public override void Entry(IModHelper helper)
 {
     config = Helper.ReadConfig <Config>();
     new ConsoleCommand("hoy_cheat", "Get all sheets without doing anything.", (c, p) => cheat(p)).register();
     MenuEvents.MenuChanged += MenuEvents_MenuChanged;
     SaveEvents.BeforeSave  += SaveEvents_BeforeSave;
     DataLoader.load(Helper, Helper.ModRegistry.IsLoaded("Platonymous.CustomMusic"));
 }
Beispiel #2
0
 public override void Entry(IModHelper helper)
 {
     config = Helper.ReadConfig <Config>();
     new ConsoleCommand("hoy_cheat", "Get all sheets without doing anything.", (c, p) => cheat(p)).register();
     helper.Events.Display.MenuChanged += OnMenuChanged;
     helper.Events.GameLoop.Saving     += OnSaving;
     DataLoader.load(Helper, Helper.ModRegistry.IsLoaded("Platonymous.CustomMusic"));
 }
        private void SaveHandler_BeforeRebuilding(object sender, EventArgs e)
        {
            if (data == null)
            {
                data = new DataLoader(Helper);
                DataLoader.load();
            }

            SaveHandler.BeforeRebuilding -= SaveHandler_BeforeRebuilding;
        }
Beispiel #4
0
 private void OnGameLaunched(object sender, GameLaunchedEventArgs e)
 {
     DataLoader.load(Helper, Helper.ModRegistry.IsLoaded("Platonymous.CustomMusic"));
 }