Beispiel #1
0
 private void Inventory_ResetItem(On.RoR2.Inventory.orig_ResetItem orig, Inventory inventory, ItemIndex itemIndex)
 {
     orig(inventory, itemIndex);
     if (itemIndex == Definition.itemIndex)
     {
         NetworkedSI si = inventory.GetComponentInParent <CharacterBody>()?.GetComponent <NetworkedSI>();
         if (si != null)
         {
             si.SetItemCount(0);
         }
     }
 }
Beispiel #2
0
 private void CharacterBody_OnInventoryChanged(On.RoR2.CharacterBody.orig_OnInventoryChanged orig, CharacterBody self)
 {
     orig(self);
     if (self.inventory.HasItem(this, out int itemCount))
     {
         NetworkedSI si = self.GetComponent <NetworkedSI>();
         if (!si)
         {
             Log("Missing si component!");
             return;
         }
         si.SetItemCount(itemCount);
         self.OnLevelChanged();//hack to avoid reflecting for a bool.
     }
 }