        {
            base.OnCollisionEnter(collision);
            if (itemObject.mObjectType == EObject_Type.ECommon)
            {
                if ((collision.gameObject.layer == Hi5_Interaction_Const.PlaneLayer()) ||
                    ((collision.gameObject.layer == Hi5_Interaction_Const.ObjectGrasp() &&
                      (collision.gameObject.GetComponent <Hi5_Glove_Interaction_Item>() != null &&
                       collision.gameObject.GetComponent <Hi5_Glove_Interaction_Item>().state == E_Object_State.EStatic) ||
                      (collision.transform.parent.gameObject.GetComponent <Hi5_Glove_Interaction_Item>() != null &&
                       collision.transform.parent.gameObject.GetComponent <Hi5_Glove_Interaction_Item>().state == E_Object_State.EStatic)))
                    )
                {
                    if (itemObject.state == E_Object_State.EPinch)
                    {
                        return;
                    }
                    //Debug.Log ("Hi5_Interaction_Item_Collider OnCollisionEnter");
                    itemObject.mstatemanager.StopThrowMove(true);
                    Vector3        separationVector = Vector3.zero;
                    ContactPoint[] contactPoints    = collision.contacts;
                    if (contactPoints != null && contactPoints.Length > 0)
                    {
                        itemObject.contactPointTemp = new Hi5_Glove_Interaction_Item.ContactPointClass();
                        itemObject.contactPointTemp.contactPoint = contactPoints [0];

                        float   separation         = itemObject.contactPointTemp.contactPoint.separation;
                        Vector3 contactPointNormal = itemObject.contactPointTemp.contactPoint.normal;
                        contactPointNormal.Normalize();

                        separationVector = (contactPointNormal) * separation;
                        itemObject.transform.position = new Vector3(itemObject.transform.position.x, itemObject.transform.position.y + Mathf.Abs(separationVector.y), itemObject.transform.position.z);
                    }
                    itemObject.PlaneY = itemObject.transform.position.y;
                    //transform.rotation = initRotation;
                    //if (!Hi5_Interaction_Const.TestPlanePhycis)
                    //	itemObject.transform.rotation = Quaternion.Euler(0.0f, transform.eulerAngles.y, 0.0f);
                    //if (Hi5_Interaction_Const.TestChangeState)
                    {
                        Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(itemObject.idObject, itemObject.mObjectType, EHandType.EHandLeft, EEventObjectType.EStatic);
                        Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                    }
                }
                if (collision.gameObject.layer == Hi5_Interaction_Const.OtherFingerTailLayer()
                    /*|| collision.gameObject.layer == Hi5_Interaction_Const.ThumbTailLayer()*/)
                {
                    if (collision.gameObject.GetComponent <Hi5_Hand_Collider_Visible_Finger>())
                    {
                        if (itemObject.mObjectType == EObject_Type.ECommon)
                        {
                            if (itemObject.state == E_Object_State.EStatic || itemObject.state == E_Object_State.EFlyLift)
                            {
                                if (!itemObject.IsPokeInLoop)
                                {
                                    ContactPoint[] contactPoints = collision.contacts;
                                    if (contactPoints != null && contactPoints.Length > 0)
                                    {
                                        Vector3 normal = contactPoints [0].normal;
                                        float   angle  = Vector3.Angle(Hi5_Interaction_Object_Manager.GetObjectManager().transform.up, normal);

                                        if (Mathf.Abs(angle) > 25.0f)
                                        {
                                            itemObject.NotifyPokeEvent(collision);
                                            itemObject.IsPokeInLoop = true;
                                        }
                                    }
                                }
                            }
                            {
                                if (itemObject.mstatemanager.State == E_Object_State.EStatic ||
                                    (itemObject.mstatemanager.State == E_Object_State.EMove && itemObject.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EPlaneMove))
                                {
                                    Hi5_Hand_Visible_Hand handTemp = collision.gameObject.GetComponent <Hi5_Hand_Collider_Visible_Finger>().mHand;

                                    itemObject.ChangeState(E_Object_State.EMove);
                                    if (itemObject.mstatemanager != null)
                                    {
                                        itemObject.mstatemanager.SetPlaneMove(collision);
                                    }
                                    {
                                        Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(itemObject.idObject, itemObject.mObjectType, handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight, EEventObjectType.EMove);
                                        Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
        internal bool IsPinch()
        {
            if (mHand.gameObject.GetComponent <Hi5_Glove_Property>() != null)
            {
                if (!mHand.gameObject.GetComponent <Hi5_Glove_Property>().Property_Data.IsPinch)
                {
                    return(false);
                }
            }

            List <int> pinchs;
            int        ObjectId = -1;
            bool       isPinch  = mHand.mState.mJudgeMent.IsPinch(out pinchs, out ObjectId);

            if (isPinch && !(mHand.GetRecognitionState() == Hi5_Glove_Gesture_Recognition_State.EFist) && !(mHand.GetRecognitionState() == Hi5_Glove_Gesture_Recognition_State.EIndexPoint))
            {
                Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(ObjectId);
                if (item != null &&
                    item.mObjectType == EObject_Type.ECommon &&
                    item.mstatemanager != null &&
                    item.mstatemanager.GetMoveState() != null &&
                    (item.state == E_Object_State.EStatic ||
                     item.state == E_Object_State.EPinch ||
                     item.state == E_Object_State.EFlyLift ||
                     item.state == E_Object_State.EClap ||
                     (item.state == E_Object_State.EMove && item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EPlaneMove)))
                {
                    Hi5_Interaction_Message.GetInstance().DispenseMessage(Hi5_MessageKey.messagePinchObject, pinchs, mHand, ObjectId);
                    //isPinchCollider
                    Hi5_Glove_State_Base baseState = mState.GetBaseState(E_Hand_State.EPinch);
                    if (baseState != null)
                    {
                        (baseState as Hi5_Glove_State_Pinch).isPinchCollider = true;
                        (baseState as Hi5_Glove_State_Pinch).objectId        = ObjectId;
                    }
                    if (item != null && item.state == E_Object_State.EMove &&
                        (item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EThrowMove || item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EFree) &&
                        !item.mstatemanager.GetMoveState().IsProtectionFly())
                    {
                        bool  ContactIsSelf = false;
                        float distance      = Hi5_Interaction_Const.GetDistance(mHand.mPalm.transform, item, out ContactIsSelf);
                        if (ContactIsSelf)
                        {
                            Vector3 offset = new Vector3(mHand.mPalm.transform.position.x - item.transform.position.x,
                                                         mHand.mPalm.transform.position.y - item.transform.position.y,
                                                         mHand.mPalm.transform.position.z - item.transform.position.z).normalized;
                            offset = offset * distance;
                        }
                    }
                    item.CleanRecord();
                    Hi5_Glove_Interaction_Hand handTemp = mHand;
                    mHand.mGestureRecognition.CleanRecord();
                    mState.ChangeState(E_Hand_State.EPinch);

                    {
                        Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(item.idObject,
                                                                                                                        item.mObjectType,
                                                                                                                        handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                        EEventObjectType.EPinch);
                        Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                    }

                    {
                        Hi5_Glove_Interaction_Hand_Event_Data data = Hi5_Glove_Interaction_Hand_Event_Data.Instance(item.idObject,
                                                                                                                    handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                    EEventHandType.EPinch);
                        Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageHandEvent, (object)data, null);
                    }
                    return(true);;
                }
                return(false);
            }
            return(false);
        }
Beispiel #13
0
        internal bool IsLift(out int objectId)
        {
            //if (Hi5_Interaction_Const.TestFlyMoveNoUsedGravity)
            {
                List <int> collisionIndexs;
                bool       index = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EIndex].IsLift(out collisionIndexs);
                List <int> collisionMiddles;
                bool       middle = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EMiddle].IsLift(out collisionMiddles);
                List <int> collisionRings;
                bool       ring = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.ERing].IsLift(out collisionRings);



                List <int> collisionResults1 = null;
                if (index && middle && collisionIndexs != null && collisionMiddles != null && collisionIndexs.Count > 0 && collisionMiddles.Count > 0)
                {
                    collisionResults1 = collisionIndexs.Intersect(collisionMiddles).ToList();
                }

                List <int> collisionResults2 = null;
                if (ring && middle && collisionRings != null && collisionMiddles != null && collisionRings.Count > 0 && collisionMiddles.Count > 0)
                {
                    collisionResults2 = collisionRings.Intersect(collisionMiddles).ToList();
                }

                List <int> collisionPalms;
                int        tempId = -1;
//
                bool palm = Hand.mPalm.IsClap(out collisionPalms);
                //bool palm = Hand.mPalm.IsLift(out collisionPalms);
                List <int> collisionResult = null;
//
                if (palm && collisionPalms != null && collisionPalms.Count > 0)
                {
                    collisionResult = collisionPalms;
                }


                if (collisionResult == null && collisionResults1 != null && collisionResults1.Count > 0)
                {
                    collisionResult = collisionResults1;
                }
                else
                {
                    if (collisionResult != null && collisionResult.Count > 0 && collisionResults1 != null && collisionResults1.Count > 0)
                    {
                        List <int> collisionResultValue = collisionResult.Intersect(collisionResults1).ToList();
                        collisionResult = collisionResultValue;
                    }
                    else
                    {
                        if (collisionResults1 != null && collisionResults1.Count > 0)
                        {
                            collisionResult = collisionResults1;
                        }
                    }
                }

                if (collisionResult == null && collisionResults2 != null && collisionResults2.Count > 0)
                {
                    collisionResult = collisionResults2;
                }
                else
                {
                    if (collisionResult != null && collisionResult.Count > 0 && collisionResults2 != null && collisionResults2.Count > 0)
                    {
                        List <int> collisionResultValue = collisionResult.Intersect(collisionResults2).ToList();
                        collisionResult = collisionResultValue;
                    }
                    else
                    {
                        if (collisionResults2 != null && collisionResults2.Count > 0)
                        {
                            collisionResult = collisionResults2;
                        }
                    }
                }


                if (collisionResult != null && collisionResult.Count > 0)
                {
                    for (int i = 0; i < collisionResult.Count; i++)
                    {
                        int idObject = collisionResult[i];
                        Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(idObject);
                        if ((item.mstatemanager.State == E_Object_State.EMove && (item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EThrowMove || item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EFree)) ||
                            item.mstatemanager.State == E_Object_State.EStatic)
                        {
                            float angle = Vector3.Angle(Hi5_Interaction_Object_Manager.GetObjectManager().transform.up, -Hand.mPalm.transform.up);
                            if (angle < Hi5_Interaction_Const.FlyLiftPamlAngel && angle > 0.0f)
                            {
                                if (Hand.mPalm.mAnchor == null)
                                {
                                    Hand.mPalm.mAnchor = Hand.mPalm.transform.GetChild(0);
                                }
                                Vector3 pamlUp = -Hand.mPalm.mAnchor.up;
                                Vector3 v1     = item.transform.position - Hand.mPalm.mAnchor.position;
                                //float dotValue = Vector3.Dot(v1, pamlUp);
                                float angleVale = Vector3.Angle(v1, pamlUp);
                                //Debug.Log ("angleVale =" +angleVale);
                                if (angleVale < 0.0f)
                                {
                                    angleVale = 180.0f - angleVale;
                                }
                                //Debug.Log ("angleVale =" +angleVale);
                                if (angleVale > 85.0f)
                                {
                                }
                                else
                                {
                                    tempId = idObject;
                                }
                                break;
                            }
                        }
                    }
                    if (tempId == -1)
                    {
                        objectId = -1;
                        return(false);
                    }
                    else
                    {
                        objectId = tempId;
                        return(true);
                    }
                }
                else
                {
                    objectId = -1;
                    return(false);
                }
            }
            //else
            //{
            //    objectId = -1;
            //    return false;
            //}
        }
Beispiel #14
0
        internal bool IsClap(out int objectId, out Hi5_Glove_Interaction_Finger_Type fingerOneType, out Hi5_Glove_Interaction_Finger_Type fingerTwoType)
        {
            List <int> collisionIndexs;
            bool       index = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EIndex].IsClap(out collisionIndexs);
            List <int> collisionMiddles;
            bool       middle = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EMiddle].IsClap(out collisionMiddles);
            List <int> collisionRings;
            bool       ring = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.ERing].IsClap(out collisionRings);
            List <int> collisionPalms;
//			bool pinky = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EPinky].IsClap(out collisionRings);
//			List<int> collisionPinkys;
            //手腕
            bool palm = Hand.mPalm.IsClap(out collisionPalms);

            if (palm && collisionPalms != null && collisionPalms.Count > 0)
            {
                for (int i = 0; i < collisionPalms.Count; i++)
                {
                    int idObject = collisionPalms[i];
                    Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(idObject);
                    //判断夹角
                    Transform palmTransform = Hand.mPalm.transform;
                    Transform onPoint       = item.transform;
                    Vector3   temp          = onPoint.position - palmTransform.position;
                    float     tempValue     = Vector3.Dot(temp, palmTransform.up);
                    if (tempValue < 0)
                    {
                        objectId      = collisionPalms[i];
                        fingerOneType = Hi5_Glove_Interaction_Finger_Type.ENone;
                        fingerTwoType = Hi5_Glove_Interaction_Finger_Type.ENone;
                        float angelUpWorld = Vector3.Angle(palmTransform.transform.up, Hi5_Interaction_Object_Manager.GetObjectManager().transform.up);
                        if (angelUpWorld < 45.0f && angelUpWorld > 0.0f)
                        {
                            return(true);
                        }
                        else
                        {
                            objectId      = -1;
                            fingerOneType = Hi5_Glove_Interaction_Finger_Type.ENone;
                            fingerTwoType = Hi5_Glove_Interaction_Finger_Type.ENone;
                            return(false);
                        }
                    }
                }
            }

            int middleObjectId = -1;
            Hi5_Glove_Interaction_Finger_Type fingerMiddleType = Hi5_Glove_Interaction_Finger_Type.ENone;
            {
                //中指
                if (middle && collisionMiddles != null && collisionMiddles.Count > 0)
                {
                    for (int i = 0; i < collisionMiddles.Count; i++)
                    {
                        int idObject = collisionMiddles[i];
                        Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(idObject);
                        //判断夹角
                        Transform palmTransform = Hand.mPalm.transform;
                        Transform onPoint       = item.transform;
                        Vector3   temp          = onPoint.position - palmTransform.position;
                        float     tempValue     = Vector3.Dot(temp, palmTransform.up);
                        if (tempValue < 0)
                        {
                            float angelUpWorld = Vector3.Angle(palmTransform.transform.up, Hi5_Interaction_Object_Manager.GetObjectManager().transform.up);
                            //Debug.Log("angelUpWorld=" + angelUpWorld);
                            if (angelUpWorld < 45.0f && angelUpWorld > 0.0f)
                            {
                                middleObjectId   = collisionMiddles[i];
                                fingerMiddleType = Hi5_Glove_Interaction_Finger_Type.EMiddle;
                                //return true;
                            }

                            else
                            {
                                middleObjectId   = -1;
                                fingerMiddleType = Hi5_Glove_Interaction_Finger_Type.ENone;
                                //return false;
                            }
                        }
                    }
                }
            }


            int indexObjectId = -1;
            Hi5_Glove_Interaction_Finger_Type fingerIndexType = Hi5_Glove_Interaction_Finger_Type.ENone;
            {
                //index
                if (index && collisionIndexs != null && collisionIndexs.Count > 0)
                {
                    for (int i = 0; i < collisionIndexs.Count; i++)
                    {
                        int idObject = collisionIndexs[i];
                        Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(idObject);
                        //判断夹角
                        Transform palmTransform = Hand.mPalm.transform;
                        Transform onPoint       = item.transform;
                        Vector3   temp          = onPoint.position - palmTransform.position;
                        float     tempValue     = Vector3.Dot(temp, palmTransform.up);
                        if (tempValue < 0)
                        {
                            float angelUpWorld = Vector3.Angle(palmTransform.transform.up, Hi5_Interaction_Object_Manager.GetObjectManager().transform.up);
                            //Debug.Log("angelUpWorld=" + angelUpWorld);
                            if (angelUpWorld < 45.0f && angelUpWorld > 0.0f)
                            {
                                indexObjectId   = collisionIndexs[i];
                                fingerIndexType = Hi5_Glove_Interaction_Finger_Type.EIndex;
                                //return true;
                            }
                            else
                            {
                                indexObjectId   = -1;
                                fingerIndexType = Hi5_Glove_Interaction_Finger_Type.ENone;
                                //return false;
                            }
                        }
                    }
                }
            }

            int ringObjectId = -1;
            Hi5_Glove_Interaction_Finger_Type fingerRingType = Hi5_Glove_Interaction_Finger_Type.ENone;

            {
                //ring
                if (ring && collisionRings != null && collisionRings.Count > 0)
                {
                    for (int i = 0; i < collisionRings.Count; i++)
                    {
                        int idObject = collisionRings[i];
                        Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(idObject);
                        //判断夹角
                        Transform palmTransform = Hand.mPalm.transform;
                        Transform onPoint       = item.transform;
                        Vector3   temp          = onPoint.position - palmTransform.position;
                        float     tempValue     = Vector3.Dot(temp, palmTransform.up);
                        if (tempValue < 0)
                        {
                            float angelUpWorld = Vector3.Angle(palmTransform.transform.up, Hi5_Interaction_Object_Manager.GetObjectManager().transform.up);
                            if (angelUpWorld < 45.0f && angelUpWorld > 0.0f)
                            {
                                ringObjectId   = collisionRings[i];
                                fingerRingType = Hi5_Glove_Interaction_Finger_Type.EMiddle;
                                //return true;
                            }

                            else
                            {
                                ringObjectId   = -1;
                                fingerRingType = Hi5_Glove_Interaction_Finger_Type.ENone;
                                //return false;
                            }
                        }
                    }
                }
            }

            if (middleObjectId != -1 && indexObjectId != -1 && middleObjectId == indexObjectId)
            {
                objectId      = middleObjectId;
                fingerOneType = Hi5_Glove_Interaction_Finger_Type.EMiddle;
                fingerTwoType = Hi5_Glove_Interaction_Finger_Type.EIndex;
                return(true);
            }
            if (middleObjectId != -1 && ringObjectId != -1 && middleObjectId == ringObjectId)
            {
                objectId      = middleObjectId;
                fingerOneType = Hi5_Glove_Interaction_Finger_Type.EMiddle;
                fingerTwoType = Hi5_Glove_Interaction_Finger_Type.ERing;
                return(true);
            }
            if (indexObjectId != -1 && ringObjectId != -1 && indexObjectId == ringObjectId)
            {
                objectId      = ringObjectId;
                fingerOneType = Hi5_Glove_Interaction_Finger_Type.EIndex;
                fingerTwoType = Hi5_Glove_Interaction_Finger_Type.ERing;
                return(true);
            }

            else
            {
                objectId      = -1;
                fingerOneType = Hi5_Glove_Interaction_Finger_Type.ENone;
                fingerTwoType = Hi5_Glove_Interaction_Finger_Type.ENone;
                return(false);
            }
        }
Beispiel #15
0
        private bool IsPinchOne(out List <int> pinchs, out int ObjectId)
        {
            bool       resultbool = false;
            List <int> thumbs;
            bool       thumb = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EThumb].IsPinchTrigger(out thumbs);
            List <int> indexs;
            bool       index = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EIndex].IsPinchTrigger(out indexs);
            List <int> mids;
            bool       mid = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EMiddle].IsPinchTrigger(out mids);
            List <int> rings;
            bool       ring = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.ERing].IsPinchTrigger(out rings);

            List <int> results = null;

            if (thumb)
            {
                if (index && mid)
                {
                    List <int> intersects = indexs.Intersect(mids).ToList();
                    if (intersects != null && intersects.Count > 0)
                    {
                        results = thumbs.Intersect(intersects).ToList();
                    }
                }
                else if (ring && mid)
                {
                    List <int> intersects = rings.Intersect(mids).ToList();
                    if (intersects != null && intersects.Count > 0)
                    {
                        results = thumbs.Intersect(intersects).ToList();
                    }
                }
            }
            int distanceminId = -1;

            if (results != null && results.Count > 0)
            {
                List <int> listresult = new List <int>();
                if (Hand.mPalm != null)
                {
                    List <int> removeIds = new List <int>();
                    foreach (int id in results)
                    {
                        Transform temp = null;
                        //mPalm.JudgeObjectHandInside();
                        List <Hi5_Glove_Interaction_Item> array = new List <Hi5_Glove_Interaction_Item>();
                        Hi5_Interaction_Message.GetInstance().DispenseMessage(Hi5_MessageKey.messageGetObjecById, (object)id, (object)array);

                        if (array != null && array.Count > 0)
                        {
                            Transform value = array[0].transform;
                            if (!Hand.mPalm.JudgeObjectHandInside(value))
                            {
                                removeIds.Add(id);
                            }
                        }
                        //else
                        //    Debug.Log("temp = empty");
                    }

                    listresult = results.Except(removeIds).ToList();
                }
                float distanceMin = 20.0f;

                for (int i = 0; i < listresult.Count; i++)
                {
                    int objectIdTemp = listresult[i];
                    Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(objectIdTemp);
                    if (item != null)
                    {
                        bool  ContactIsSelf = false;
                        float distance      = Hi5_Interaction_Const.GetDistance(mHand.mPalm.transform, item, out ContactIsSelf);
                        if (ContactIsSelf)
                        {
                            if (distance < distanceMin)
                            {
                                distanceMin   = distance;
                                distanceminId = objectIdTemp;
                            }
                        }
                    }
                }
                //没用

                if (listresult != null && listresult.Count > 0)
                {
                    pinchs = results;
                    if (thumb)
                    {
                        Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EThumb].NotifyEnterPinchState();
                    }
                    if (index)
                    {
                        Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EIndex].NotifyEnterPinchState();
                    }
                    if (mid)
                    {
                        Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EMiddle].NotifyEnterPinchState();
                    }
                    if (ring)
                    {
                        Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.ERing].NotifyEnterPinchState();
                    }
                    resultbool = true;
                }
                else
                {
                    pinchs = null;
                }
            }
            else
            {
                pinchs = null;
            }

            if (distanceminId != -1)
            {
                ObjectId = distanceminId;
                return(true);
            }
            else
            {
                ObjectId = -1;
                return(false);
            }
        }
Beispiel #16
0
        internal bool IsPinch2(out List <int> results, out List <Hi5_Glove_Interaction_Finger> fingers, out int ObjectId)
        {
            //resultValues = null;
            results = null;
            List <int> thumbs;
            bool       index = false;

            List <int> indexcs;
            bool       index1 = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EIndex].IsPinch2Trigger(out indexcs);

            if (index1 && indexcs != null)
            {
            }

            bool thumb = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EThumb].IsPinch2TailTrigger(out thumbs);

            if (thumb && thumbs != null)
            {
                List <int> indexs;
                index = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EIndex].IsPinch2Trigger(out indexs);
                if (index && indexs != null)
                {
                    //Debug.Log ("pinch2 Index");

                    foreach (int indexTemp in indexs)
                    {
                        //Debug.Log ("indexIndex" + indexTemp);
                    }
                    List <int> intersects = indexs.Intersect(thumbs).ToList();
                    if (intersects != null)
                    {
                        results = intersects;
                    }
                }

                if (results == null)
                {
                    //Debug.Log ("pinch2 middle");

                    List <int> middles;
                    bool       middle = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EMiddle].IsPinch2Trigger(out middles);
                    if (middle && middles != null)
                    {
//						foreach (int indexTemp in middles)
//						{
//							Debug.Log ("middleIndex" + indexTemp);
//						}
                        List <int> intersects = middles.Intersect(thumbs).ToList();
                        if (intersects != null)
                        {
                            results = intersects;
                        }
                    }
                }
            }



            if (results != null && results.Count > 0)
            {
                List <Hi5_Glove_Interaction_Finger> fingertemps = new List <Hi5_Glove_Interaction_Finger>();
                fingertemps.Add(Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EThumb]);
                //Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EThumb].NotifyEnterPinch2State();
                if (index)
                {
                    //Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EIndex].NotifyEnterPinch2State();
                    //fingerType = Hi5_Glove_Interaction_Finger_Type.EIndex;
                    fingertemps.Add(Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EIndex]);
                }
                else
                {
                    fingertemps.Add(Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EMiddle]);
                    //Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EMiddle].NotifyEnterPinch2State();
                    //fingerType = Hi5_Glove_Interaction_Finger_Type.EMiddle;
                }
                float distanceMin   = 20.0f;
                int   distanceminId = -1;
                for (int i = 0; i < results.Count; i++)
                {
                    //Debug.Log ("pinch2 1");
                    int objectIdTemp = results[i];
                    Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(objectIdTemp);
                    if (item != null)
                    {
                        //Debug.Log ("pinch2 2");
                        bool  ContactIsSelf = false;
                        float distance      = Hi5_Interaction_Const.GetDistance(mHand.mPalm.transform, item, out ContactIsSelf);
                        if (ContactIsSelf)
                        {
                            //Debug.Log ("pinch2 3");
                            if (distance < distanceMin)
                            {
                                //Debug.Log ("pinch2 4");
                                distanceMin   = distance;
                                distanceminId = objectIdTemp;
                            }
                        }
                    }
                }
                ObjectId = distanceminId;
                if (fingertemps != null && fingertemps.Count >= 2)
                {
                    fingers = fingertemps;
                }
                else
                {
                    fingers = null;
                }
                return(true);
            }
            else
            {
                fingers  = null;
                ObjectId = -1;
                return(false);
            }
        }
Beispiel #17
0
        internal bool IsFlyIngPinch(out List <int> results, out int ObjectId)
        {
            //if (Hi5_Interaction_Const.TestFlyMoveNoUsedGravity && Hand.mHandCollider != null)
            {
                int        count = 0;
                List <int> handList;
                if (Hand.mHandFlyCollider.IsFlyPinch(out handList))
                {
                    // Debug.Log("Hand.mHandCollider.IsFlyPinch");
                    bool thumb = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EThumb].IsFlyPinch;
                    //Debug.Log("Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EThumb] angel "+ Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EThumb].flyPinch);
                    if (thumb)
                    {
                        count++;
                    }
                    bool index = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EIndex].IsFlyPinch;
                    //Debug.Log("Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EIndex] angel " + Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EIndex].flyPinch);
                    if (index)
                    {
                        count++;
                    }

                    bool middle = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EMiddle].IsFlyPinch;
                    //Debug.Log("Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EMiddle] angel " + Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EMiddle].flyPinch);
                    if (middle)
                    {
                        count++;
                    }

                    bool ring = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.ERing].IsFlyPinch;
                    // Debug.Log("Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.ring] angel " + Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.ERing].flyPinch);
                    if (ring)
                    {
                        count++;
                    }

                    bool pinky = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EPinky].IsFlyPinch;
                    if (pinky)
                    {
                        count++;
                    }
                    if (count >= 2)
                    {
                        results = handList;
                        if (results != null)
                        {
                            float distanceMin   = 20.0f;
                            int   distanceminId = -1;
                            for (int i = 0; i < results.Count; i++)
                            {
                                int objectIdTemp = results[i];
                                Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(objectIdTemp);
                                //if (item != null)
                                //{
                                //    Debug.Log("itemstate"+ item.state);
                                //}
                                if (item != null && item.state == E_Object_State.EMove &&
                                    //&& (item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EThrowMove || item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EFree)
                                    //&&
                                    !item.mstatemanager.GetMoveState().IsProtectionFly())
                                {
                                    bool  ContactIsSelf = false;
                                    float distance      = Hi5_Interaction_Const.GetDistance(mHand.mPalm.transform, item, out ContactIsSelf);
                                    if (ContactIsSelf)
                                    {
                                        if (distance < distanceMin)
                                        {
                                            distanceMin   = distance;
                                            distanceminId = objectIdTemp;
                                        }
                                    }
                                }
                            }
                            if (distanceminId != -1)
                            {
                                ObjectId = distanceminId;
                                //Hi5_Glove_Interraction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(ObjectId);
                                //item.transform.position = Hand.mPalm.transform.position;
                                return(true);
                            }
                            else
                            {
                                results  = null;
                                ObjectId = -1;
                                return(false);
                            }
                        }
                        else
                        {
                            results  = null;
                            ObjectId = -1;
                            return(false);
                        }
                    }
                    else
                    {
                        results  = null;
                        ObjectId = -1;
                        return(false);
                    }
                }
                else
                {
                    results  = null;
                    ObjectId = -1;
                    return(false);
                }
            }
        }
Beispiel #18
0
        private bool IsPalmPinch(out List <int> pinchs, out int ObjectId)
        {
            List <Collider> colliders = Hand.IsPalmTrigger();

            if (colliders == null)
            {
                pinchs   = null;
                ObjectId = -1;
                return(false);
            }

            int        idObject = -10000;
            List <int> temp     = new List <int>();

            foreach (Collider item in colliders)
            {
                if (item.GetComponent <Hi5_Glove_Interaction_Item>() != null)
                {
                    idObject = item.GetComponent <Hi5_Glove_Interaction_Item>().idObject;
                    if (Hand.mPalm.JudgeObjectHandInside(item.transform))
                    {
                        temp.Add(idObject);
                    }
                }
            }
            if (idObject == -10000)
            {
                pinchs   = null;
                ObjectId = -1;
                return(false);
            }

            List <int> thumbs;
            bool       thumb = Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EThumb].IsPinchTrigger(out thumbs);

            if (thumb)
            {
                Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EThumb].NotifyEnterPinchState();
                int count = 0;
                if (Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EIndex].PalmPinch())
                {
                    ///Debug.Log("Hi5_Glove_Interaction_Finger_Type.EIndex");
                    Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EIndex].NotifyEnterPinchState();
                    count++;
                }

                if (Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EMiddle].PalmPinch())
                {
                    Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EMiddle].NotifyEnterPinchState();
                    //Debug.Log("Hi5_Glove_Interaction_Finger_Type.EMiddle");
                    count++;
                }

                if (Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.ERing].PalmPinch())
                {
                    Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.ERing].NotifyEnterPinchState();
                    //Debug.Log("Hi5_Glove_Interaction_Finger_Type.ERing");
                    count++;
                }

                if (Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EPinky].PalmPinch())
                {
                    Hand.mFingers[Hi5_Glove_Interaction_Finger_Type.EPinky].NotifyEnterPinchState();
                    // Debug.Log("Hi5_Glove_Interaction_Finger_Type.EPinky");
                    count++;
                }
                if (count > 2)
                {
                    pinchs = temp;
                    float distanceMin   = 20.0f;
                    int   distanceminId = -1;
                    for (int i = 0; i < temp.Count; i++)
                    {
                        int objectIdTemp = temp[i];
                        Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(objectIdTemp);
                        if (item != null)
                        {
                            bool  ContactIsSelf = false;
                            float distance      = Hi5_Interaction_Const.GetDistance(mHand.mPalm.transform, item, out ContactIsSelf);
                            if (ContactIsSelf)
                            {
                                if (distance < distanceMin)
                                {
                                    distanceMin   = distance;
                                    distanceminId = objectIdTemp;
                                }
                            }
                        }
                    }
                    ObjectId = distanceminId;
                    return(true);
                }
                else
                {
                    pinchs   = null;
                    ObjectId = -1;
                    return(false);
                }
            }
            else
            {
                pinchs   = null;
                ObjectId = -1;
                return(false);
            }
        }
        override public void Update(float deltaTime)
        {
            //if (Hi5_Interaction_Const.TestChangeState1)
            {
                if (ObjectItem.transform.parent != Hi5_Interaction_Object_Manager.GetObjectManager().transform)
                {
                    ///Debug.Log ("static palm parent");
                    ObjectItem.transform.parent = Hi5_Interaction_Object_Manager.GetObjectManager().transform;
                }
            }

            {
                if (ObjectItem.mObjectType == EObject_Type.ECommon)
                {
                    int touchIdtemp;
                    if (((!ObjectItem.IsTouchPlane()) && (!ObjectItem.IsTouchStaticObject(out touchIdtemp))))
                    {
                        //静止转自由下落
                        if (!StartY)
                        {
                            StartY = true;
                            Y      = ObjectItem.transform.position.y;
                        }
                        else
                        {
                            if (StartY)
                            {
                                if (Mathf.Abs(Y - ObjectItem.transform.position.y) > 0.2f)
                                {
                                    ObjectItem.ChangeState(E_Object_State.EMove);
                                    ObjectItem.mstatemanager.GetMoveState().SetFreeMove(null);

                                    {
                                        Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(ObjectItem.idObject,
                                                                                                                                        ObjectItem.mObjectType,
                                                                                                                                        EHandType.ENone,
                                                                                                                                        EEventObjectType.EMove);
                                        Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                                    }
                                    return;
                                }
                            }
                        }
                    }


                    //if (Hi5_Interaction_Const.TestPlanePhycis)
                    {
                        //Debug.Log ("static move ");
                        //静止转平面移动
                        float distance = Vector3.Distance(staticPosition, ObjectItem.transform.position);
                        if (distance > 0.008f && ObjectItem.IsTouchPlane())
                        {
                            //ObjectItem.ChangeColor (Color.green);
                            ObjectItem.ChangeState(E_Object_State.EMove);
                            if (ObjectItem.mstatemanager != null)
                            {
                                ObjectItem.mstatemanager.SetPlaneMove(null);
                            }
                            {
                                Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(ObjectItem.idObject, ObjectItem.mObjectType, EHandType.EHandLeft, EEventObjectType.EMove);
                                Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                            }
                        }
                    }
                }
            }


            if (ObjectItem.mObjectType == EObject_Type.EButton)
            {
                //if (!Hi5_Interaction_Const.TestModifyConstraints)
                //{
                //    ObjectItem.SetIsKinematic(true);
                //}
                //if (!Hi5_Interaction_Const.TestModifyConstraints)
                //    ObjectItem.SetIsLockYPosition(true);
            }
            int touchId;
            // Debug.Log("IsTouchStaticObject out");
            //if (ObjectItem.IsTouchStaticObject(out touchId) && !ObjectItem.IsItemTouchPlane())
            //{
            //   // Debug.Log("IsTouchStaticObject");
            //    if (touchId != -1000)
            //    {
            //       // Debug.Log("IsTouchStaticObject 1");
            //        Hi5_Glove_Interaction_Item itemTemp = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(touchId);
            //        if (itemTemp.state == E_Object_State.EFlyLift || itemTemp.state == E_Object_State.EPinch || itemTemp.state == E_Object_State.EStatic)
            //        {
            //           // Debug.Log("IsTouchStaticObject 2");
            //            //itemTemp.gameObject.GetComponent<Collider>().material = itemTemp.planePhysicMaterial;
            //            if (itemTemp.itemColliders.Count>0)
            //            {
            //               /// Debug.Log("IsTouchStaticObject 3");
            //                foreach (Hi5_Interaction_Item_Collider itemCollider in itemTemp.itemColliders)
            //                {
            //                    if (itemCollider.GetComponent<BoxCollider>() != null)
            //                    {
            //                        float angle1 = Vector3.Angle(Hi5_Interaction_Object_Manager.GetObjectManager().transform.up, -itemCollider.transform.up);
            //                        float angle2 = Vector3.Angle(Hi5_Interaction_Object_Manager.GetObjectManager().transform.up, itemCollider.transform.right);
            //                        float angle3 = Vector3.Angle(Hi5_Interaction_Object_Manager.GetObjectManager().transform.up, itemCollider.transform.forward);
            //                        //Debug.Log("angle" + angle1);
            //                        bool isFollow = false;
            //                        if (angle1 < Hi5_Interaction_Const.FlyLiftPalmAngle || (180.0f - angle1) < Hi5_Interaction_Const.FlyLiftPalmAngle)
            //                        {
            //                            isFollow = true;
            //                        }
            //                        else if (angle2 < Hi5_Interaction_Const.FlyLiftPalmAngle || (180.0f - angle2) < Hi5_Interaction_Const.FlyLiftPalmAngle)
            //                        {
            //                            isFollow = true;
            //                        }
            //                        else if (angle3 < Hi5_Interaction_Const.FlyLiftPalmAngle || (180.0f - angle3) < Hi5_Interaction_Const.FlyLiftPalmAngle)
            //                        {
            //                            isFollow = true;
            //                        }
            //                        if (isFollow /*&& ObjectItem.transform.parent != Hi5_Interaction_Object_Manager.GetObjectManager().transform.parent*/)
            //                        {
            //                            //ObjectItem.GetComponent<Rigidbody>().useGravity = false;
            //                           // ObjectItem.transform.parent = itemCollider.transform;
            //                            //ObjectItem.GetComponent<Rigidbody>().Sleep();
            //                        }

            //                    }
            //                }
            //            }
            //        }
            //        ObjectItem.GetComponent<Rigidbody>().Sleep();
            //    }
            //}
        }
Beispiel #20
0
        internal bool IsPinch()
        {
            List <int> pinchs;
            int        ObjectId = -1;
            bool       isPinch  = mHand.mState.mJudgeMent.IsPinch(out pinchs, out ObjectId);

            if (isPinch)
            {
                Hi5_Glove_Interaction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(ObjectId);
                if (item != null &&
                    item.mObjectType == EObject_Type.ECommon &&
                    item.mstatemanager != null &&
                    item.mstatemanager.GetMoveState() != null &&
                    (item.state == E_Object_State.EStatic ||
                     item.state == E_Object_State.EPinch ||
                     item.state == E_Object_State.EFlyLift ||
                     item.state == E_Object_State.EClap ||
                     (item.state == E_Object_State.EMove && item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EPlaneMove)))
                {
                    Hi5_Interaction_Message.GetInstance().DispenseMessage(Hi5_MessageKey.messagePinchObject, pinchs, mHand, ObjectId);
                    //isPinchCollider
                    Hi5_Glove_State_Base baseState = mState.GetBaseState(E_Hand_State.EPinch);
                    if (baseState != null)
                    {
                        (baseState as Hi5_Glove_State_Pinch).isPinchCollider = true;
                        (baseState as Hi5_Glove_State_Pinch).objectId        = ObjectId;
                    }

                    //Hi5_Glove_Interraction_Item item = Hi5_Interaction_Object_Manager.GetObjectManager().GetItemById(ObjectId);
                    if (item != null && item.state == E_Object_State.EMove &&
                        (item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EThrowMove || item.mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EFree) &&
                        !item.mstatemanager.GetMoveState().IsProtectionFly())
                    {
                        bool  ContactIsSelf = false;
                        float distance      = Hi5_Interaction_Const.GetDistance(mHand.mPalm.transform, item, out ContactIsSelf);
                        if (ContactIsSelf)
                        {
                            Vector3 offset = new Vector3(mHand.mPalm.transform.position.x - item.transform.position.x,
                                                         mHand.mPalm.transform.position.y - item.transform.position.y,
                                                         mHand.mPalm.transform.position.z - item.transform.position.z).normalized;
                            offset = offset * distance;
                            //item.transform.position = new Vector3(item.transform.position.x + offset.x,
                            //    item.transform.position.y + offset.y,
                            //    item.transform.position.z + offset.z);
                        }
                    }
                    item.CleanRecord();
                    Hi5_Glove_Interaction_Hand handTemp = mHand;
                    mState.ChangeState(E_Hand_State.EPinch);

//					if (handTemp.m_IsLeftHand)
//					{
//						Debug.Log ("Left pinch");
//					}
                    {
                        Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(item.idObject,
                                                                                                                        item.mObjectType,
                                                                                                                        handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                        EEventObjectType.EPinch);
                        Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                    }

                    {
                        Hi5_Glove_Interaction_Hand_Event_Data data = Hi5_Glove_Interaction_Hand_Event_Data.Instance(item.idObject,
                                                                                                                    handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                    EEventHandType.EPinch);
                        Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageHandEvent, (object)data, null);
                    }
                    //Hi5_Glove_Interaction_Object_Event_Data data = new Hi5_Glove_Interaction_Object_Event_Data();
                    //if (Hand.m_IsLeftHand)
                    //    data.mHandType = EHandType.EHandLeft;
                    //else
                    //    data.mHandType = EHandType.EHandRight;
                    //data.mObjectType = item.mObjectType;
                    //data.mEventType = EEventType.EPinch;
                    //data.mObjectId = item.idObject;
                    //Hi5InteractionManger.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);

                    return(true);;
                }
                return(false);
            }
            return(false);
        }
        override public void Update(float deltaTime)
        {
            FollowpalmMove(deltaTime);


            mRecord.RecordPosition(Time.deltaTime, mObjectItem.transform);

//			if (!Hi5_Interaction_Const.TestLift) {
//				if (hand != null && hand.mPalm != null) {
//					float distance = Vector3.Distance (hand.mPalm.transform.position, mObjectItem.transform.position);
//					if (distance > Hi5_Interaction_Const.liftChangeMoveDistance) {
//						Transform temp = hand.mPalm.transform;
//						if (mObjectItem.mObjectType == EObject_Type.ECommon) {
//							Hi5_Glove_Interaction_Hand handtemp = hand;
//							mObjectItem.ChangeState (E_Object_State.EMove);
//							//if(mObjectItem.mstatemanager != null && mObjectItem.mstatemanager.GetMoveState() != null)
//							mObjectItem.mstatemanager.GetMoveState ().SetFreeMove (temp);
//							{
//								Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance (ObjectItem.idObject,
//									                                               ObjectItem.mObjectType,
//									handtemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
//									                                               EEventObjectType.EMove);
//								Hi5InteractionManager.Instance.GetMessage ().DispenseMessage (Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
//							}
//
//							{
//								Hi5_Glove_Interaction_Hand_Event_Data data = Hi5_Glove_Interaction_Hand_Event_Data.Instance (ObjectItem.idObject,
//									handtemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
//									                                             EEventHandType.ERelease);
//								Hi5InteractionManager.Instance.GetMessage ().DispenseMessage (Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageHandEvent, (object)data, null);
//							}
//
//
//						}
//
//					}
//				}
//
//			}
//			else
//			{
            bool  IsRelease = false;
            float distance  = Vector3.Distance(hand.mPalm.transform.position, mObjectItem.transform.position);

            if (distance > Hi5_Interaction_Const.liftChangeMoveDistance)
            {
                IsRelease = true;
                //Debug.Log("distance release");
            }

            float angle = Vector3.Angle(Hi5_Interaction_Object_Manager.GetObjectManager().transform.up, -hand.mPalm.transform.up);

            //Debug.Log("IsLift angle" + angle);
            if (!IsRelease && angle > 40.0f && angle > 0.0f)
            {
                IsRelease = true;
                //Debug.Log("angle release");
            }
            if (!IsRelease && !mObjectItem.IsLiftTrigger())
            {
                IsRelease = true;
            }
            if (IsRelease)
            {
                Transform temp = hand.mPalm.transform;
                ObjectItem.transform.parent = Hi5_Interaction_Object_Manager.GetObjectManager().transform;
                if (mObjectItem.mObjectType == EObject_Type.ECommon)
                {
                    Hi5_Glove_Interaction_Hand handTemp = hand;
                    mObjectItem.ChangeState(E_Object_State.EMove);
                    //if(mObjectItem.mstatemanager != null && mObjectItem.mstatemanager.GetMoveState() != null)
                    mObjectItem.mstatemanager.GetMoveState().SetFreeMove(temp);

                    {
                        Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(ObjectItem.idObject,
                                                                                                                        ObjectItem.mObjectType,
                                                                                                                        handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                        EEventObjectType.EMove);
                        Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                    }

                    {
                        Hi5_Glove_Interaction_Hand_Event_Data data = Hi5_Glove_Interaction_Hand_Event_Data.Instance(ObjectItem.idObject,
                                                                                                                    handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                    EEventHandType.ERelease);
                        Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageHandEvent, (object)data, null);
                    }
                }
            }
            //}
        }
Beispiel #22
0
        override public void Update(float deltaTime)
        {
            FollowpalmMove(deltaTime);
            mRecord.RecordPosition(Time.deltaTime, mObjectItem.transform);
            if (mObjectItem.GetComponent <BoxCollider>() != null)
            {
                //  mObjectItem.transform.localPosition = offset;
            }
            //if (test2)
            //{
            //Vector3 tempParentPosition = parentTransform.position;
            //mObjectItem.transform.localPosition = parentPosition;
            //parentPosition = parentTransform.position;
            //}

            bool  IsRelease = false;
            float distance  = Vector3.Distance(hand.mPalm.transform.position, mObjectItem.transform.position);

            if (distance > Hi5_Interaction_Const.liftChangeMoveDistance)
            {
                IsRelease = true;
            }
            //
            float angle = Vector3.Angle(Hi5_Interaction_Object_Manager.GetObjectManager().transform.up, -hand.mPalm.transform.up);

            if (!IsRelease && angle > 40.0f && angle > 0.0f)
            {
                IsRelease = true;
            }
            if (!IsRelease && !mObjectItem.IsLiftTrigger())
            {
                //Debug.Log("lis release");
                //if(!Hi5_Interaction_Const.TestLiftRelease)
                //    IsRelease = true;
            }
            if (IsRelease)
            {
                mObjectItem.GetComponent <Rigidbody>().constraints = preConstraints;
                hand.mPalm.OpenPhyCollider(false);
                Transform temp = hand.mPalm.transform;
                ObjectItem.transform.parent = Hi5_Interaction_Object_Manager.GetObjectManager().transform;
                if (mObjectItem.mObjectType == EObject_Type.ECommon)
                {
                    Hi5_Glove_Interaction_Hand handTemp = hand;
                    mObjectItem.ChangeState(E_Object_State.EMove);
                    //if(mObjectItem.mstatemanager != null && mObjectItem.mstatemanager.GetMoveState() != null)
                    mObjectItem.mstatemanager.GetMoveState().SetFreeMove(temp);
                    {
                        Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(ObjectItem.idObject,
                                                                                                                        ObjectItem.mObjectType,
                                                                                                                        handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                        EEventObjectType.EMove);
                        Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                    }

                    {
                        Hi5_Glove_Interaction_Hand_Event_Data data = Hi5_Glove_Interaction_Hand_Event_Data.Instance(ObjectItem.idObject,
                                                                                                                    handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight,
                                                                                                                    EEventHandType.ERelease);
                        Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageHandEvent, (object)data, null);
                    }
                }
            }
            //}
        }
 private void Awake()
 {
     transform.rotation = new Quaternion(0.0f, 0.0f, 0.0f, 0.0f);
     mManager           = this;
     AddObjecs();
 }
        override protected void OnCollisionEnter(Collision collision)
        {
            UnityEngine.Profiling.Profiler.BeginSample("Hi5_Glove_Interaction_Item");
            base.OnCollisionEnter(collision);
            if (mObjectType == EObject_Type.ECommon)
            {
                if ((collision.gameObject.layer == Hi5_Interaction_Const.PlaneLayer()) ||
                    ((collision.gameObject.layer == Hi5_Interaction_Const.ObjectGrasp() &&
                      collision.gameObject.GetComponent <Hi5_Glove_Interaction_Item>() != null &&
                      collision.gameObject.GetComponent <Hi5_Glove_Interaction_Item>().state == E_Object_State.EStatic)))

                {
                    if (state == E_Object_State.EPinch)
                    {
                        return;
                    }

                    mstatemanager.StopThrowMove();
                    Vector3        separationVector = Vector3.zero;
                    ContactPoint[] contactPoints    = collision.contacts;
                    if (contactPoints != null && contactPoints.Length > 0)
                    {
                        contactPointTemp = new ContactPointClass();
                        contactPointTemp.contactPoint = contactPoints [0];

                        float   separation         = contactPointTemp.contactPoint.separation;
                        Vector3 contactPointNormal = contactPointTemp.contactPoint.normal;
                        contactPointNormal.Normalize();

                        separationVector   = (contactPointNormal) * separation;
                        transform.position = new Vector3(transform.position.x, transform.position.y + Mathf.Abs(separationVector.y), transform.position.z);
                    }
                    PlaneY = transform.position.y;
                    //transform.rotation = initRotation;

                    transform.rotation = Quaternion.Euler(0.0f, transform.eulerAngles.y, 0.0f);
                    if (Hi5_Interaction_Const.TestChangeState)
                    {
                        Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(idObject, mObjectType, EHandType.EHandLeft, EEventObjectType.EStatic);
                        Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                    }
                }
                if (collision.gameObject.layer == Hi5_Interaction_Const.OtherFingerTailLayer() ||
                    collision.gameObject.layer == Hi5_Interaction_Const.ThumbTailLayer())
                {
                    //Debug.Log ("Hi5_Interaction_Const.OtherFingerTailLayer");
                    if (collision.gameObject.GetComponent <Hi5_Hand_Collider_Visible_Finger>())
                    {
                        //float dot = Vector3.Dot(collision.contacts[0].normal, collision.gameObject.transform.parent.right);
                        //if (dot < 0.0f)
                        if (mObjectType == EObject_Type.ECommon)
                        {
                            if (state == E_Object_State.EStatic || state == E_Object_State.EFlyLift)
                            {
                                if (!IsPokeInLoop)
                                {
                                    ContactPoint[] contactPoints = collision.contacts;
                                    if (contactPoints != null && contactPoints.Length > 0)
                                    {
                                        Vector3 normal = contactPoints [0].normal;
                                        float   angle  = Vector3.Angle(Hi5_Interaction_Object_Manager.GetObjectManager().transform.up, normal);

                                        if (Mathf.Abs(angle) > 25.0f)
                                        {
                                            NotifyPokeEvent(collision);
                                            IsPokeInLoop = true;
                                        }
                                    }
                                }
                            }



                            if (Hi5_Interaction_Const.TestChangeState)
                            {
                                if (mstatemanager.State == E_Object_State.EStatic ||
                                    (mstatemanager.State == E_Object_State.EMove && mstatemanager.GetMoveState().mMoveType == Hi5ObjectMoveType.EPlaneMove))
                                {
                                    Hi5_Hand_Visible_Hand handTemp = collision.gameObject.GetComponent <Hi5_Hand_Collider_Visible_Finger>().mHand;
                                    if (mstatemanager != null)
                                    {
                                        mstatemanager.SetPlaneMove(collision);
                                    }
                                    ChangeState(E_Object_State.EMove);
                                    {
                                        Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(idObject, mObjectType, handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight, EEventObjectType.EMove);
                                        Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                                    }
                                }
                            }
                            else
                            {
                                if (mstatemanager.State == E_Object_State.EStatic || mstatemanager.State == E_Object_State.EMove)
                                {
                                    Hi5_Hand_Visible_Hand handTemp = collision.gameObject.GetComponent <Hi5_Hand_Collider_Visible_Finger>().mHand;
                                    if (mstatemanager != null)
                                    {
                                        mstatemanager.SetPlaneMove(collision);
                                    }
                                    ChangeState(E_Object_State.EMove);
                                    {
                                        Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(idObject, mObjectType, handTemp.m_IsLeftHand ? EHandType.EHandLeft : EHandType.EHandRight, EEventObjectType.EMove);
                                        Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            UnityEngine.Profiling.Profiler.EndSample();;
        }
Beispiel #25
0
 internal bool CancelPinchHand(Hi5_Object_Pinch_Type handType, out bool OtherIsRelease)
 {
     if (mPinchType == Hi5_Object_Pinch_Type.EDouble)
     {
         if (handType == Hi5_Object_Pinch_Type.ELeft)
         {
             mPinchType = Hi5_Object_Pinch_Type.ERight;
             if (m_right_hand != null)
             {
                 List <int> handList;
                 bool       IsOtherHandTrigger = false;
                 if (m_right_hand.mHandCollider.IsPinch(out handList))
                 {
                     if (handList != null)
                     {
                         foreach (int item in handList)
                         {
                             if (item == ObjectItem.idObject)
                             {
                                 IsOtherHandTrigger = true;
                                 break;
                             }
                         }
                     }
                 }
                 if (IsOtherHandTrigger)
                 {
                     ObjectItem.transform.parent = m_right_hand.mVisibleHand.palm.transform;
                     m_left_hand    = null;
                     OtherIsRelease = false;
                     return(false);
                 }
                 else
                 {
                     ObjectItem.transform.parent = Hi5_Interaction_Object_Manager.GetObjectManager().transform;
                     m_left_hand    = null;
                     OtherIsRelease = true;
                     m_right_hand   = null;
                     mPinchType     = Hi5_Object_Pinch_Type.ENone;
                     return(true);
                 }
             }
             else
             {
                 ObjectItem.transform.parent = Hi5_Interaction_Object_Manager.GetObjectManager().transform;
                 m_left_hand    = null;
                 OtherIsRelease = true;
                 m_right_hand   = null;
                 mPinchType     = Hi5_Object_Pinch_Type.ENone;
                 return(true);
             }
         }
         else if (handType == Hi5_Object_Pinch_Type.ERight)
         {
             mPinchType = Hi5_Object_Pinch_Type.ELeft;
             if (m_left_hand != null)
             {
                 List <int> handList;
                 bool       IsOtherHandTrigger = false;
                 if (m_left_hand.mHandCollider.IsPinch(out handList))
                 {
                     if (handList != null)
                     {
                         foreach (int item in handList)
                         {
                             if (item == ObjectItem.idObject)
                             {
                                 IsOtherHandTrigger = true;
                                 break;
                             }
                         }
                     }
                 }
                 if (IsOtherHandTrigger)
                 {
                     ObjectItem.transform.parent = m_left_hand.mVisibleHand.palm.transform;
                     m_right_hand   = null;
                     OtherIsRelease = false;
                     return(false);
                 }
                 else
                 {
                     ObjectItem.transform.parent = Hi5_Interaction_Object_Manager.GetObjectManager().transform;
                     m_right_hand   = null;
                     OtherIsRelease = true;
                     m_left_hand    = null;
                     mPinchType     = Hi5_Object_Pinch_Type.ENone;
                     return(true);
                 }
             }
             else
             {
                 ObjectItem.transform.parent = Hi5_Interaction_Object_Manager.GetObjectManager().transform;
                 m_right_hand   = null;
                 OtherIsRelease = true;
                 m_left_hand    = null;
                 mPinchType     = Hi5_Object_Pinch_Type.ENone;
                 return(true);
             }
         }
         else
         {
             ObjectItem.transform.parent = Hi5_Interaction_Object_Manager.GetObjectManager().transform;
             m_right_hand   = null;
             OtherIsRelease = true;
             m_left_hand    = null;
             mPinchType     = Hi5_Object_Pinch_Type.ENone;
             return(true);
         }
     }
     else if (mPinchType == handType)
     {
         mPinchType = Hi5_Object_Pinch_Type.ENone;
         if (handType == Hi5_Object_Pinch_Type.ELeft)
         {
             ObjectItem.transform.parent = Hi5_Interaction_Object_Manager.GetObjectManager().transform;
             OtherIsRelease = false;
             m_left_hand    = null;
         }
         else if (handType == Hi5_Object_Pinch_Type.ERight)
         {
             ObjectItem.transform.parent = Hi5_Interaction_Object_Manager.GetObjectManager().transform;
             OtherIsRelease = false;
             m_right_hand   = null;
         }
         else
         {
             ObjectItem.transform.parent = Hi5_Interaction_Object_Manager.GetObjectManager().transform;
             OtherIsRelease = false;
         }
         return(true);
     }
     else
     {
         ObjectItem.transform.parent = Hi5_Interaction_Object_Manager.GetObjectManager().transform;
         m_right_hand   = null;
         OtherIsRelease = true;
         m_left_hand    = null;
         mPinchType     = Hi5_Object_Pinch_Type.ENone;
         return(true);
     }
 }
        override public void Update(float deltaTime)
        {
            if (Hi5_Interaction_Const.TestChangeState1)
            {
                if (ObjectItem.transform.parent != Hi5_Interaction_Object_Manager.GetObjectManager().transform)
                {
                    ///Debug.Log ("static palm parent");
                    ObjectItem.transform.parent = Hi5_Interaction_Object_Manager.GetObjectManager().transform;
                }
            }

            {
                if (ObjectItem.mObjectType == EObject_Type.ECommon)
                {
                    if (((!ObjectItem.IsTouchPlane()) && (!ObjectItem.IsTouchStaticObject())))
                    {
                        //Debug.Log ("Move From");
                        ObjectItem.SetIsKinematic(false);
                        ObjectItem.SetUseGravity(true);
                        ObjectItem.SetIsLockYPosition(false);
                        if (Hi5_Interaction_Const.TestPlaneStatic)
                        {
                            if (!StartY)
                            {
                                StartY = true;
                                Y      = ObjectItem.transform.position.y;
                            }
                            else
                            {
                                if (StartY)
                                {
                                    if (Mathf.Abs(Y - ObjectItem.transform.position.y) > 0.2f)
                                    {
                                        ObjectItem.mstatemanager.GetMoveState().SetFreeMove(null);
                                        ObjectItem.ChangeState(E_Object_State.EMove);
                                        {
                                            Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(ObjectItem.idObject,
                                                                                                                                            ObjectItem.mObjectType,
                                                                                                                                            EHandType.ENone,
                                                                                                                                            EEventObjectType.EMove);
                                            Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                                        }
                                    }
                                }
                            }
                        }
                        else
                        {
                            ObjectItem.mstatemanager.GetMoveState().SetFreeMove(null);
                            ObjectItem.ChangeState(E_Object_State.EMove);
                            {
                                Hi5_Glove_Interaction_Object_Event_Data data = Hi5_Glove_Interaction_Object_Event_Data.Instance(ObjectItem.idObject,
                                                                                                                                ObjectItem.mObjectType,
                                                                                                                                EHandType.ENone,
                                                                                                                                EEventObjectType.EMove);
                                Hi5InteractionManager.Instance.GetMessage().DispenseMessage(Hi5_Glove_Interaction_Message.Hi5_MessageMessageKey.messageObjectEvent, (object)data, null);
                            }
                        }
                    }
                    else
                    {
                        ObjectItem.SetIsKinematic(false);
                        ObjectItem.SetIsLockYPosition(false);
                        ObjectItem.SetUseGravity(true);
                    }
                }
                else
                {
                    ObjectItem.SetIsKinematic(true);
                    ObjectItem.SetIsLockYPosition(true);
                    ObjectItem.SetUseGravity(false);
                    //ObjectItem.transform.position = new Vector3 (ObjectItem.transform.position.x,ObjectItem.Y,ObjectItem.transform.position.z);
                }
            }


            if (ObjectItem.mObjectType == EObject_Type.EButton)
            {
                ObjectItem.SetIsKinematic(true);
                ObjectItem.SetIsLockYPosition(true);
            }
        }