Beispiel #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            SpriteManager.SpriteBatch = spriteBatch;
            InstanceManager.InitializeManagers();
            m_state = StateManager.GetInstance();
            m_state.Initialize();

            Console.WriteLine(DateTime.Now - m_time);
        }