Beispiel #1
0
        public void Draw()
        {
            ConsoleColor originalcolor = Console.ForegroundColor;
            Console.ForegroundColor = ConsoleColor.Magenta;
            try
            {
                if (_positionChanged)
                {
                    Console.CursorLeft = (int)_lastDrawPos.X;
                    Console.CursorTop = (int)_lastDrawPos.Y;
                    Console.Write(" ");

                    Console.CursorLeft = (int)position.X;
                    Console.CursorTop = (int)position.Y;
                    Console.Write("☼");
                    _positionChanged = false;
                    _lastDrawPos = position;
                }
            }
            catch
            {

            }

            Console.ForegroundColor = originalcolor;
        }
Beispiel #2
0
 public AddonBase GetAddonForPosition(Vector2D position)
 {
     AddonBase retval = null;
     foreach(AddonBase a in addons){
         if(a.Position.X == position.X && a.Position.Y == position.Y){
             retval = a;
             break;
         }
     }
     return retval;
 }
Beispiel #3
0
        public override void Draw()
        {
            try
            {
                if (_positionChanged)
                {
                    Console.CursorLeft = (int)_lastDrawPos.X;
                    Console.CursorTop = (int)_lastDrawPos.Y;
                    Console.Write(" ");

                    Console.CursorLeft = (int)position.X;
                    Console.CursorTop = (int)position.Y;
                    Console.Write("☺");
                    _positionChanged = false;
                    _lastDrawPos = position;
                }
            }catch
            {

            }
        }
Beispiel #4
0
        internal void Start()
        {
            Random r = new Random();

            _gametime = DateTime.Now;
            Console.Clear();
            while (!EXIT_GAME)
            {

                switch (_state)
                {
                    case GameState.GameScreen:
                        #region Handle GameScreen

                        #region Initialise
                        if (null == _ship)
                        {
                            _ship = new Ship();
                            _ship.Position = new Vector2D(Console.WindowWidth / 2, Console.WindowHeight / 2);
                            _ship.Health = 135;
                            _ship.Sheilds = 0;
                            _shipLastFireTime = DateTime.Now;
                            _bar.Health = _ship.Health;
                        }

                        if (!_initGameScreen)
                        {
                            Console.Clear();
                            _initGameScreen = true;
                            _initBuyScreen = false;
                        }
                        #endregion

                        #region Key Handling
                        if (Console.KeyAvailable)
                        {
                            ConsoleKeyInfo c = Console.ReadKey(true);

                            switch (c.Key)
                            {
                                //Buy
                                case ConsoleKey.P:
                                    if (_moola > 0)
                                    {
                                        _state = GameState.BuyScreen;
                                    }
                                    break;
                                case ConsoleKey.Escape:
                                    break;
                            }
                        }
                        #endregion

                        #region Update States

                        foreach (Enemy e in _enemies)
                        {
                            if (_ship.Position.DistanceTo(e.Position) <= 5 && _ship.Position.DistanceTo(e.Position) > 0 && DateTime.Now.Subtract(_shipLastFireTime).TotalSeconds > _shipRof)
                            {
                                _bullets.Add(new Bullet()
                                {
                                    Position = _ship.Position,
                                    Velocity = new Vector2D(1, 1).ScalarMultiply(5f),
                                    TrackEnemy = true,
                                    Target = e
                                });
                                _shipLastFireTime = DateTime.Now;
                                break;
                            }
                        }

                        _deltaTime = DateTime.Now.Subtract(_gametime);
                        if (_deltaTime.TotalMilliseconds > 300)
                        {
                            // Check if out of bounds
                            List<Enemy> rem = new List<Enemy>();
                            foreach (Enemy e in _enemies)
                            {
                                Vector2D temp = e.Position.Add(e.Velocity);
                                if (temp.X < 0 || temp.Y < 0 || temp.X >= Console.WindowWidth || temp.Y >= Console.WindowHeight)
                                {
                                    rem.Add(e);
                                }
                                else
                                {
                                    e.Position = temp;
                                }
                            }

                            List<Enemy> death = new List<Enemy>();
                            List<Bullet> rembullet = new List<Bullet>();
                            foreach (Bullet b in _bullets)
                            {
                                if (b.TrackEnemy)
                                {
                                    // Adjust velocity
                                    b.Velocity = b.Position.Subtract(b.Target.Position).Unit();
                                }
                                Vector2D temp = b.Position.Add(b.Velocity);
                                if (temp.X < 0 || temp.Y < 0 || temp.X >= Console.WindowWidth || temp.Y >= Console.WindowHeight)
                                {
                                    rembullet.Add(b);
                                }
                                else
                                {
                                    b.Position = temp;
                                }

                                foreach (Enemy e in _enemies)
                                {
                                    if ((int)e.Position.X == (int)b.Position.X && (int)e.Position.Y == (int)b.Position.Y)
                                    {
                                        if(!rem.Contains(e))rem.Add(e);
                                        if(!rembullet.Contains(b))rembullet.Add(b);
                                        _moola += 50;
                                        break;
                                    }
                                }
                            }

                            foreach (AddonBase addon in _ship.Addons)
                            {
                                addon.Update();
                                Console.Beep(2000, 1);
                            }

                            bool clearscreen = false;
                            foreach (Enemy e in rem)
                            {
                                foreach (Bullet b in _bullets)
                                {
                                    if (b.Target == e)
                                    {
                                        if(!rembullet.Contains(b))rembullet.Add(b);
                                        break;
                                    }
                                }
                                _enemies.Remove(e);
                                clearscreen = true;
                            }

                            foreach (Bullet b in rembullet)
                            {
                                _bullets.Remove(b);
                                clearscreen = true;
                            }

                            if (_enemies.Count <= 0)
                            {
                                _bullets.Clear();

                                for (int j = 0; j < 20; j++)
                                {
                                    int x = r.Next(0, Console.WindowWidth);
                                    int y = r.Next(0, Console.WindowHeight);
                                    Enemy ne = new Enemy()
                                    {
                                        Position = new Vector2D(x, y),
                                        Velocity = new Vector2D(x, y).Subtract(_ship.Position).Unit()
                                    };
                                    _enemies.Add(ne);
                                }
                            }

                            if (clearscreen)
                            {
                                Console.Clear();
                                clearscreen = false;
                            }

                            _gametime = DateTime.Now;
                        }
                        #endregion

                        DrawGame();

                        #endregion
                        break;
                    case GameState.BuyScreen:
                        #region Handle Buy Screen
                        if (!_initBuyScreen)
                        {
                            Console.Clear();
                            _currentPosition = _ship.Position;
                            _initBuyScreen = true;
                            _initGameScreen = false;
                            _showAvailablePoints = true;

                            if (_availableAddons.Count == 0)
                            {
                                _availableAddons.Add("Mini Turret Addon", 100);
                            }
                        }

                        if (Console.KeyAvailable)
                        {
                            string c = Console.ReadKey(true).KeyChar.ToString();

                            int index;
                            int.TryParse(c, out index);

                            if (index > 0 && index < 5 && _addonNodes.Count > 0 && !_showPurchaseList)
                            {
                                _currentPosition = _addonNodes[index - 1];
                                AddonBase addon = _ship.GetAddonForPosition(_currentPosition);
                                if (addon == null)
                                {
                                    _showAvailablePoints = false;
                                    _showPurchaseList = true;
                                }
                                else
                                {
                                    _showingAvailablePoints = false;
                                    _showingPurchaseList = false;
                                    _showPurchaseList = false;
                                    _showAvailablePoints = true;
                                }
                            }
                            else if(_showPurchaseList && index > 0)
                            {
                                switch (index)
                                {
                                    case 1:
                                        MiniTurretAddon t = new MiniTurretAddon(_enemies,_bullets)
                                        {
                                            Position = _currentPosition
                                        };
                                        if (_moola > t.Cost)
                                        {
                                            _ship.Addons.Add(t);
                                            _ship.Health -= 20;
                                            _moola -= t.Cost;
                                            _bar.Health = _ship.Health;
                                        }
                                        break;
                                }
                                _showingAvailablePoints = false;
                                _showPurchaseList = false;
                                _initGameScreen = false;
                                _state = GameState.GameScreen;
                            }
                        }

                        if (_showAvailablePoints)
                        {
                            _addonNodes.Clear();
                            _addonNodes.Add(new Vector2D(_currentPosition.X, _currentPosition.Y - 1));
                            _addonNodes.Add(new Vector2D(_currentPosition.X + 1, _currentPosition.Y));
                            _addonNodes.Add(new Vector2D(_currentPosition.X, _currentPosition.Y + 1));
                            _addonNodes.Add(new Vector2D(_currentPosition.X - 1, _currentPosition.Y));
                            DrawBuyPoints();
                        }
                        else if (_showPurchaseList)
                        {
                            ShowPurchaseMenu();
                        }

                        #endregion
                        break;
                }
            }
        }
Beispiel #5
0
 public Vector2D Subtract(Vector2D vector)
 {
     return new Vector2D(vector.X - x, vector.Y - y);
 }
Beispiel #6
0
 public int DistanceTo(Vector2D vector)
 {
     int retval = (int)Math.Sqrt(Math.Pow(this.X - vector.X, 2) + Math.Pow(this.Y - vector.Y, 2));
     return retval ;
 }
Beispiel #7
0
 public Vector2D Add(Vector2D vector)
 {
     return new Vector2D(x + vector.X, y + vector.Y);
 }
Beispiel #8
0
 public Vector2D(Vector2D vector)
 {
     this.x = vector.x;
     this.y = vector.y;
 }