Beispiel #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                DirtyGlobalHelpers.SaveHighscores();
                this.Exit();
            }

            Oximeter.Update(gameTime);

            m_CurrentScene = m_CurrentScene.Update(gameTime);
            // TODO: Add your update logic here

            InputManager.Update();

            base.Update(gameTime);
        }
Beispiel #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Oximeter = new OximeterManager();
            Oximeter.Start();

            this.Font = this.Content.Load<SpriteFont>("MainFont");
            this.BigFont = this.Content.Load<SpriteFont>("BigUIFont");

            m_CurrentScene = new TitleScene();
        }