Beispiel #1
0
        public void init()
        {
            if (Settings.IsInExtensionMode)
            {
                return;
            }
            this.currentFaction = "entropy";
            Dictionary <string, Faction> factions1 = this.factions;
            string         key1            = "entropy";
            EntropyFaction entropyFaction1 = new EntropyFaction("Entropy", 5);

            entropyFaction1.idName = "entropy";
            EntropyFaction entropyFaction2 = entropyFaction1;

            factions1.Add(key1, (Faction)entropyFaction2);
            this.factions.Add("lelzSec", new Faction("lelzSec", 1000)
            {
                idName = "lelzSec"
            });
            Dictionary <string, Faction> factions2 = this.factions;
            string     key2        = "hub";
            HubFaction hubFaction1 = new HubFaction("CSEC", 10);

            hubFaction1.idName = "hub";
            HubFaction hubFaction2 = hubFaction1;

            factions2.Add(key2, (Faction)hubFaction2);
        }
Beispiel #2
0
 public void init()
 {
     var dictionary1 = factions;
     var key1 = "entropy";
     var entropyFaction1 = new EntropyFaction("Entropy", 5);
     entropyFaction1.idName = "entropy";
     var entropyFaction2 = entropyFaction1;
     dictionary1.Add(key1, entropyFaction2);
     factions.Add("lelzSec", new Faction("lelzSec", 1000)
     {
         idName = "lelzSec"
     });
     var dictionary2 = factions;
     var key2 = "hub";
     var hubFaction1 = new HubFaction("CSEC", 10);
     hubFaction1.idName = "hub";
     var hubFaction2 = hubFaction1;
     dictionary2.Add(key2, hubFaction2);
 }
Beispiel #3
0
        public void init()
        {
            var dictionary1     = factions;
            var key1            = "entropy";
            var entropyFaction1 = new EntropyFaction("Entropy", 5);

            entropyFaction1.idName = "entropy";
            var entropyFaction2 = entropyFaction1;

            dictionary1.Add(key1, entropyFaction2);
            factions.Add("lelzSec", new Faction("lelzSec", 1000)
            {
                idName = "lelzSec"
            });
            var dictionary2 = factions;
            var key2        = "hub";
            var hubFaction1 = new HubFaction("CSEC", 10);

            hubFaction1.idName = "hub";
            var hubFaction2 = hubFaction1;

            dictionary2.Add(key2, hubFaction2);
        }
Beispiel #4
0
 public static Faction loadFromSave(XmlReader xmlRdr)
 {
     var _name = "UNKNOWN";
     var str = "";
     var flag = false;
     var _neededValue = 100;
     var num = 0;
     while (xmlRdr.Name != "Faction" && xmlRdr.Name != "EntropyFaction" && xmlRdr.Name != "HubFaction")
         xmlRdr.Read();
     var name = xmlRdr.Name;
     if (xmlRdr.MoveToAttribute("name"))
         _name = xmlRdr.ReadContentAsString();
     if (xmlRdr.MoveToAttribute("id"))
         str = xmlRdr.ReadContentAsString();
     if (xmlRdr.MoveToAttribute("neededVal"))
         _neededValue = xmlRdr.ReadContentAsInt();
     if (xmlRdr.MoveToAttribute("playerVal"))
         num = xmlRdr.ReadContentAsInt();
     if (xmlRdr.MoveToAttribute("playerHasPassed"))
         flag = xmlRdr.ReadContentAsString().ToLower() == "true";
     Faction faction;
     switch (name)
     {
         case "HubFaction":
             faction = new HubFaction(_name, _neededValue);
             break;
         case "EntropyFaction":
             faction = new EntropyFaction(_name, _neededValue);
             break;
         default:
             faction = new Faction(_name, _neededValue);
             break;
     }
     faction.playerValue = num;
     faction.idName = str;
     faction.playerHasPassedValue = flag;
     return faction;
 }