Beispiel #1
0
        public static void CheckLevel(GameObject unit)
        {
            var nextLevel = GetLevelAdvancement(unit.StatsComponent.Level);

            if (unit.StatsComponent.Experience >= nextLevel)
            {
                unit.StatsComponent.Level++;
                PerformDefaultAdvancement(unit.StatsComponent);
                AudioProcessor.PlaySoundEffect(Constants.SoundEffects.FXSounds.LEVEL_UP);
                UIProcessor.SetFloatingText(Constants.UI.DEFAULT_FLOATING_TEXT_DURATION, "Level UP!", unit.PhysicsComponent.position, Color.YellowGreen);
            }
        }
Beispiel #2
0
 public static void GainExperience(GameObject unit, int experience)
 {
     UIProcessor.SetFloatingText(Constants.UI.DEFAULT_FLOATING_TEXT_DURATION, "EXP +" + experience, unit.PhysicsComponent.position, Color.YellowGreen);
     unit.StatsComponent.Experience += experience;
     CheckLevel(unit);
 }