Beispiel #1
0
 public Action(Dictionary<int, Entity> entities, ActionType type, int source = 0, int target = 0, int level = 0)
 {
     GameState = new GameState(entities);
     Type = type;
     if(source != 0)
         Source = entities[source];
     if(target != 0)
         Target = entities[target];
     SubActions = new List<Action>();
     Level = level;
 }
Beispiel #2
0
 private void AddGameState(ActionType type)
 {
     var gState = new GameState((Dictionary<int, Entity>)Utility.DeepClone(_entities), type);
     GameStates.Add(gState);
 }