public AddRevolvedGeometry ( IList |
||
points | IList |
/// The points (x coordinates are radius, y coordinates are distance from the origin along the axis of revolution) /// |
origin | System.Windows.Media.Media3D.Point3D | /// The origin of the revolution axis. /// |
direction | System.Windows.Media.Media3D.Vector3D | /// The direction of the revolution axis. /// |
thetaDiv | int | /// The number of divisions around the mesh. /// |
return | void |