Beispiel #1
0
        public void HandleLOGIN(Socket socket, byte[] data)
        {
            var client = Server.GetClientFrom(socket);

            new BufferReader(data)
            .Ignore(sizeof(int))
            .ReadStringUTF8(out var userName)
            .ReadInteger(out var token)
            .ReadStringUTF8(out var gameInfo);

            Logger.Log <GameState>($"User '{userName}' login with token '{token}'...");

            if (token == 0)
            {
                token = Rise.Rnd.NextInt();
                Logger.Log <GameState>($"{userName}'s token is now {token}!");
            }

            client.Send(Packets.Token(token));
            SendWorld(client);

            var playerSession = new PlayerSession(userName, token, (Player)ENTITIES.PLAYER.Construct());

            playerSession.Join(this);
            Players.Add(playerSession);
            client.Send(Packets.Join(playerSession));
        }
Beispiel #2
0
        public void SendWorld(ConnectedClient client)
        {
            client.Send(Packets.World(World));

            foreach (var level in World.Levels)
            {
                client.Send(Packets.Level(level));

                foreach (var chunk in level.Chunks)
                {
                    var progress = (chunk.X * level.Chunks.GetLength(1) + chunk.Y) / (float)level.Chunks.Length;

                    Logger.Log <GameState>($"Sending '{level.Name}' {(int)(progress * 100)}%");
                    client.Send(Packets.Chunk(chunk));
                }
            }
        }