Beispiel #1
0
        /// <summary>
        /// TODO: description
        /// </summary>
        /// <param name="game"></param>
        public GameAddresses(GameProcess game)
        {
            if (game == null)
                throw new ArgumentNullException();

            Game = game;
        }
Beispiel #2
0
        public TagCache(GameProcess game)
        {
            if (game == null)
                throw new ArgumentNullException();

            Game = game;
        }
Beispiel #3
0
 private void Tags(GameProcess game)
 {
     for (uint i = 0; i < 100; i++)
     {
         var tag = game.TagCache.GetTag(i);
     }
 }
Beispiel #4
0
        /// <summary>
        /// TODO: description
        /// </summary>
        /// <param name="game"></param>
        public GameAddresses(GameProcess game)
        {
            if (game == null)
            {
                throw new ArgumentNullException();
            }

            Game = game;
        }
Beispiel #5
0
 private void MainForm_Load(object sender, EventArgs e)
 {
     using (GameProcess game = new GameProcess(GameName))
     {
         Globals(game);
         Tags(game);
         JmadResearch(game);
     }
 }
Beispiel #6
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        public TagCache(GameProcess game)
        {
            if (game == null)
            {
                throw new ArgumentNullException();
            }

            Game = game;
        }
Beispiel #7
0
 private void MainForm_Load(object sender, EventArgs e)
 {
     var processSelection = new ProcessSelectionForm();
     if (processSelection.ShowDialog() == DialogResult.OK)
     {
         Game = new GameProcess(processSelection.ProcessName);
         Scanner = new ProcessScanner(Game.Process);
     }
     else Application.Exit();
 }
Beispiel #8
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 private void LogProcessInfo(GameProcess game)
 {
     List<ProcessModule> modules = game.Process.Modules.Cast<ProcessModule>().OrderBy(x => x.BaseAddress.ToInt64()).ToList();
     foreach (ProcessModule module in modules)
     {
         Logger.Instance.Trace(string.Format("0x{0}-0x{1} ({2})",
             Convert.ToString(module.BaseAddress.ToInt64(), 16).PadLeft(8, '0'),
             Convert.ToString(module.BaseAddress.ToInt64() + module.ModuleMemorySize, 16).PadLeft(8, '0'),
             module.ModuleName));
     }
 }
Beispiel #9
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 private void Globals(GameProcess game)
 {
     var randomMath = game.Memory.ReadUInt32(game.TlsAddress + 0x2AC); // contains single float 163029.641
     var cinematicGlobals = game.Memory.ReadUInt32(game.TlsAddress + 0x6C);
     var directorGlobals = game.Memory.ReadUInt32(game.TlsAddress + 0xC0);
     var killTriggerVolumeState = game.Memory.ReadUInt32(game.TlsAddress + 0x1F8);
     var directorScripting = game.Memory.ReadUInt32(game.TlsAddress + 0x238);
     var objectGlobals = game.Memory.ReadUInt32(game.TlsAddress + 0x50);
     var loopObjects = game.Memory.ReadUInt32(game.TlsAddress + 0x150);
     var objects = game.Memory.ReadUInt32(game.TlsAddress + 0xC);
     var objectMessagingQueue = game.Memory.ReadUInt32(game.TlsAddress + 0x23C);
     var objectNameList = game.Memory.ReadUInt32(game.TlsAddress + 0x1F0);
     var resourceGlobals = game.Memory.ReadUInt32(game.TlsAddress + 0x2D8);
 }
Beispiel #10
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        private void MainForm_Load(object sender, EventArgs e)
        {          
            using (GameProcess game = new GameProcess(GameName))
            {

                //LogProcessInfo(game);

                //ProcessScanner scanner = new ProcessScanner(game.Process);
                //var results = scanner.SimpleScan(new byte[] { 0x8B, 0x87, 0x60, 0x02, 0x00, 0x00, 0x6A});

                Globals(game);
                //Tags(game);
                //Research(game);
            }
        }
Beispiel #11
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        private void Globals(GameProcess game)
        {
            // alpha

            var playerMappingGlobals = game.Memory.ReadUInt32(game.TlsAddress + 0x5C);


            var chudGlobals2 = game.Memory.ReadUInt32(game.TlsAddress + 0x420);
            var hudOpacity = game.Memory.ReadSingle(chudGlobals2 + 0x24C);

            var chudGlobals = game.Memory.ReadUInt32(game.TlsAddress + 0x424);
            var firstHudItemOpacity = game.Memory.ReadSingle(chudGlobals + 0x184);
            var secondHudItemOpacity = game.Memory.ReadSingle(chudGlobals + 0x188);

            var cortanaEffectChudGlobals = game.Memory.ReadUInt32(game.TlsAddress + 0x440);

            var chudWidgets1 = game.Memory.ReadUInt32(game.TlsAddress + 0x428);
            
            // aspect ratio

            var oldInfo = Kernel32.VirtualQueryEx(game.ProcessHandle, new UIntPtr(0x1691F00));
            Kernel32.VirtualProtectEx(game.ProcessHandle, new UIntPtr(0x1691F00), 0x1000, MemoryProtect.ReadWrite);


            game.Memory.WriteSingle(0x1691F00, 21.0f / 9);


            // ms30 stuff below
            //var randomMath = game.Memory.ReadUInt32(game.TlsAddress + 0x2AC); // contains single float 163029.641
            //var cinematicGlobals = game.Memory.ReadUInt32(game.TlsAddress + 0x6C);
            //var directorGlobals = game.Memory.ReadUInt32(game.TlsAddress + 0xC0);
            //var killTriggerVolumeState = game.Memory.ReadUInt32(game.TlsAddress + 0x1F8);
            //var directorScripting = game.Memory.ReadUInt32(game.TlsAddress + 0x238);
            //var objectGlobals = game.Memory.ReadUInt32(game.TlsAddress + 0x50);
            //var loopObjects = game.Memory.ReadUInt32(game.TlsAddress + 0x150);
            //var objects = game.Memory.ReadUInt32(game.TlsAddress + 0xC);
            //var objectMessagingQueue = game.Memory.ReadUInt32(game.TlsAddress + 0x23C);
            //var objectNameList = game.Memory.ReadUInt32(game.TlsAddress + 0x1F0);
            //var resourceGlobals = game.Memory.ReadUInt32(game.TlsAddress + 0x2D8);


        }
Beispiel #12
0
 private void Research(GameProcess game)
 {
     var fmodPatchAddress = new DefaultDictionary<GameVersion, uint>(game.Version)
     {
         [GameVersion.Alpha] = ModuleAddress.FromImageAddress(game.ModuleContext, 0x140DA75),
         [GameVersion.Latest] = ModuleAddress.FromImageAddress(game.ModuleContext, 0xFAA9E5)
     };
     game.Memory.WriteByte(fmodPatchAddress, 0x2);
 }
Beispiel #13
0
 private void JmadResearch(GameProcess game)
 {
 }