Beispiel #1
0
        public static byte[] SerializeCanvasToArray(PanelCanvas canvas)
        {
#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                Debug.LogError("Can serialize in Play mode only!");
                return(null);
            }
#endif

            canvas.ForceRebuildLayoutImmediate();

            BinaryFormatter formatter = new BinaryFormatter();
            using (MemoryStream stream = new MemoryStream())
            {
                formatter.Serialize(stream, new SerializedCanvas
                {
                    active               = canvas.gameObject.activeSelf,
                    useFreeSpace         = canvas.LeaveFreeSpace,
                    rootPanelGroup       = Serialize(canvas.RootPanelGroup) as SerializedPanelGroup,
                    unanchoredPanelGroup = Serialize(canvas.UnanchoredPanelGroup) as SerializedPanelGroup
                });

                return(stream.ToArray());
            }
        }
Beispiel #2
0
        public static void DeserializeCanvasFromArray(PanelCanvas canvas, byte[] data)
        {
#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                Debug.LogError("Can deserialize in Play mode only!");
                return;
            }
#endif

            if (data == null || data.Length == 0)
            {
                Debug.LogError("Data is null!");
                return;
            }

            SerializedCanvas serializedCanvas;
            BinaryFormatter  formatter = new BinaryFormatter();
            using (MemoryStream stream = new MemoryStream(data))
            {
                serializedCanvas = formatter.Deserialize(stream) as SerializedCanvas;
            }

            if (serializedCanvas == null)
            {
                return;
            }

            sizesHolder.Clear();
            canvas.LeaveFreeSpace = serializedCanvas.useFreeSpace;

            if (serializedCanvas.rootPanelGroup != null)
            {
                PanelGroup           rootPanelGroup = canvas.RootPanelGroup;
                ISerializedElement[] children       = serializedCanvas.rootPanelGroup.children;
                for (int i = children.Length - 1; i >= 0; i--)
                {
                    IPanelGroupElement element = Deserialize(canvas, children[i]);
                    if (element != null)
                    {
                        if (rootPanelGroup.Count == 0)
                        {
                            rootPanelGroup.AddElement(element);
                        }
                        else
                        {
                            rootPanelGroup.AddElementBefore(rootPanelGroup[0], element);
                        }

                        sizesHolder.Insert(0, new GroupElementSizeHolder(element, children[i].size));
                    }
                }
            }

            if (sizesHolder.Count > 0)
            {
                canvas.ForceRebuildLayoutImmediate();

                for (int i = 0; i < sizesHolder.Count; i++)
                {
                    sizesHolder[i].element.ResizeTo(sizesHolder[i].size, PanelDirection.Right, PanelDirection.Top);
                }
            }

            if (serializedCanvas.unanchoredPanelGroup != null)
            {
                ISerializedElement[] children = serializedCanvas.unanchoredPanelGroup.children;
                for (int i = 0; i < children.Length; i++)
                {
                    if (children[i] is SerializedUnanchoredPanel unanchoredPanel)
                    {
                        Panel panel = Deserialize(canvas, unanchoredPanel) as Panel;
                        if (panel != null)
                        {
                            panel.Detach();
                            canvas.UnanchoredPanelGroup.RestrictPanelToBounds(panel);
                        }
                    }
                }
            }

            for (int i = 0; i < canvas.UnanchoredPanelGroup.Count; i++)
            {
                Panel panel = canvas.UnanchoredPanelGroup[i] as Panel;
                if (panel != null)
                {
                    panel.RectTransform.SetAsLastSibling();
                }
            }

            canvas.gameObject.SetActive(serializedCanvas.active);
        }