Beispiel #1
0
        public override void Click(int x, int y)
        {
            float virtX = x - m_ScrollPosition;

            m_iSelectedIndex = (int)(virtX / (m_IconSize + m_ClueSpace));
            if (m_iSelectedIndex < m_Clues.Count)
            {
                SoundManager.Inst.PlaySound(SoundManager.SEInst.MenuAccept);
                GameScene.SelectClue(m_Clues[m_iSelectedIndex], this);
            }
            else
            {
                GameScene.SelectClue(null, this);
                ClearSelected();
            }
        }
Beispiel #2
0
        public override void Click(int x, int y)
        {
            float virtY = y - m_ScrollPosition;

            m_iSelectedIndex = (int)(virtY / (m_IconSize + m_ClueSpace));
            if (m_iSelectedIndex < m_Clues.Count)
            {
                SoundManager.Inst.PlaySound(SoundManager.SEInst.MenuAccept);
                GameScene.SelectClue(m_Clues[m_iSelectedIndex], this);
                if (m_iSelectedIndex == 0)
                {
                    GameScene.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.HorizontalClueArea);
                    GameScene.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.Hint2);
                }
                else if (m_iSelectedIndex == 1)
                {
                    GameScene.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.HorizontalClue2a);
                }
                else if (m_iSelectedIndex == 2)
                {
                    GameScene.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.HorizontalClue3a);
                }
                else if (m_iSelectedIndex == 3)
                {
                    GameScene.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.HorizontalClue4b);
                }
                else if (m_iSelectedIndex == 4)
                {
                    GameScene.Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.HorizontalClue5a);
                }
            }
            else
            {
                GameScene.SelectClue(null, this);
                ClearSelected();
            }
        }