Deprecated? The only plus to this class is you define the command name once and then when you register it no need to specify the cmd name and if you send it no need to specify the command so in that sense it's a D.R.Y. thing Base class for all message data. Be sure to set the CmdName attribute
Beispiel #1
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        public void SendCmd(MessageCmdData data) // Make it Ob's name is the message.
        {
            string     name   = MessageCmdDataNameDB.GetCmdName(data.GetType());
            MessageCmd msgCmd = new MessageCmd(name, data);

            m_server.SendCmd("client", m_id, msgCmd);
        }
 private void SendLowLevelCmd(string cmd, MessageCmdData data)
 {
     if (Connected)
     {
         Server.SendCmd(cmd, data, m_id);
     }
 }
Beispiel #3
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        public void RegisterCreator(System.Type type)
        {
            string name = MessageCmdData.GetCmdName(type);

            if (name == null)
            {
                System.InvalidOperationException ex = new System.InvalidOperationException("missing CmdNameAttribute");
                throw ex;
            }
            m_creators[name] = new TypeBasedCreator(type);
        }
        public static string GetCmdName(System.Type type)
        {
            string name;

            if (!m_typeToCommandName.TryGetValue(type, out name))
            {
                name = MessageCmdData.GetCmdName(type);
                m_typeToCommandName[type] = name;
            }
            return(name);
        }
Beispiel #5
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        public void RegisterCreator <T>() where T : new()
        {
            string name = MessageCmdData.GetCmdName(typeof(T));

            if (name == null)
            {
                System.InvalidOperationException ex = new System.InvalidOperationException("missing CmdNameAttribute");
                throw ex;
            }

            m_creators[name] = new TypedCreator <T>();
        }
Beispiel #6
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 public void BroadcastCmdToGames(MessageCmdData data)
 {
     SendCmd("bcastToGames", data);
 }
Beispiel #7
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 public void SendCmdToGame(string id, MessageCmdData data)
 {
     SendCmd("peer", data, id);
 }
Beispiel #8
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 public void BroadcastCmd(MessageCmdData data)
 {
     SendCmd("broadcast", data);
 }
Beispiel #9
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        // Only NetPlayer should call this.
        public void SendCmd(string cmd, MessageCmdData data, string id = "-1")
        {
            string name = HFTMessageCmdDataNameDB.GetCmdName(data.GetType());

            SendCmd(cmd, name, data, id);
        }
Beispiel #10
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 public void Callback(GameServer server, MessageCmdData data)
 {
     server.QueueEvent(delegate() {
         m_handler((T)data);
     });
 }
 /// <summary>
 /// Sends a message to this player's phone
 /// </summary>
 /// <param name="data">The message. It must be derived from MessageCmdData and must have a
 /// CmdName attribute</param>
 /// <example>
 /// <code>
 /// </code>
 /// </example>
 public override void SendCmd(MessageCmdData data)
 {
     SendLowLevelCmd("client", data);
 }
Beispiel #12
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 /// <summary>
 /// Sends a message to this player's phone
 /// </summary>
 /// <param name="data">The message. It must be derived from MessageCmdData and must have a
 /// CmdName attribute</param>
 /// <example>
 /// <code>
 /// </code>
 /// </example>
 public abstract void SendCmd(MessageCmdData data);
        public void SendEvent(MessageCmdData data)
        {
            string cmd = HFTMessageCmdDataNameDB.GetCmdName(data.GetType());

            SendEvent(cmd, data);
        }
        /// <summary>
        /// Sends a message to this player's phone
        /// </summary>
        /// <param name="data">The message. It must be derived from MessageCmdData and must have a
        /// CmdName attribute</param>
        /// <example>
        /// <code>
        /// </code>
        /// </example>
        public override void SendCmd(MessageCmdData data)
        {
            string cmd = HFTMessageCmdDataNameDB.GetCmdName(data.GetType());

            SendCmd(cmd, data);
        }
 /// <summary>
 /// Sends a message to this player's phone
 /// </summary>
 /// <param name="data">The message. It must be derived from MessageCmdData and must have a
 /// CmdName attribute</param>
 /// <example>
 /// <code>
 /// </code>
 /// </example>
 public override void SendCmd(MessageCmdData data)
 {
     SendLowLevelCmd("client", data);
 }
Beispiel #16
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 public MessageCmd(string _cmd, MessageCmdData _data)
 {
     cmd  = _cmd;
     data = _data;
 }
        //Player requesting a new ID
        private void OnNeedID(MessageCmdData data)
        {
            Debug.Log("NEED ID!");
            int ID = PlayerIDManager.NewPlayer(this);
            myInfo = PlayerIDManager.playerInfos[PlayerIDManager.playerInfos.Count - 1];
            Debug.Log(m_color);
            myInfo.color = m_color;
            myInfo.id = PlayerIDManager.SessionID.ToString() + "|" + ID.ToString();
            //myInfo.copterSlot = getFreeCopterSlot();
            m_netPlayer.SendCmd("assignID", new MessageAssignID(myInfo.id));

            //m_netPlayer.SendCmd("restoreColor", new MessageRestoreColor(myInfo.color));
            //m_netPlayer.SendCmd("score", new MessageScored(0));
        }
 private void SendLowLevelCmd(string cmd, MessageCmdData data)
 {
     if (Connected)
     {
     Server.SendCmd(cmd, data, m_id);
     }
 }