Beispiel #1
0
        //////////////////////////////////////
        //////////  INITIALISATION  //////////
        //////////////////////////////////////

        protected override void Initialize()
        {
            _crossedSwordsButton = new CrossedSwordsButton(Content);

            Characters.Add(_soldierSprite);
            Characters.Add(_elfSprite);
            Characters.Add(_paladinSprite);
            Characters.Add(_dwarfSprite);

            foreach (var t in Characters)
            {
                t.Initialize(this, _graphics);
            }

            AnimationTemp = new AnimationSprite(this, new AnimationDefinition(), 0)
            {
                Direction = new Vector2(0, 0),
                Position  = new Vector2(10, 10)
            };

            base.Initialize();
        }
Beispiel #2
0
        public override void Initialize(Game game, GraphicsDeviceManager graphics)
        {
            CharacterSpeed             = 5;
            CharacterFaction           = "Evil";
            FacingRight                = true;
            CharacterWeapon.Range      = 6;
            CharacterWeapon.WeaponName = "Bow";

            AnimationIdleRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "ElfIdleRightSpriteSheet",
                FrameSize     = new Point(61, 80),
                NbFrames      = new Point(7, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 0),
                Loop          = true,
                FeetToHead    = 70
            }, 2);
            AnimationIdleRightSprite.Initialize(graphics);

            AnimationIdleLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "ElfIdleLeftSpriteSheet",
                FrameSize     = new Point(61, 80),
                NbFrames      = new Point(7, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 0),
                Loop          = true,
                FeetToHead    = 70
            }, 2);
            AnimationIdleLeftSprite.Initialize(graphics);

            AnimationIdleSelectedRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "ElfIdleSelectedRightSpriteSheet",
                FrameSize     = new Point(61, 80),
                NbFrames      = new Point(7, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 0),
                Loop          = true,
                FeetToHead    = 72
            }, 2);
            AnimationIdleSelectedRightSprite.Initialize(graphics);

            AnimationIdleSelectedLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "ElfIdleSelectedLeftSpriteSheet",
                FrameSize     = new Point(61, 80),
                NbFrames      = new Point(7, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 0),
                Loop          = true,
                FeetToHead    = 72
            }, 2);
            AnimationIdleSelectedLeftSprite.Initialize(graphics);

            AnimationIdleTargetableRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "ElfIdleTargetableRightSpriteSheet",
                FrameSize     = new Point(61, 80),
                NbFrames      = new Point(7, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 0),
                Loop          = true,
                FeetToHead    = 72
            }, 2);
            AnimationIdleTargetableRightSprite.Initialize(graphics);

            AnimationIdleTargetableLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "ElfIdleTargetableLeftSpriteSheet",
                FrameSize     = new Point(61, 80),
                NbFrames      = new Point(7, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 0),
                Loop          = true,
                FeetToHead    = 72
            }, 2);
            AnimationIdleTargetableLeftSprite.Initialize(graphics);

            AnimationIdleTargetableMouseOverRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "ElfIdleTargetableMouseOverRightSpriteSheet",
                FrameSize     = new Point(61, 80),
                NbFrames      = new Point(7, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 0),
                Loop          = true,
                FeetToHead    = 72
            }, 2);
            AnimationIdleTargetableMouseOverRightSprite.Initialize(graphics);

            AnimationIdleTargetableMouseOverLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "ElfIdleTargetableMouseOverLeftSpriteSheet",
                FrameSize     = new Point(61, 80),
                NbFrames      = new Point(7, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 0),
                Loop          = true,
                FeetToHead    = 72
            }, 2);
            AnimationIdleTargetableMouseOverLeftSprite.Initialize(graphics);

            AnimationWalkRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "ElfWalkRightSpriteSheet",
                FrameSize     = new Point(61, 80),
                NbFrames      = new Point(10, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 0),
                Loop          = true,
                FeetToHead    = 75
            }, 2);
            AnimationWalkRightSprite.Initialize(graphics);

            AnimationWalkLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "ElfWalkLeftSpriteSheet",
                FrameSize     = new Point(61, 80),
                NbFrames      = new Point(10, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 0),
                Loop          = true,
                FeetToHead    = 75
            }, 2);
            AnimationWalkLeftSprite.Initialize(graphics);

            AnimationStrikeDownLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "ElfStrikeFrontLeftSpriteSheet",
                FrameSize     = new Point(101, 80),
                NbFrames      = new Point(10, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 0),
                Loop          = false,
                FeetToHead    = 75,
                ReturnIdle    = true
            }, 2);
            AnimationStrikeDownLeftSprite.Initialize(graphics);

            AnimationStrikeDownRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "ElfStrikeFrontRightSpriteSheet",
                FrameSize     = new Point(101, 80),
                NbFrames      = new Point(10, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 0),
                Loop          = false,
                FeetToHead    = 75,
                ReturnIdle    = true
            }, 2);
            AnimationStrikeDownRightSprite.Initialize(graphics);

            AnimationStrikeFrontLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "ElfStrikeFrontLeftSpriteSheet",
                FrameSize     = new Point(101, 80),
                NbFrames      = new Point(10, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 0),
                Loop          = false,
                FeetToHead    = 75,
                ReturnIdle    = true
            }, 2);
            AnimationStrikeFrontLeftSprite.Initialize(graphics);

            AnimationStrikeFrontRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "ElfStrikeFrontRightSpriteSheet",
                FrameSize     = new Point(101, 80),
                NbFrames      = new Point(10, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 0),
                Loop          = false,
                FeetToHead    = 75,
                ReturnIdle    = true
            }, 2);
            AnimationStrikeFrontRightSprite.Initialize(graphics);

            AnimationStrikeUpLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "ElfStrikeFrontLeftSpriteSheet",
                FrameSize     = new Point(101, 80),
                NbFrames      = new Point(10, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 0),
                Loop          = false,
                FeetToHead    = 75,
                ReturnIdle    = true
            }, 2);
            AnimationStrikeUpLeftSprite.Initialize(graphics);

            AnimationStrikeUpRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "ElfStrikeFrontRightSpriteSheet",
                FrameSize     = new Point(101, 80),
                NbFrames      = new Point(10, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 0),
                Loop          = false,
                FeetToHead    = 75,
                ReturnIdle    = true
            }, 2);
            AnimationStrikeUpRightSprite.Initialize(graphics);

            AnimationSprite = AnimationIdleRightSprite;
        }
Beispiel #3
0
        public override void Initialize(Game game, GraphicsDeviceManager graphics)
        {
            CharacterSpeed             = 3;
            CharacterFaction           = "Good";
            FacingRight                = false;
            CharacterWeapon.Range      = 2;
            CharacterWeapon.WeaponName = "Two Handed Sword";

            AnimationIdleLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "PaladinIdleLeftSpriteSheet",
                FrameSize     = new Point(81, 125),
                NbFrames      = new Point(11, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(15, 11),
                Loop          = true,
                FeetToHead    = 75
            }, 7);
            AnimationIdleLeftSprite.Initialize(graphics);

            AnimationIdleRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "PaladinIdleRightSpriteSheet",
                FrameSize     = new Point(81, 125),
                NbFrames      = new Point(11, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(15, 11),
                Loop          = true,
                FeetToHead    = 75
            }, 7);
            AnimationIdleRightSprite.Initialize(graphics);

            AnimationIdleSelectedRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "PaladinIdleSelectedRightSpriteSheet",
                FrameSize     = new Point(81, 125),
                NbFrames      = new Point(11, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(15, 11),
                Loop          = true,
                FeetToHead    = 77
            }, 7);
            AnimationIdleSelectedRightSprite.Initialize(graphics);

            AnimationIdleSelectedLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "PaladinIdleSelectedLeftSpriteSheet",
                FrameSize     = new Point(81, 125),
                NbFrames      = new Point(11, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(15, 11),
                Loop          = true,
                FeetToHead    = 77
            }, 7);
            AnimationIdleSelectedLeftSprite.Initialize(graphics);

            AnimationIdleTargetableRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "PaladinIdleTargetableRightSpriteSheet",
                FrameSize     = new Point(81, 125),
                NbFrames      = new Point(11, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(15, 11),
                Loop          = true,
                FeetToHead    = 77
            }, 7);
            AnimationIdleTargetableRightSprite.Initialize(graphics);

            AnimationIdleTargetableLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "PaladinIdleTargetableLeftSpriteSheet",
                FrameSize     = new Point(81, 125),
                NbFrames      = new Point(11, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(15, 11),
                Loop          = true,
                FeetToHead    = 77
            }, 7);
            AnimationIdleTargetableLeftSprite.Initialize(graphics);

            AnimationIdleTargetableMouseOverRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "PaladinIdleTargetableMouseOverRightSpriteSheet",
                FrameSize     = new Point(81, 125),
                NbFrames      = new Point(11, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(15, 11),
                Loop          = true,
                FeetToHead    = 77
            }, 7);
            AnimationIdleTargetableMouseOverRightSprite.Initialize(graphics);

            AnimationIdleTargetableMouseOverLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "PaladinIdleTargetableMouseOverLeftSpriteSheet",
                FrameSize     = new Point(81, 125),
                NbFrames      = new Point(11, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(15, 11),
                Loop          = true,
                FeetToHead    = 77
            }, 7);
            AnimationIdleTargetableMouseOverLeftSprite.Initialize(graphics);

            AnimationWalkLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "PaladinWalkLeftSpriteSheet",
                FrameSize     = new Point(80, 125),
                NbFrames      = new Point(8, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(15, 11),
                Loop          = true,
                FeetToHead    = 75
            }, 7);
            AnimationWalkLeftSprite.Initialize(graphics);

            AnimationWalkRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "PaladinWalkRightSpriteSheet",
                FrameSize     = new Point(80, 125),
                NbFrames      = new Point(8, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(15, 11),
                Loop          = true,
                FeetToHead    = 75
            }, 7);
            AnimationWalkRightSprite.Initialize(graphics);

            AnimationStrikeDownLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "PaladinStrikeDownLeftSpriteSheet",
                FrameSize     = new Point(121, 125),
                NbFrames      = new Point(4, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(15, 11),
                Loop          = false,
                FeetToHead    = 75,
                ReturnIdle    = true
            }, 7);
            AnimationStrikeDownLeftSprite.Initialize(graphics);

            AnimationStrikeDownRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "PaladinStrikeDownRightSpriteSheet",
                FrameSize     = new Point(121, 125),
                NbFrames      = new Point(4, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(15, 11),
                Loop          = false,
                FeetToHead    = 75,
                ReturnIdle    = true
            }, 7);
            AnimationStrikeDownRightSprite.Initialize(graphics);

            AnimationStrikeFrontLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "PaladinStrikeFrontLeftSpriteSheet",
                FrameSize     = new Point(121, 125),
                NbFrames      = new Point(4, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(15, 11),
                Loop          = false,
                FeetToHead    = 75,
                ReturnIdle    = true
            }, 7);
            AnimationStrikeFrontLeftSprite.Initialize(graphics);

            AnimationStrikeFrontRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "PaladinStrikeFrontRightSpriteSheet",
                FrameSize     = new Point(121, 125),
                NbFrames      = new Point(4, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(15, 11),
                Loop          = false,
                FeetToHead    = 75,
                ReturnIdle    = true
            }, 7);
            AnimationStrikeFrontRightSprite.Initialize(graphics);

            AnimationStrikeUpLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "PaladinStrikeUpLeftSpriteSheet",
                FrameSize     = new Point(131, 125),
                NbFrames      = new Point(6, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(15, 11),
                Loop          = false,
                FeetToHead    = 75,
                ReturnIdle    = true
            }, 7);
            AnimationStrikeUpLeftSprite.Initialize(graphics);

            AnimationStrikeUpRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "PaladinStrikeUpRightSpriteSheet",
                FrameSize     = new Point(131, 125),
                NbFrames      = new Point(6, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(15, 11),
                Loop          = false,
                FeetToHead    = 75,
                ReturnIdle    = true
            }, 7);
            AnimationStrikeUpRightSprite.Initialize(graphics);

            AnimationSprite = AnimationIdleLeftSprite;
        }
Beispiel #4
0
        public override void Initialize(Game game, GraphicsDeviceManager graphics)
        {
            CharacterSpeed             = 2;
            CharacterFaction           = "Evil";
            FacingRight                = true;
            CharacterWeapon.Range      = 1;
            CharacterWeapon.WeaponName = "Axe";

            AnimationIdleRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "DwarfIdleRightSpriteSheet",
                FrameSize     = new Point(61, 90),
                NbFrames      = new Point(6, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 11),
                Loop          = true,
                FeetToHead    = 65
            }, 18);
            AnimationIdleRightSprite.Initialize(graphics);

            AnimationIdleLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "DwarfIdleLeftSpriteSheet",
                FrameSize     = new Point(61, 90),
                NbFrames      = new Point(6, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 11),
                Loop          = true,
                FeetToHead    = 65
            }, 18);
            AnimationIdleLeftSprite.Initialize(graphics);

            AnimationIdleSelectedRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "DwarfIdleSelectedRightSpriteSheet",
                FrameSize     = new Point(61, 90),
                NbFrames      = new Point(6, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 11),
                Loop          = true,
                FeetToHead    = 67
            }, 18);
            AnimationIdleSelectedRightSprite.Initialize(graphics);

            AnimationIdleSelectedLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "DwarfIdleSelectedLeftSpriteSheet",
                FrameSize     = new Point(61, 90),
                NbFrames      = new Point(6, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 11),
                Loop          = true,
                FeetToHead    = 67
            }, 18);
            AnimationIdleSelectedLeftSprite.Initialize(graphics);

            AnimationIdleTargetableRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "DwarfIdleTargetableRightSpriteSheet",
                FrameSize     = new Point(61, 90),
                NbFrames      = new Point(6, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 11),
                Loop          = true,
                FeetToHead    = 67
            }, 18);
            AnimationIdleTargetableRightSprite.Initialize(graphics);

            AnimationIdleTargetableLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "DwarfIdleTargetableLeftSpriteSheet",
                FrameSize     = new Point(61, 90),
                NbFrames      = new Point(6, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 11),
                Loop          = true,
                FeetToHead    = 67
            }, 18);
            AnimationIdleTargetableLeftSprite.Initialize(graphics);

            AnimationIdleTargetableMouseOverRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "DwarfIdleTargetableMouseOverRightSpriteSheet",
                FrameSize     = new Point(61, 90),
                NbFrames      = new Point(6, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 11),
                Loop          = true,
                FeetToHead    = 67
            }, 18);
            AnimationIdleTargetableMouseOverRightSprite.Initialize(graphics);

            AnimationIdleTargetableMouseOverLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "DwarfIdleTargetableMouseOverLeftSpriteSheet",
                FrameSize     = new Point(61, 90),
                NbFrames      = new Point(6, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 11),
                Loop          = true,
                FeetToHead    = 67
            }, 18);
            AnimationIdleTargetableMouseOverLeftSprite.Initialize(graphics);

            AnimationWalkRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "DwarfWalkRightSpriteSheet",
                FrameSize     = new Point(61, 90),
                NbFrames      = new Point(8, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 11),
                Loop          = true,
                FeetToHead    = 65
            }, 18);
            AnimationWalkRightSprite.Initialize(graphics);

            AnimationWalkLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "DwarfWalkLeftSpriteSheet",
                FrameSize     = new Point(61, 90),
                NbFrames      = new Point(8, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 11),
                Loop          = true,
                FeetToHead    = 65
            }, 18);
            AnimationWalkLeftSprite.Initialize(graphics);

            AnimationStrikeDownLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "DwarfStrikeDownLeftSpriteSheet",
                FrameSize     = new Point(81, 90),
                NbFrames      = new Point(11, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 11),
                Loop          = false,
                FeetToHead    = 65,
                ReturnIdle    = true
            }, 18);
            AnimationStrikeDownLeftSprite.Initialize(graphics);

            AnimationStrikeDownRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "DwarfStrikeDownRightSpriteSheet",
                FrameSize     = new Point(81, 90),
                NbFrames      = new Point(11, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 11),
                Loop          = false,
                FeetToHead    = 65,
                ReturnIdle    = true
            }, 18);
            AnimationStrikeDownRightSprite.Initialize(graphics);

            AnimationStrikeFrontLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "DwarfStrikeFrontLeftSpriteSheet",
                FrameSize     = new Point(91, 90),
                NbFrames      = new Point(9, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 11),
                Loop          = false,
                FeetToHead    = 65,
                ReturnIdle    = true
            }, 18);
            AnimationStrikeFrontLeftSprite.Initialize(graphics);

            AnimationStrikeFrontRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "DwarfStrikeFrontRightSpriteSheet",
                FrameSize     = new Point(91, 90),
                NbFrames      = new Point(9, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 11),
                Loop          = false,
                FeetToHead    = 65,
                ReturnIdle    = true
            }, 18);
            AnimationStrikeFrontRightSprite.Initialize(graphics);

            AnimationStrikeUpLeftSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "DwarfStrikeUpLeftSpriteSheet",
                FrameSize     = new Point(91, 90),
                NbFrames      = new Point(8, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 11),
                Loop          = false,
                FeetToHead    = 65,
                ReturnIdle    = true
            }, 18);
            AnimationStrikeUpLeftSprite.Initialize(graphics);

            AnimationStrikeUpRightSprite = new AnimationSprite(game, new AnimationDefinition
            {
                AssetName     = "DwarfStrikeUpRightSpriteSheet",
                FrameSize     = new Point(91, 90),
                NbFrames      = new Point(8, 1),
                FrameRate     = 7,
                StartPosition = new Vector2(0, 11),
                Loop          = false,
                FeetToHead    = 65,
                ReturnIdle    = true
            }, 18);
            AnimationStrikeUpRightSprite.Initialize(graphics);

            AnimationSprite = AnimationIdleRightSprite;
        }