Beispiel #1
0
        static void Main(string[] args)
        {
            int[] scores = new int[26];
            int   total  = 0;
            var   seeder = new Random(); // pretty bad...

            for (int i = 0; i < NumGames; i++)
            {
                Game g = new Game(seeder.Next(), NumGames == 1);
                for (int j = 0; j < 4; j++)
                {
                    g.AddPlayer(new BasicPlayer());
                }
                int score = g.Play();
                scores[score]++;
                total += score;
            }
            Console.Write("Scores: ");
            for (int i = 0; i < 26; i++)
            {
                Console.Write("{0}:{1} ", i, scores[i]);
            }
            Console.WriteLine();
            Console.WriteLine("Total: {0} Avg: {1}", total, (float)total / NumGames);
            Console.ReadLine();
        }
Beispiel #2
0
        public MainWindow()
        {
            InitializeComponent();

            // How many games to play
            int numGames = 1000;

            // Remember how many times we scored each score
            Dictionary <int, int> Scores = new Dictionary <int, int>();
            // Remember how many times the game ended for each reason
            Dictionary <GameOutcome.GameEndReason, int> EndReasons = new Dictionary <GameOutcome.GameEndReason, int>();

            // TODO: use the windows temp folder
            String folder = "d:\\temp\\hanabi\\" + DateTime.Now.ToString("yyyy_MM_dd_H_mm_ss");

            // Looooop
            for (int i = 0; i < numGames; i++)
            {
                // Just create a new game every time for no risk of pollution
                Game game = new Game(folder, i);
                game.LogEnabled   = true;
                game.LogToConsole = false;

                InfoGiverBotOptions opts = new InfoGiverBotOptions(true);
                // Add 5 copies of our only current bot
                game.AddPlayer(new InfoGiverBot(opts));
                game.AddPlayer(new InfoGiverBot(opts));
                game.AddPlayer(new InfoGiverBot(opts));
                game.AddPlayer(new InfoGiverBot(opts));
                game.AddPlayer(new InfoGiverBot(opts));

                //try
                {
                    // Run this game and get the outcome!
                    var outcome = game.RunGame();

                    // Add this score to our bookkeeping
                    if (Scores.ContainsKey(outcome.Points))
                    {
                        Scores[outcome.Points]++;
                    }
                    else
                    {
                        Scores[outcome.Points] = 1;
                    }

                    // Add this game end reason to our bookkeeping
                    if (EndReasons.ContainsKey(outcome.EndReason))
                    {
                        EndReasons[outcome.EndReason]++;
                    }
                    else
                    {
                        EndReasons[outcome.EndReason] = 1;
                    }
                }
                //catch(Exception ex)
                //{
                //    // A bot tried to do something disallowed and the game crapped out
                //    Console.WriteLine("Game "+i+": "+ex.Message);
                //}

                if (game.LogToConsole)
                {
                    break;
                }
            }

            // Count how many games we played
            int count = Scores.Values.Aggregate(0, (t, c) => t += c);
            // Total scores we achieved
            int total = Scores.Aggregate(0, (t, kvp) => t += kvp.Key * kvp.Value);
            // Minimum score we got
            int min = Scores.Min(kvp => kvp.Key);
            // Maximum score we got
            int max = Scores.Max(kvp => kvp.Key);

            // Average score
            float mean = (float)total / count;

            // Build an ordered list of scores to find the median
            List <int> scoreList = new List <int>();

            foreach (var entry in Scores.OrderBy(k => k.Key))
            {
                for (int i = 0; i < entry.Value; i++)
                {
                    scoreList.Add(entry.Key);
                }
            }
            int median = scoreList.ElementAt(count / 2);

            // Finally, write out the stats for this game, in pastable-into-Excel format
            Console.WriteLine("GAMES\t" + count);
            Console.WriteLine();
            for (int i = 0; i <= 30; i++)
            {
                Console.Write(i + "\t");
                if (Scores.ContainsKey(i))
                {
                    Console.Write(Scores[i]);
                }
                Console.WriteLine();
            }
            Console.WriteLine("MEAN\t" + mean);
            Console.WriteLine("MEDIAN\t" + median);
            Console.WriteLine("MIN\t" + min);
            Console.WriteLine("MAX\t" + max);
            Console.WriteLine();
            foreach (var endReason in EndReasons)
            {
                Console.WriteLine(endReason.Key + "\t" + endReason.Value);
            }
        }