Beispiel #1
0
 private void Explode(HackManModel model)
 {
     App.Current.Dispatcher.Invoke((Action) delegate
     {
         foreach (var field in _affectedFields)
         {
             model.GameBoard[field] = new GameField(model.GameBoard[field].Position, FieldType.explosion);
         }
     });
     _owner.Laptops++;
 }
Beispiel #2
0
 public void CheckState(HackManModel sender, EventArgs eventArgs)
 {
     _timeLeft--;
     if (_timeLeft == 0)
     {
         Clear(sender);
         Remove = true;
     }
     else if (_timeLeft == 5)
     {
         Explode(sender);
     }
 }
Beispiel #3
0
        private void Clear(HackManModel model)
        {
            App.Current.Dispatcher.Invoke((Action) delegate
            {
                foreach (var field in _affectedFields)
                {
                    model.GameBoard[field] = new GameField(model.GameBoard[field].Position, FieldType.empty);
                }

                if (_toDrop.Any())
                {
                    foreach (var td in _toDrop)
                    {
                        model.GameBoard[td] = new GameField(model.GameBoard[td].Position, FieldType.bitcoin);
                    }
                }
            });
        }
Beispiel #4
0
        //private int _powerLevel;


        public Laptop(HackManModel model, Player player, Position position, int laptopLenght)
        {
            _timeLeft        = 30;
            _position        = position;
            _affectedFields  = new List <Int32>();
            _toDrop          = new List <int>();
            _owner           = player;
            _randomGenerator = new RandomGenerator();
            Remove           = false;

            var positions       = new List <Position>();
            var toDropPositions = new List <Position>();

            positions.Add(_position);

            bool lockedRight = false;
            bool lockedLeft  = false;
            bool lockedUp    = false;
            bool lockedDown  = false;



            for (int i = 0; i <= laptopLenght; i++)
            {
                Position newPosition = position;

                if (position.Column + i < HackManModel.NumberOfColumns)
                {
                    newPosition = new Position {
                        Column = _position.Column + i, Row = _position.Row
                    };
                    if (model.GameBoard[newPosition.FieldIndex()].Type != FieldType.unbreakable && lockedRight == false)
                    {
                        positions.Add(newPosition);
                        if (model.GameBoard[newPosition.FieldIndex()].Type == FieldType.firewall)
                        {
                            toDropPositions.Add(newPosition);
                            lockedRight = true;
                        }
                    }
                    else
                    {
                        lockedRight = true;
                    }
                }

                if (position.Column - i >= 0)
                {
                    newPosition = new Position {
                        Column = _position.Column - i, Row = _position.Row
                    };
                    if (model.GameBoard[newPosition.FieldIndex()].Type != FieldType.unbreakable && lockedLeft != true)
                    {
                        positions.Add(newPosition);
                        if (model.GameBoard[newPosition.FieldIndex()].Type == FieldType.firewall)
                        {
                            toDropPositions.Add(newPosition);
                            lockedLeft = true;
                        }
                    }
                    else
                    {
                        lockedLeft = true;
                    }
                }

                if (position.Row + i < HackManModel.NumberOfRows)
                {
                    newPosition = new Position {
                        Column = _position.Column, Row = _position.Row + i
                    };
                    if (model.GameBoard[newPosition.FieldIndex()].Type != FieldType.unbreakable && lockedDown == false)
                    {
                        positions.Add(newPosition);
                        if (model.GameBoard[newPosition.FieldIndex()].Type == FieldType.firewall)
                        {
                            toDropPositions.Add(newPosition);
                            lockedDown = true;
                        }
                    }
                    else
                    {
                        lockedDown = true;
                    }
                }

                if (position.Row - i >= 0)
                {
                    newPosition = new Position {
                        Column = _position.Column, Row = _position.Row - i
                    };
                    if (model.GameBoard[newPosition.FieldIndex()].Type != FieldType.unbreakable && lockedUp == false)
                    {
                        positions.Add(newPosition);
                        if (model.GameBoard[newPosition.FieldIndex()].Type == FieldType.firewall)
                        {
                            toDropPositions.Add(newPosition);
                            lockedUp = true;
                        }
                    }
                    else
                    {
                        lockedUp = true;
                    }
                }
            }

            foreach (var p in positions)
            {
                _affectedFields.Add(p.FieldIndex());
            }

            foreach (var tdp in toDropPositions)
            {
                if (_randomGenerator.DropOrNotDrop())
                {
                    _toDrop.Add(tdp.FieldIndex());
                }
            }
        }