public override bool IsReady([NotNull] GenericSkill skillSlot)
 {
     return(base.IsReady(skillSlot) && HenryTrackingSkillDef.HasTarget(skillSlot));
 }
 public override bool CanExecute([NotNull] GenericSkill skillSlot)
 {
     return(HenryTrackingSkillDef.HasTarget(skillSlot) && base.CanExecute(skillSlot));
 }