Beispiel #1
0
        /// <summary>
        /// The main function.
        /// </summary>
        /// <param name="args"></param>
        private static void Main(string[] args)
        {
            try
            {

            /* Print startup message. */
            Console.WriteLine("\nQuickHack Version 0.1");
            Console.WriteLine("(C) Copyright 1996, 1997 by Thomas Biskup.\n");
            if (args.Length > 1)
                return;

            Terminal.StandardPrintString("Setting up the game...");

            /* Initialize everything. */
            Terminal.StandardPrintString(".");
            Terminal.InitRand();
            Terminal.StandardPrintString(".");
            var player = new Player();
            var dungeon = new Dungeon();
            var monsters = new Monsters();
            var game = new Game(dungeon, monsters);
            monsters.InitMonsters(dungeon);
            Terminal.StandardPrintString(".");
            dungeon.InitDungeon(monsters, player);
            Terminal.StandardPrintString(".");
            player.InitPlayer(game);
            Terminal.StandardPrintString(".");
            InitScreen();

            /* Play the game. */
            game.Play();

            /* Clean up. */
            Terminal.CleanUpIO();

            /* Be done. */
            return;
            }
            catch (Exception ex)
            {
                try
                {
                    Terminal.CleanUpIO();
                }
                catch
                {
                }

                Console.WriteLine(ex);
                Console.ReadLine();
            }
        }
Beispiel #2
0
        /// <summary>
        /// Initialize the monster structures.  Basically we have to notify all slots that they are empty.  Also the general index map needs to be initialized.
        /// </summary>
        internal void InitMonsters(Dungeon dungeon)
        {
            _dungeon = dungeon;
            dungeonLevel = _dungeon.TheComplex.DungeonLevel;

            int i;
            int j;

            All = new MonsterCollection();

            /* Initialize the monster index map as 'empty'. */
            for (i = 0; i < Config.MapW; i++)
                for (j = 0; j < Config.MapH; j++)
                    _midx[i, j] = 255;
        }
Beispiel #3
0
 public Game(Dungeon dungeon, Monsters monsters)
 {
     _dungeon = dungeon;
     _d = dungeon.TheComplex;
     _monsters = monsters;
 }