public static string GetProperUniqueId(int npcType)
        {
            var npc = new NPC();

            npc.SetDefaults(npcType);

            return(NPCIdentityHelpers.GetProperUniqueId(npc));
        }
        ////////////////

        public static int FindNpcTypeByUniqueId(string uid)
        {
            NPC npc = new NPC();

            for (int i = Main.npcTexture.Length - 1; i >= 0; i--)
            {
                npc.SetDefaults(i);
                if (NPCIdentityHelpers.GetUniqueId(npc) == uid)
                {
                    return(i);
                }
            }
            return(-1);
        }