public TValue Peek()
        {
            PriorityQueueNode <TKey, TValue> firstElement = queue.First();

            return(firstElement.Item);
        }
 public int CompareTo(PriorityQueueNode <TKey, TValue> other)
 {
     return(Priority.CompareTo(other.Priority));
 }
        /// <summary>
        /// placerar en input längst bak i kön med bestämd prioritet
        /// </summary>
        /// <param name="item">ny input</param>
        /// <param name="order"></param>
        public void Enqueue(TValue item, TKey order)
        {
            PriorityQueueNode <TKey, TValue> node = new PriorityQueueNode <TKey, TValue>(item, order);

            queue.Add(node);
        }
        //Lägger till ett element i kön
        public void Enqueue(TValue item, TKey order)
        {
            PriorityQueueNode <TKey, TValue> Nod = new PriorityQueueNode <TKey, TValue>(item, order);

            Heapen.Add(Nod);
        }
Beispiel #5
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        public TValue Peek()
        {
            PriorityQueueNode <TKey, TValue> tmpQ = tmpQ = _queue.peek();

            return(tmpQ.Item);
        }
Beispiel #6
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        public void Enqueue(TValue item, TKey order)
        {
            PriorityQueueNode <TKey, TValue> _new = new PriorityQueueNode <TKey, TValue>(item, order);

            _queue.Add(_new);
        }
Beispiel #7
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        public void Dequeue()
        {
            PriorityQueueNode <TKey, TValue> tmpQ = tmpQ = _queue.peek();

            _queue.Remove(tmpQ);
        }