public float Update(float dt, Interpolation i) { return(Update(ref this, dt, Interpolations.GetInterpolation(i))); }
public float Interpolate(float x, float y, float t) { return(Interpolations.EaseInOutSine(x, y, t)); }
public float Interpolate(float x, float y, float t) { return(Interpolations.SmoothStep(x, y, t)); }
public float Interpolate(float x, float y, float t) { return(Interpolations.EaseOutCubic(x, y, t)); }
public float Interpolate(float x, float y, float t) { return(Interpolations.Linear(x, y, t)); }