Beispiel #1
0
        public static void Load()
        {
            Principal = i.MainMenu.AddMenu("Hextech Annie", "AnnieAkr");
            Principal.Add("Skin", new CheckBox("Skin Hack?", false));
            Principal.Add("SkinID", new Slider("Skin ID: {0}", 10, 0, 10));

            Q = Principal.AddSubMenu("Q Configs");
            Q.Add("Combo", new CheckBox("Use Q on Combo?"));
            Q.Add("Lane", new CheckBox("Use Q on Laneclear?"));
            Q.Add("Jungle", new CheckBox("Use Q on Jungleclear?"));
            Q.Add("Logic", new ComboBox("Logic Mode on Laneclear:", 0, "Mana", "Clear"));

            W = Principal.AddSubMenu("W Configs");
            W.Add("Combo", new CheckBox("Use W on Combo?"));
            W.Add("Lane", new CheckBox("Use W on Laneclear?"));
            W.Add("Jungle", new CheckBox("Use W on Jungleclear?"));

            E = Principal.AddSubMenu("E Configs");
            E.Add("Auto", new CheckBox("Auto Stack Passive Using E?"));

            R = Principal.AddSubMenu("R Configs");
            R.Add("Combo", new CheckBox("Use R on Combo?"));
            R.Add("ComboMin", new Slider("Min {0} enemies R", 3, 0, 5));
            R.Add("Logic", new CheckBox("Logic 1vs1?"));

            Tibbers = Principal.AddSubMenu("Tibbers");
            Tibbers.Add("Mode", new ComboBox("Pilot Mode:", 0, "Focuses on the nearest enemy", "Focuses on the enemy with the lowest HP"));

            Misc = Principal.AddSubMenu("Misc");
            Misc.Add("Stun", new CheckBox("Don't use spells on Laneclear, if have stun"));
            Misc.Add("Flash", new KeyBind("Flash + Ult", false, KeyBind.BindTypes.HoldActive, 'T'));
            Misc.Add("AA", new KeyBind("Disable AA", false, KeyBind.BindTypes.PressToggle, 'A'));
            Misc.Add("Int", new CheckBox("Interrupt?"));
            Misc.Add("Gap", new CheckBox("Gapcloser?"));
            Misc.Add("Ignite", new CheckBox("Auto use ignite?"));

            Draw = Principal.AddSubMenu("Draw");
            Draw.Add("Disable", new CheckBox("Disable All Draws?", false));
            Draw.Add("Q", new CheckBox("Draw Q?"));
            Draw.Add("W", new CheckBox("Draw W?"));
            Draw.Add("R", new CheckBox("Draw R?"));
            Draw.Add("Flash", new CheckBox("Draw Flash + R?"));
        }
Beispiel #2
0
        private static void Game_OnUpdate(EventArgs args)
        {
            if (Player.Instance.IsDead)
            {
                return;
            }

            SkinHack.Init();
            Tibbers.Init();

            if (AnnieMenu.Keybind(AnnieMenu.Combo, "Flash"))
            {
                var Target = TargetSelector.GetTarget(Flash.Range + R.Range, DamageType.Magical);

                if (Target != null)
                {
                    if (Flash.IsReady() && R.IsReady())
                    {
                        var RPred = R.GetPrediction(Target);

                        if (RPred.HitChancePercent >= AnnieMenu.Slider(AnnieMenu.Principal, "RPred"))
                        {
                            Flash.Cast(Player.Instance.Position.Extend(Target.Position, Flash.Range).To3D());

                            Core.DelayAction(() => R.Cast(RPred.UnitPosition), 150);
                        }
                    }
                }
            }

            if (AnnieMenu.CheckBox(AnnieMenu.Combo, "E"))
            {
                if (Player.Instance.IsRecalling())
                {
                    return;
                }

                if (!HasStun())
                {
                    if (E.IsReady())
                    {
                        E.Cast();
                    }
                }
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                Modes.Combo.Init();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
            {
                Modes.Laneclear.Init();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear))
            {
                Modes.Jungleclear.Init();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LastHit))
            {
                Modes.Lasthit.Init();
            }
        }