Beispiel #1
0
        /// <summary>
        /// Removes bad components from ALL ships
        /// </summary>
        /// <param name="removalPercentage"></param>
        public static void RemoveAllBadComponents(uint removalPercentage)
        {
            var ships = Ships.GetShips();

            foreach (Ship ship in ships)
            {
                ship.RemoveBadComponents(removalPercentage);
            }
        }
Beispiel #2
0
        /// <summary>
        /// Fix the parentShip, and every ship in the tree below it recursivly
        /// </summary>
        /// <param name="parentShip">The top most ship to start with</param>
        public static void OutpostFix(Ship parentShip)
        {
            ShipFix(parentShip);

            var children = Ships.GetShipChildren(parentShip);

            foreach (Ship ship in children)
            {
                Ships.OutpostFix(ship);
            }
        }
Beispiel #3
0
 /// <summary>
 /// Return a ship that this ship is docked to
 /// </summary>
 /// <returns>The parent Ship object, or null if no parent is found</returns>
 public Ship GetParentShip()
 {
     //TODO: Move this to Ships class where it belongs
     if (this.DockedToShipGUID != 0)
     {
         return(Ships.GetShip(this.DockedToShipGUID));
     }
     else
     {
         return(null);
     }
 }