Beispiel #1
0
        public void SendUnparsedEvent(Dictionary <string, object> data)
        {
            // If there are no handlers registered then the object using this NetPlayer
            // has not been instantiated yet. The issue is the GameSever makes a NetPlayer.
            // It then has to queue an event to start that player so that it can be started
            // on another thread. But, before that event has triggered other messages might
            // come through. So, if there are no handlers then we add an event to run the
            // command later. It's the same queue that will birth the object that needs the
            // message.
            if (m_handlers.Count == 0)
            {
                m_server.QueueEvent(delegate() {
                    SendUnparsedEvent(data);
                });
                return;
            }

            try {
                MessageCmd      cmd = m_deserializer.Deserialize <MessageCmd>(data);
                CmdEventHandler handler;
                if (!m_handlers.TryGetValue(cmd.cmd, out handler))
                {
                    Debug.LogError("unhandled NetPlayer cmd: " + cmd.cmd);
                    return;
                }
                handler(m_server, cmd.data);
            } catch (Exception ex) {
                Debug.LogException(ex);
            }
        }
Beispiel #2
0
        public void SendCmd(MessageCmdData data) // Make it Ob's name is the message.
        {
            string     name   = MessageCmdDataNameDB.GetCmdName(data.GetType());
            MessageCmd msgCmd = new MessageCmd(name, data);

            m_server.SendCmd("client", m_id, msgCmd);
        }