Beispiel #1
0
        /// <summary>
        /// A heat mask where the heat intensity falls off as 1 / distance from the center point.
        /// </summary>
        /// <param name="xRadius"></param>
        /// <param name="yRadius"></param>
        /// <returns></returns>
        public static HeatMask LinearFalloff(int xRadius, int yRadius)
        {
            HeatMask heatMask;

            float[][] heatMaskArray = new float[(xRadius * 2) + 1][];

            for (int i = 0; i < (xRadius * 2) + 1; i++)
            {
                heatMaskArray[i] = new float[(yRadius * 2) + 1];
            }

            for (int i = -xRadius; i <= xRadius; i++)
            {
                for (int j = -yRadius; j <= yRadius; j++)
                {
                    float distance;

                    if (i == 0 && j == 0)
                    {
                        distance = 1;
                    }
                    else
                    {
                        distance = (float)Math.Sqrt(Math.Pow(i, 2) + Math.Pow(j, 2));
                    }

                    heatMaskArray[i + xRadius][j + xRadius] = (1 / distance);
                }
            }

            heatMask = new HeatMask(xRadius, yRadius, heatMaskArray);

            /*
             * for (int i = -xRadius; i < xRadius; i++)
             * {
             *  for (int j = -yRadius; j < yRadius; j++)
             *  {
             *      Console.Write(heatMask.value(i, j));
             *  }
             *  Console.WriteLine();
             *  Console.WriteLine();
             * }
             */


            return(heatMask);
        }
Beispiel #2
0
        public void GetHeatMap(List <Point> points)
        {
            if (SaveLocation == null)
            {
                Console.WriteLine("You must specifiy a save location for the Heatmap output.  fn:GetHeatMap aborted.");
                return;
            }

            if (InputMax == null)
            {
                InputMax = new Point(1920, 1080);
                Console.WriteLine("No max input value specified. Defaulting to 1920:1080.");
            }

            //TODO Scale down the input to output resolution if it is larger.
            if (OutputResolution == null)
            {
                OutputResolution = new Point(1920, 1080);
                Console.WriteLine("No resolutin specified.  Defaulting to 1920:1080.");
            }

            if (HeatFunction == null)
            {
                Console.WriteLine("No HeatFunction mapper specified.  Defaulting to Identity.");
                HeatFunction = (f => f);
            }

            if (ColorFunction == null)
            {
                Console.WriteLine("No ColorFunction mapper specified.  Defaulting to Gray Scale.");
                ColorFunction = HeatmapFactory.GrayScale;
            }

            if (HeatMask == null)
            {
                Console.WriteLine("No HeatMask specified.  Defaulting to linear falloff with xRadius = 20 and yRadius = 20.");
                HeatMask = HeatmapFactory.LinearFalloff(40, 40);
            }

            //Heatbin is used as a value store for heat resutling from point inputs.
            int[][] Heatbin = new int[OutputResolution.X][];
            for (int i = 0; i < OutputResolution.X; i++)
            {
                Heatbin[i] = new int[OutputResolution.Y];
            }

            //Initialize Heatbin
            for (int i = 0; i < OutputResolution.X; i++)
            {
                for (int j = 0; j < OutputResolution.Y; j++)
                {
                    Heatbin[i][j] = 0;
                }
            }

            //Test the input to make sure its in the right format.
            CheckInput(points);

            AssignHeat(Heatbin, points);

            float[][] normalized = NormalizedHeatbin(Heatbin);

            Bitmap output = GetBitmap(normalized);

            //TODO This is filty.  Don't be filty.

            using (FileStream f = File.Open(SaveLocation, FileMode.Create))
            {
                output.Save(f, ImageFormat.Png);
            }

            Console.WriteLine("Bitmap created and saved to " + SaveLocation);

            if (OpenOnComplete)
            {
                Process myProc = new Process();
                myProc.StartInfo.FileName = SaveLocation;
                myProc.Start();
            }
        }