Beispiel #1
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Annie)
            {
                return;
            }

            AnnieMenu.Init();
            Annie.Init();
            Drawing.OnDraw += Drawing_OnDraw;
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            Loading.OnLoadingComplete += delegate
            {
                if (Player.Instance.Hero != Champion.Annie)
                {
                    return;
                }

                Extensions.Update();

                Annie.LoadModules();

                Drawing.OnDraw += delegate
                {
                    if (Menu.CheckBox(Menu.Draw, "Disable"))
                    {
                        return;
                    }

                    if (Extensions.Q.IsReady() && Menu.CheckBox(Menu.Draw, "Q"))
                    {
                        Circle.Draw(Color.DarkBlue, Extensions.Q.Range, Player.Instance.Position);
                    }

                    if (Extensions.W.IsReady() && Menu.CheckBox(Menu.Draw, "W"))
                    {
                        Circle.Draw(Color.DarkBlue, Extensions.W.Range, Player.Instance.Position);
                    }

                    if (Extensions.R.IsReady() && Menu.CheckBox(Menu.Draw, "R"))
                    {
                        Circle.Draw(Color.DarkBlue, Extensions.R.Range, Player.Instance.Position);
                    }

                    if (Extensions.Flash.IsReady() && Menu.CheckBox(Menu.Draw, "Flash"))
                    {
                        Circle.Draw(Color.Yellow, Extensions.Flash.Range + Extensions.R.Range, Player.Instance.Position);
                    }
                };
            };
        }