Beispiel #1
0
 public static void InitReceiver()
 {
     if (_instance == null)
     {
         GameObject receiverObject = new GameObject("HZDemographics");
         DontDestroyOnLoad(receiverObject);
         _instance = receiverObject.AddComponent <HZDemographics>();
     }
 }
        /// <summary>
        /// Starts the Heyzap SDK. Call this method as soon as possible in your app to ensure Heyzap has time to initialize before you want to show an ad.
        /// </summary>
        /// <param name="publisher_id">Your publisher ID. This can be found on your Heyzap dashboards - see https://developers.heyzap.com/docs/unity_sdk_setup_and_requirements for more information.</param>
        /// <param name="options">A bitmask of options you can pass to this call to change the way Heyzap will work.</param>
        public static void Start(string publisher_id, int options)
        {
            #if !UNITY_EDITOR && (UNITY_ANDROID || UNITY_IPHONE)
                #if UNITY_ANDROID
            HeyzapAdsAndroid.Start(publisher_id, options);
                #elif UNITY_IPHONE
            HeyzapAdsIOS.Start(publisher_id, options);
                #endif
            #else
            UnityEngine.Debug.LogError("Call received to start the Heyzap SDK, but the SDK does not function in the editor. You must use a device/emulator to receive/test ads.");
            #endif

            HeyzapAds.InitReceiver();
            HZInterstitialAd.InitReceiver();
            HZVideoAd.InitReceiver();
            HZIncentivizedAd.InitReceiver();
            HZBannerAd.InitReceiver();
            HZDemographics.InitReceiver();
        }